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This page was last updated on 04 July 2023, 8:45AM
- Changelogs
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Version 2.11
- Changed / Added
SkyrimPrefs.ini
[TerrainManager]
fBlockLevel0Distance=100000.0000
fBlockLevel1Distance=180500.0000
fTreeLoadDistance=180500.0000
;;; first entry for best LOD level,
;;; second entry for additional LOD tree
;;; improvements; if you want tree LODs
;;; load to the horizon use value =300000.0000
- Changed / Added
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Version 2.10
- Just changed some settings on enblocal.ini on my own settings collection.
enblocal.ini
[PERFORMANCE]
SpeedHack=false
;;;smooth FPS advantage
[THREADS]
DataSyncMode=0
PriorityMode=0
;;; set to DataSyncMode=2
;;; and PriorityMode=3
;;; if you have savegame loading problems
Adjusted version number for all unchanged presets to this version too.
- Just changed some settings on enblocal.ini on my own settings collection.
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Version 2.09
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Changed / Added on all presets except Low and Medium
fLightLODMaxStartFade=16500.0000
fLightLODRange=50000.0000
fLightLODStartFade=16000.0000
for optimized light in distance
fLightLODMaxStartFade = max value you can move the slider under display settings for this
fLightLODRange = max distance light fades starting on fLightLODStartFade value
fLightLODStartFade = value when light starts fading
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Version 2.08
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Added / Changed on
SkyrimPrefs.ini
[LOD]
fLODFadeOutMultObjects=30.0000
fLODFadeOutMultSkyCell=1.0000
;;; to leverage LOD settings equal to Skyrim SE experience and graphical improvements
;;; and gain significant performance
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Version 2.07
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Changed / Added
SkyrimPrefs.ini
[Main]
fSkyCellRefFadeDistance=600000.0000
;; increased value from 500000.0000
[LOD]
fLODFadeOutMultSkyCell=15.0000
;; increased value from 1.0000
This values will improve neverfade objects on distance, especially on clouds.
As there is no noticable performance impact, I decided to use max values.
;;[Decals]
;;uMaxDecals=1000
;;bDecals=1
;;bSkinnedDecals=1
;;uMaxSkinDecals=100
;;uMaxSkinDecalsPerActor=60
;;bDecalMultithreaded=1
This settings are obsolete on this ini, but have to be used on Skyrim.ini
Skyrim.ini
[LightingShader]
fDecalLODFadeEnd=0.2100
fDecalLODFadeStart=0.3100
;; added this settings
This settings enables you to see the decals from far.
[Decals]
uMaxDecals=1000
bDecals=2
bSkinnedDecals=2
uMaxSkinDecals=100
uMaxSkinDecalPerActor=60
bDecalMultithreaded=1
;; added this settings to this ini, as they are obsolete on SkyrimPrefs.ini
;; and increased the values to Ultra or equivalent to the values for low, medium or high on the other
;; preset inis
;; BTW, uMaxSkinDecalPerActor (uMaxSkinDecalsPerActor) is a wrong spelling and if not used right
;; default value which is 20 will be used.
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Version 2.06
- Changed Skyrim.ini on my own INI settings only to normalize,
this setting is not valid for all other INIs available here, as it has not been used on it.
It needs to be set if you use even higher uGridsToLoad and related settings to minimize micro stuttering and enhance stability.
skyrim.ini
[General]
iPreloadSizeLimit=262144000
- Changed Skyrim.ini on my own INI settings only to normalize,
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Version 2.05
- Changed all files version number to the current version 2.05, as they contain all changes until now.
Edited all files to remove obsolete settings
Skyrim.ini
[Display]
;; bShadowsOnGrass=1
because it has been moved to SkyrimPrefs.ini on older TESV version already.
Added / Changed all files with uGridToLoad settings = 7
Skyrim.ini
[Grass]
iGrassCellRadius=3
because this setting needs to be uGridsToLoad value -1 /2 for stability mandatory.
Default is 2.
- Changed all files version number to the current version 2.05, as they contain all changes until now.
