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Jason Mackinnon

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Jason_Mackinnon

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About this mod

The Spellfire Manipulator Race. My first ever mod: Finished ... For now

Permissions and credits
I have deleted all previous versions as they are all just progressions of the same race. And 2_0 is the completed version.

2.0

Intorduction
When I started this I knew nothing of Modding, the CK, Scripting, or anything else. I still don't, but luck was on my side and I think I have a nice race to play with now.

With Requiem it is still a balanced race, Vanilla is a little easy to start with but later levels should provide enough of a challange.

Spellfire for Skyrim

Description:
Once in a while someone is born with a unique gift from one of the divines. This could be good looks, an innate understanding of the workings of devices, great strength, or any of a number of other gifts.

You were born with the gift of Spellfire: The ability to absorb and channel unlimited amounts of Magicka.

You have a limit, all-be-it a large limit, to the amount you can hold in you at any one time, but if you are at maximum capacity then the rest is just harmlessly dissipated back to the weave.

There are some spell like abilities that can affect you, but these are natural in nature and not magical.

With this gift comes certain abilities and powers, lesser and greater, as well as a number of spells.

Abilities:
Absorb Magicka – You have the ability to absorb the 100% of the Magicka from spells cast at you
Enhanced Magicka Reserves – You have a massive enhancement to your Magicka reserves
Regenerative Magicka – You naturally regenerate Magicka faster than anyone else
Fire Immunity – You are completely immune to fire
Disease Immunity – The Spellfire in you burns any and all diseases before they can affect you
Spellfire Pathway – When on less than substantial surfaces the Spellfire has the effect of hardening the surface while you are on it
Spellfire Lungs - You do not breath in the normal sense

Powers:
Summon Spellfire Minion – Summons a Spellfire Minion

Lesser Powers:
Concussive Burn – Concussive Burn is a bolt of Spellfire that blasts the target off their feet and causes continued fire damage for a short time
Fire Ball – Fire Ball detonates with a low roar and causes fire damage to every creature within the area
Spellfire Bow – A bow made of pure Spellfire
Spellfire Sword – A sword made of pure Spellfire
Spellfire Axe – An axe made of pure Spellfire
Spellfire Cloak – A cloak of fire that burns all who come close
Spellfire Rune – Scribes a Spellfire Rune on a surface
Chameleone – You become one with the environment
Healing Warmth – You turn Magicka into a Healing flame
Summon Lesser Spellfire Minion – Summons a Lesser Spellfire Minion

Spells:
Spellfire Bolt – A small bolt of Spellfire
Spellfire Burn – A bolt of Spellfire that sets light to the target for a short time
Spellfire Illumination – A bead of intense Spellfire illumination that lights up the area
Spellfire Stream – A beam of light that sets light to the target
Spellfire Wall – A wall of flames that last for an hour
Spellfire Detection – Everyone has a spark of Spellfire in them
Spellfire Volley – A volley of Spellfire Projectiles



OLD VERSION: [This should not conflict with any other mod as it is a purely CK made race. Red skin and orange hair on a Breton with some spell orientated abilities

They can absorb all spells cast at them and they can do some slightly more powerful than normal fire effects. I played it and was able to die quite quickly so I know it is not over powered (too much) so have fun with it.

Missed putting the ability to detect life in, so use 1.1 as this has a detection spell.

Update: Use 1.2 as I have added the ability to summon a Spellfire Minion for a year.

Other powers are as follows:

Abilities
Absorb Magicka - You have the ability to absorb the 100% of the Magicka from spells cast at you
Enhanced Magicka Reserves - You have a massive enhancement to your Magicka reserves
Regenerative Magicka - You naturally regenerate Magicka faster than anyone else
Fire Immunity - You are completely immune to fire

Powers
Summon Spellfire Minion - Summons a Spellfire Minion for a year

Lesser Powers
Concussive Burn - Concussive Burn is a bolt of Spellfire that blasts the target off their feet and causes continued fire damage for a short time
Fire Ball - Fire Ball detonates with a low roar and causes fire damage to every creature within the area
Spellfire Bow - A bow made of pure Spellfire
Spellfire Sword - A sword made of pure Spellfire
Spellfire Axe - An axe made of pure Spellfire
Spellfire Cloak - A cloak of fire that burns all who come close
Spellfire Rune - Scribes a Spellfire Rune on a surface
Chameleone - You become one with the environment (1.3)

Spells
Spellfire Bolt - A small bolt of Spellfire
Spellfire Burn - A bolt of Spellfire that sets light to the target for a short time
Spellfire Illumination - A bead of intense Spellfire illumination that lights up the area
Spellfire Stream - A beam of light that sets light to the target
Spellfire Wall - A wall of flames that last for an hour
Spellfire Detection - Everyone has a spark of Spellfire in them (1.3)

In future editions I may tweak the strength of the spells and lesser powers, add more effects and add more spells and lesser powers.

If anyone wishes to help with scripts and suggestions then I am all ears as I have no idea how to even begin writing scripts. The language is far beyond my capabilities.

1.3 has the detection altered to a duration of 2 minutes and it now looks better in my opinion. I have also ahhded an invisibility lesser power called Chameleone that lasts 2 minutes.

Keep checking back regularly as I will be upgrading more as I find new ways, abilities that fit with my idea of Skyrim Spellfire (Similar to AD&D but has become something else) and I hope you enjoy playing with my creation.

Any and all sugestions will be taken into account.]