This page was last updated on 27 November 2017, 3:56PM
Changelogs
Version 1.21
Fixed animations not working for vampire race
Fixed equipping loop with Dual Sheath Redux
Version 1.15
- Added menu that allows ingame editing of form lists that are needed for some animations to trigger.
See explanation in description.
Fixes:
- Added some drinks to drinks form list that were missing.
- Camera movement for drinking and equipping now properly disabled by default.
Version 1.12
You can now choose alchemy, pickpocket or lockpicking skill for harvesting and lockpicking/pickpocket for looting and lockpicking. If you for example want to choose fingersmith skill from SkyRe, choose pickpocket because actual actor values remain the same.
Version 1.11
- Harvesting, looting and lockpicking animation length now depends on skill level (optional). Harvesting length depends on Alchemy or Pickpocket (optional), looting length depends on Pickpocket , lockpicking length depends on lockpicking. Values can be changed for each animation.
- Added journal opening animation (optional). It works only with custom key. You will need to use this key to open journal with animation instead of default journal key. Currently all options are placed in Map opening page. Opening journal with this key can work wrong in map or other menus, this will require future improvements.
- Added option to play old IdleTake animation for opening doors to prevent teleportation bug.
- Fixed some strings, removed some debug messages, made camera movement disabled by default for all animations.
Version 1.2
Big stability, safety and compatibility update. The mod now doesn't block activation of objects, it leaves no changes in the world. Now it should be compatible with everything.
Added book reading animation. Only when activating book object in the world at the moment.
Third person and translation options are now global for all types of animation. Camera movement is removed.
Version 1.1
Clean save is required for updating from previous version!
Additions:
-Praying animation for activating shrines.
-Map opening animation.
-Lockpicking animation with BlockActivation disabled. (works by closing lockpicking menu and opening it again after playing animation. Dont know if it work fast enough for you to not look like a bug)
-Camera movement during animation for harvesting, looting, lockpicking, praying, equipping and drinking. Optional for each animation. There are 2 possible position tha camera can take, they are the same for all animations but they can be customised a little in the MCM.
-Player translation closer to activated object function for harvesting, activating, opening, looting and lockpicking. Optional for each animation. Moves player closer if distance to object is too big.
(Camera movement and player translation are mostly experemental. They were designed mainly for harvesting and can take wrong positions with other animations)
Improvements:
-Added option to play equipping/drinking/eating animation only after closing the inventory. If this option is enabled, only first consumed item will be tracked and animated after closing the menu, all other items will be ignored.
-Changed door opening animation for actual animation for doors.
-Added enable and length options for eating (separated from drinking).
-Added option to completely reboot on save game load. This will forget last crosshair object, use this if simple reboot doesn't help.
Fixes:
-Fixed stucking after lockpicking animation if opening/looting is disabled.
-Fixed equipping animation loop.
-Fixed bug with bow after playing equipping animation.
MCM:
-Added option selection sound (optional). One of 3 sounds will be played each time you press on the option (only for this mod).
-Added logo that will be displayed when you open the menu during animation. It's to prevent you from changing options during animation, but all options are still accessable.
-List of all animations on the main page should now show all enabled animations first and then all disabled, but it may work wrong.