This page was last updated on 27 April 2020, 2:23AM
Changelogs
Version 3.0.2
Increased the size of the Enemy Numbers
Fixed a duplicate key in the translation files
Fixed missing help text in the MCM menu
Version 3.0.1
Brought in changes from moreHUD SE Version 3.7.6
Version 3.0.0
Back-ported all the features from the SE version
The features back-ported include features like: Value to weight ratio, Shrine Blessings, Enemy Level, Known Enchantment, Enemy Soul Level, and FISS and PapyrusUtil support
Version 2.1.3
Compatible with SKSE 1.7.1
Version 2.1.2
Fixed a rare bug that would calculated the weight of bundled items incorrectly
Version 2.1.1
Weapon and armor effect descriptions now take priority over generic weapon and armor descriptions. This addresses the duplicate description bug with a few weapons and armor.
Version 2.1
Now shows effects, player's data, and inventory count when harvesting food
Fixed a bug that would show effects after a target was harvested and the widgets were toggled on
Version 2.0.1
Changes for 2.0.1
1. Hotkey toggles act on key release
2. The target weight now includes stacked or bundled items
3. Added the option to use the hotkey as a momentary press
Changes for 2.0.0
1. Fixed an issue that caused some armor descriptions from showing if the description was changed by another mod
2. Reloads the settings to the widgets on startup after the SkyUI widget manager loads to hopefully fix loading issues for some.
3. Added an option to show skill book skills before reading (Disabled by default).
4. Added an option to show player's weight + target's weight prior to picking up the item. If the item is too heavy for the player, the total weight will show in red
5. Reformatted the armor weight class to fix a wrong translation for the word "Light" in some languages thanks to a Bethesda bug
6. Added the ability to toggle the widgets, allowing the player's data widget to remain
7. If Less Intrusive HUD II is installed, moreHUD will now hide the widgets when LIHII hides the vanilla widgets after ~5 seconds.
8. Added the ability to hide the widgets while in combat.
9. Added the ability to center align the player's data and the inventory count widgets
Version 1.5.3
Properly loads widgets to modified HUD menus
Version 1.5.2
Same as 1.5.1 with the SWF file as a loose file
Version 1.5.1
Now is compatible with iHUD.
Version 1.4.5
Added support for Korean fonts
Fixed an issue that was causing duplicate action script function hooks when reloading from saved games (This addresses the duplicate weight class bug)
Version 1.4.2
Updated the MCM menu (May take several minutes to update)
Shows an icon for books already read
Shows enchantments for weapons and armor
Shows effects for other spell items such as scrolls, spell tomes, and staves
Shows armor weight class
Added widget style options for those who want to remove the list bullets
Version 1.3.2
Added the ability to change the text aligment of the bottom widget
Added a new widget that shows the amount of items in the player's inventory that match the targeted object
Version 1.2.1
Fixed an issue with custom fonts
Version 1.2.0
Fixed a couple of missing script references
Fixed localization issues (at least for some languages, not all languages were tested)
Version 1.1.0
Added MCM menu options to change the postion of the widgets
Version 1.0.1
Cleaned a dirty edit
Fixed an error found in TES5EDIT, thanks eventHandler for pointing that out