And what about a paralysis beam ? target would be paralysed as long as the beam focuses on it -> good for team work with followers
About the power of the beams, you may make several version, one for each level, so you'll have a novice heat beam, and up to a master hell flame beam, and so on
Thanks for this mod, I'm enjoying the spells.Nexus isn't recognizing my download though, so I can't send an endorse! I'll try to remember to redownload later.
I'm having a problem with two of the expert beams.
The master fire and ice beams charge, they do not create a beam until I release the mouse button. (then I get a beam for only a second as the spell is released).
Ratara - I did that on purpose to make most of the beam spells a bit different from eachother. And you still get the benefit of beams like the spell still goes very far in a very quick amount of time.
Works in SSE after porting. Just need to re-save the ESP in SSE's Creation Kit, hide/delete the BSA archive (since this one contained duplicates of everything else), and update the meshes using SSE NIF Optimizer.
Good mod. Makes being a mage fun. Paralyze is kinda buggy though. Sometimes when i kill a enemy whos paralyzed they stand in one spot running while dead. At least it does in my game. Other than that its all good.
This looks really good, ive been looking for some mods that enhance magic a little bit without being OP, but i also want something that allows the new spells to be used by npcs as well, can this spell be used by random npcs or just player?
Yeah, this needs to get ported over to SSE, I tried to do it myself but seeing as I have next to no mod skills I only succeeded in making my game no longer launch.
75 comments
As of now we have a fire beam, frost beam, shock beam, light beam, heal beam, paralysis beam and NEW Poison Beams, Sun beams and EXPERT Beams!
Future plans:
None
About the power of the beams, you may make several version, one for each level, so you'll have a novice heat beam, and up to a master hell flame beam, and so on
tracked
cheers
The master fire and ice beams charge, they do not create a beam until I release the mouse button. (then I get a beam for only a second as the spell is released).
Works in SSE after porting. Just need to re-save the ESP in SSE's Creation Kit, hide/delete the BSA archive (since this one contained duplicates of everything else), and update the meshes using SSE NIF Optimizer.
Thanks
Lands of Lore III
Imagine seeing all the awesome spells like:
- Lightning bolt
- Lightning Storm
- Firestorm
- Sun Beam
- Lesser and Greater Light Pulse
- Damage Shield
- Poison Shield
- Lesser and Greater Magic Shield
- The Imp Summon Spells
If only someone would create them for us...