Skyrim

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JosephB1234

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JosephB1234

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  1. JosephB1234
    JosephB1234
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    Sticky
    Don't forget to endorse! So I roughly know how many people like this mod!

    As of now we have a fire beam, frost beam, shock beam, light beam, heal beam, paralysis beam and NEW Poison Beams, Sun beams and EXPERT Beams!

    Future plans:
    None
    1. nerethi
      nerethi
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      And what about a paralysis beam ? target would be paralysed as long as the beam focuses on it -> good for team work with followers

      About the power of the beams, you may make several version, one for each level, so you'll have a novice heat beam, and up to a master hell flame beam, and so on

      tracked
      cheers
    2. Tcz
      Tcz
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      Thanks for this mod, I'm enjoying the spells.Nexus isn't recognizing my download though, so I can't send an endorse! I'll try to remember to redownload later.
    3. Ratara
      Ratara
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      I'm having a problem with two of the expert beams.

      The master fire and ice beams charge, they do not create a beam until I release the mouse button. (then I get a beam for only a second as the spell is released).
    4. JosephB1234
      JosephB1234
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      Ratara - I did that on purpose to make most of the beam spells a bit different from eachother. And you still get the benefit of beams like the spell still goes very far in a very quick amount of time.
  2. remotely
    remotely
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    Thanks for these beam spells!

    Works in SSE after porting. Just need to re-save the ESP in SSE's Creation Kit, hide/delete the BSA archive (since this one contained duplicates of everything else), and update the meshes using SSE NIF Optimizer.
    1. Ratara
      Ratara
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      Could you provide instructions on how to do this, or upload the files you worked on please?
  3. jusmoua
    jusmoua
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    Do you know the spell ID? I want to add the Numb Beam but "help numb" or "help beam" doesn't show anything. Please Help!
  4. modhunter507
    modhunter507
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    Good mod. Makes being a mage fun. Paralyze is kinda buggy though. Sometimes when i kill a enemy whos paralyzed they stand in one spot running while dead. At least it does in my game. Other than that its all good.
    1. modhunter507
      modhunter507
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      a master heat ray (wall of flame) spell would be kool
  5. 2Adri0
    2Adri0
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    Sorry, but Where can i find this spells?
  6. novathejackal
    novathejackal
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    This looks really good, ive been looking for some mods that enhance magic a little bit without being OP, but i also want something that allows the new spells to be used by npcs as well, can this spell be used by random npcs or just player?
  7. Pokcmvmxckm
    Pokcmvmxckm
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    Yeah, this needs to get ported over to SSE, I tried to do it myself but seeing as I have next to no mod skills I only succeeded in making my game no longer launch.
  8. benny1279
    benny1279
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    I know it's been a long time since you updated, but any chance for a port to SSE?

    Thanks
  9. restoric217
    restoric217
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    I'm sorry, I'm a little new to modding, how do I get your spells? Does a particular vendor sell them?
  10. AdamRundolf001
    AdamRundolf001
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    You guys do know that the skyrim engine is capable of recreating all the spells from previous games. In fact... one game in particular...

    Lands of Lore III

    Imagine seeing all the awesome spells like:

    - Lightning bolt

    - Lightning Storm

    - Firestorm

    - Sun Beam

    - Lesser and Greater Light Pulse

    - Damage Shield

    - Poison Shield

    - Lesser and Greater Magic Shield

    - The Imp Summon Spells

    If only someone would create them for us...
  11. ValDCX
    ValDCX
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    Wow, man, your mod is awesome ! It is a real pleasure now to play as a mage. Thanks for this amazing mod !