Proper Length Arrows by MadCat221
Skyrim » Models and Textures
Added: 02/01/2012 - 08:30PM
Updated: 13/08/2013 - 05:08AM

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1.1.1 Latest version

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Uploaded by Madcat221


Last updated at 5:08, 13 Aug 2013 Uploaded at 20:30, 2 Jan 2012

Author: MadCat221 ([email protected])

Version: 1.1.1

January 2, 2012

1. Introduction
2. Version History


I noticed that, when drawing an arrow, the arrowhead rests on the hand of all places. Unless you like having a sliced up hand, resting an arrow's head on your hand while it's nocked and drawn is a bad idea.

I went through all arrow types and lengthened them. Additionally, I also lengthened and/or repositioned the quivers to accomodate the longer arrows.

Also, I noticed that the Blades sword, Dwarven sword, and Dwarven mace lack their holsters in their non-firstperson versions, so NPCs don't have them. Fixed those too (but that's just a copy-rename).


Initial Release.

Fixed invisible quivers on Draugr/NordHero arrows.

Redid the quivers; instead of being lengthened, they are instead repositioned. Extra arrows in quivers also repositioned as needed. Exception: The glass quiver. Circumstances made it unfeasible to simply just reposition so it is still lengthened instead. Added bound arrows.

v1.1.1: Corrected a tangent space data error in the steel quiver that was present in Vanilla.


I have proper-lengthified the Sunhallowed and Bloodcursed elven arrows from Dawnguard, now available in the Optional Files section. Additionally, I have made an optional replacer that replaces the regular Elven arrows with one adapted from these two. I did it for three reasons: first, to make the normal elven arrows look like the special ones. Second, because the metal fletching didn't make sense to me on the original elven arrows. Thirdly... have you looked at the elven arrow heads? Where's the edge? There's only a point. The edges are BLUNT. The quiver casing is still the original texture, though.