Is this not done by USLEEP? I never had this issue in my current (long, lvl 78) playthrough. Asking because I found this in my download history and comments seem to be appreciating it.
I don't think this is working with Summermyst Enchants mod. I have a soulfire enchant on my right hand sword that seems to drain after reload. The sword on the left hand with a vanilla enchant on it is working fine tho. I saw that there is patch for it with SSE. Any chance we can get one for LE? I tried bashing but it doesn't seem to be doing anything. Anyone have a quick fix for it? Thanks
Same. I asked on the EnaiSion's Discord so many times but they didn't help or respond when I mentioned oldrim. Seems like support for oldrim mods are gone.
Does the bug compound itself every reload or only occur on the first reload after obtaining the enchanted weapon? I have noticed that my weapons seem to consume more and more charges over time, but that could just be all in my head. Either way, glad to know that this is actually a bug; I was under the impression that Bethesda just set the charge cost stupidly high.
I've never noticed this issue before, but I wouldn't say I had been looking for it. Is this an "everybody experiences this bug" kind of issue? Meaning, should I assume I will run into this problem and therefore install this mod? I'm guessing I should... otherwise I'd probably end up having to restart my game in the future... sorry, this comment is mostly useless! I guess I'm getting this mod lol.
Thanks so much. When, before downloading this mod, the enchanting table said it had over 1000 charges left and I got less than 50 shots out of it, I knew there was a problem...
177 comments
https://www.nexusmods.com/skyrimspecialedition/mods/21055
Came out just today.
Thanks