Please be nice and courteous to others. Rude comments will be deleted.
**EDIT** It may be a while before I have the time to do a straight Skyrim - Special Edition conversion of this mod an. If someone wants to do this work and upload to Nexus SSE, they may as long as they post a link here, msg me the link (so I can post on here), and give appropriate credits (me and the authors of the assets I used).
Love this mod, but lately I've been troubles with the textures. The items work fine and are there, but they have color bar textures. I've tried to solve this on my own but I'm clearly not knowledgeable enough to do so. Please, if anyone can help I'd appreciate it. I've reinstalled this mod at least 10 times and using mod organizer I've made sure there were no more mods that were overwriting this one but nothing seems to work. I downloaded this mod a while back and it worked perfectly so I don't know what is wrong or if I'm doing/I did something wrong.
FIX: I turned the detail up to high and the textures were back! I know they don't show up for low, show for high or ultra, but I'm not sure about medium.
This mod deserves so many more endorsements! If you are considering whether or not to try it out, I highly recommend it! It's essentially a town mod, more than a simple trading stall. It's beautiful and way bigger than I really thought it would be. I love the level of detail that went into it and really encourages you to explore. There are little notes laying around, little goodies here are there for a brave and daring Khajiit, the little inspirations about what Elsweyr might be like. It's all gorgeous.
Not sure if the mod author is ever coming back, since there was an items-only version of this mod uploaded for Special Edition, but the mod description here still says that they are no longer active. If anyone decides to work on it more, here are my thoughts:
The space is a little on the large side. It looks absolutely stunning, but in terms of actually getting around to see everything you have to do a lot of running around. I think a couple of the spaces (like the gardens and worker's village) could have been combined and condensed somewhat to combat this. Since the author's permissions state that the base mod can't be changed, just added to, I would love to see some of the empty space filled in to combat the running around. I think fleshing out all the NPCs and turning it into a proper town, maybe with a couple of quests, would be a great way to do that.
All in all, this is one of my favorite mods that I am running right now. I'm really glad I gave it a try.
I love this mod! Just bought the Dwemer Fortress and am about to move my guild into it! Um, I hope you don't mind, but can we have a tiny hint to where to find those secret rooms? I've been in every available room within the Fortress, but have not even found a special switch or hidden door...
BTW, you wouldn't happen to be from the Seattle area, would you? When I found the [SPOILER] pellets, I fell right over. ROFLMAO! They're definitely on my short list of indispensable quest supplies.
I really love the idea of this mod, unfortunately, I already have too many mods already, and I don't think my laptop can handle any more large mods (not you're fault). If I can get a better computer better suited for games and mods, I'll be sure to try out this mod! Wonderful idea though!
41 comments
Please be nice and courteous to others. Rude comments will be deleted.
**EDIT**
It may be a while before I have the time to do a straight Skyrim - Special Edition conversion of this mod an. If someone wants to do this work and upload to Nexus SSE, they may as long as they post a link here, msg me the link (so I can post on here), and give appropriate credits (me and the authors of the assets I used).
The Elsweyr Trader, now for SSE! Credit to katiexmongo for pointing it out in her guide.
Not sure if the mod author is ever coming back, since there was an items-only version of this mod uploaded for Special Edition, but the mod description here still says that they are no longer active. If anyone decides to work on it more, here are my thoughts:
The space is a little on the large side. It looks absolutely stunning, but in terms of actually getting around to see everything you have to do a lot of running around. I think a couple of the spaces (like the gardens and worker's village) could have been combined and condensed somewhat to combat this. Since the author's permissions state that the base mod can't be changed, just added to, I would love to see some of the empty space filled in to combat the running around. I think fleshing out all the NPCs and turning it into a proper town, maybe with a couple of quests, would be a great way to do that.
All in all, this is one of my favorite mods that I am running right now. I'm really glad I gave it a try.
Um, I hope you don't mind, but can we have a tiny hint to where to find those secret rooms? I've been in every available room within the Fortress, but have not even found a special switch or hidden door...
BTW, you wouldn't happen to be from the Seattle area, would you? When I found the [SPOILER] pellets, I fell right over. ROFLMAO! They're definitely on my short list of indispensable quest supplies.
If I can get a better computer better suited for games and mods, I'll be sure to try out this mod! Wonderful idea though!