New version adds "Exclusions" form list which can be edited in MCM menu. Objects added to this list will be activated without animations. For example, you can manually add deers in the list to disable looting animations for deers' corpses.
Greetings, is there a way to replace animations played by this mod ? It's great, but I would love change some of them with others thats suits my character better.
I kinda shouldn't state this here, but there was a mod called "super fast immersive animated looting" for LE and worked great, but got deleted or the author took it down. Does someone still have it, and would upload it to Gdrive or something so we can all use it?. Thank you, brave you.
Concerning this animations mod, is a classic, but unfortunatly, way too slow. I'm thankful though, I only use it for the reading animation.
Hey man, SUPER LATE, but i have the immersive animated looting for LE saved on my google drive. The only caveat is that the animation for looting corpses doesn't seem to work (not sure if is something from my load order since i use more than 500 plugins). Otherwise, everything works as it should. (run FNIS ofc).
This sounded awesome on paper, but I'm so used to Skyrim them without most of these animations, I find it jarring. It also makes my amazing Fallout 4 style looting not work, and that's a must-have for me.
Love this idea. Question: When looting in first-person view with the "don't switch views" thing turned on, does it pause the appropriate amount of time that the animation would be? And might you consider something that affects the camera movement in first person? Like, moving a little forward then a little back would work with a door, and moving down then up again for harvesting plants that are lower than you.
I do want to stick to first-person as it's more immersive, but that's also the reason I'm seeking out a method to make picking berries feel more like taking the time to gather something. Instant berry-picking is immersion-breaking, especially when contrasted with other actions that take longer or (in the other game I'm playing, 7 Days to Die) require you to hold down a button and wait for an action to happen (meaning it's got the mechanics in place but doesn't think they're useful for picking berries -- as if it's more difficult to pick up a stone than to harvest all the berries on a bush). So I do like the idea of slowing it down a little, which also incentivizes not harvesting during combat.
the lever animations not working for me. ive tried older versions as well and still nothing. baffles me because ive used this mod in the past and remember it working.
Use More Informative Console and then open the console and click on the lever or chain and find the baseid for it. Then add that base ID to the appropriate formlist in the plugin.
There is two animations for looting, one where we crouch and the standing one right ? I really dislike the second one that looks like we are lost/confused and it breaks my immersion but i really love the crouch one. So do someone knows if there is a way to deactivate the stand loot but keeping the crouch one ?
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New version adds "Exclusions" form list which can be edited in MCM menu. Objects added to this list will be activated without animations. For example, you can manually add deers in the list to disable looting animations for deers' corpses.
I don't use SKYUI because i'm playing with a 360 controller for pc. so MCM is not installed
EDIT: I installed SKyUI and SkyUi away.
1looks great
but I noticed A BUG: if we ask a follower to search a chest-I Know: they cannot)the player animation starts and... softlock!
Concerning this animations mod, is a classic, but unfortunatly, way too slow. I'm thankful though, I only use it for the reading animation.
The only caveat is that the animation for looting corpses doesn't seem to work (not sure if is something from my load order since i use more than 500 plugins). Otherwise, everything works as it should. (run FNIS ofc).
https://drive.google.com/file/d/1LToKnskKkf0HbTV9yQCXK1E5uO8mrqAE/view?usp=sharing
I do want to stick to first-person as it's more immersive, but that's also the reason I'm seeking out a method to make picking berries feel more like taking the time to gather something. Instant berry-picking is immersion-breaking, especially when contrasted with other actions that take longer or (in the other game I'm playing, 7 Days to Die) require you to hold down a button and wait for an action to happen (meaning it's got the mechanics in place but doesn't think they're useful for picking berries -- as if it's more difficult to pick up a stone than to harvest all the berries on a bush). So I do like the idea of slowing it down a little, which also incentivizes not harvesting during combat.
Compatibility patch for, 'simply knock'
nothing breaks, but you just try and picklock the door when you knock