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Version 2.04
- Edited a few files to normalize Papyrus settings on Skyrim.ini
- Edited a few files to normalize Papyrus settings on Skyrim.ini
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Version 2.03
- Edited all files to remove obsolete setting on
SkyrimPrefs.ini
[Display]
;;; iShadowSplitCount=n
- Edited all files to remove obsolete setting on
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Version 2.02
- Edited all files to remove Field Of View for objects to use default settings
Skyrim.ini
[Display]
;;;fDefault1stPersonFOV=90.0000
;;;fDefaultWorldFOV=90.0000
;;;fDefaultFOV=90.0000
It is recommended for 1920x1080 to use FOV 70.59
Refer to
http://wiki.step-project.com/STEP:2.2.9.2#3.B.1._Optimize_Field_of_View_.28FOV.29
- Now I removed ENBoost config completely
because of no further performance, more bugs occured.
Finally game just configured with correct SKSE settings and my INIs has best performance and graphics experience since ENBoost 0.292 or before.
Therefore I stroke the lines on my description accordingly.
- Edited all files to remove Field Of View for objects to use default settings
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Version 2.01
- Edited all files to change transparency multisampling
SkyrimPrefs.ini
[Display]
bTransparencyMultisampling=0
This setting is not working well in Skyrim, to avoid visual issues, this turns it off.
- Edited all files to change transparency multisampling
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Version 2.0
- Edited all files to set Papyrus settings to default
[Papyrus]
fUpdateBudgetMS=1.2
fExtraTaskletBudgetMS=1.2
- Edited all files to set Papyrus settings to default
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Version 1.9
- Improved settings for uGridsToLoad feature and LOD, by having the option eliminating scripts starting according high uGridsToLoad settings.
Improved LOD viewable static objects like you have uGridsToLoad settings of 7 or 9, even if you have used the above option to set uGridsToLoad=5 and uExterior Cell Buffer=36 on Skyrim.ini [General] section.
Overall better performance even with better graphics experience. May increase FPS in some exterior areas significant.
Changes done overall INIs and Presets.
More details on this changes see description.
- Improved settings for uGridsToLoad feature and LOD, by having the option eliminating scripts starting according high uGridsToLoad settings.
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Version 1.8
- MultiSampling disabled on all SkyrimPrefs.ini for better graphics experience
Improved loading savegame on exterior or changing interior to exterior cells during game
Improved scripting engine resource allocation on all Skyrim.ini
- MultiSampling disabled on all SkyrimPrefs.ini for better graphics experience
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Version 1.7
- Just changed Ultra and Ultra Advanced Settings for high scripting load and 8 cores
Optimized Papyrus settings for more stability on high scripting mods
- Just changed Ultra and Ultra Advanced Settings for high scripting load and 8 cores
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Version 1.6
- No settings changed, just organized the ZIP archives content different.
Prepared archives for all presets for import into Skyrim INI Manager preset folder
or all together in one single archive to be able to import into Skyrim INI Manager folder.
- No settings changed, just organized the ZIP archives content different.
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Version 1.5
- Arrows do not cause damage on long range even if they appear having hit the target. This is caused by an internal distance check during game which is wrong. The issue has been fixed by an "ini snippet" included in the USKP distribution. This has now been incorporated with the setting
[Actor]
fVisibleNavmeshMoveDist=12288.0000
on Skyrim.ini of all versions.
Gold, arrows, and other items often return wrong sounds and played until a second or third instance of the same item was successfully picked up. This issue has been fixed by an "ini snippet" which is included on the USKP distribution. This setting on the Skyrim.ini audio section with
uMaxSizeForCachedSound=4096
has been added to the INI of all version too now.
BTW, the "Floating Grass Fix" detailed on the CK Wiki and included on USKP since version 2.6 has been added to Skyrim.ini already in the past, as floating landscape was confirmed present in vanilla content and the settings confirmed as not present in the Skyrim.ini file.
- Arrows do not cause damage on long range even if they appear having hit the target. This is caused by an internal distance check during game which is wrong. The issue has been fixed by an "ini snippet" included in the USKP distribution. This has now been incorporated with the setting
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Version 1.4
- Optimized and fixed sun shadow update flickering on daylight on all versions
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Version 1.3
- Optimized settings for LOD flickering on terrain
That doesn't have a mentionable impact on graphics experiences overall, but just on flickering from time to time on terrain textures on long distance.
- Optimized settings for LOD flickering on terrain
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Version 1.2
- Optimized Skin Geometry Settings
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Version 1.1
- Optimized Lights Settings
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- Author's activity
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August 2023
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04 Aug 2023, 3:17PM | Action by: TKHBMVP
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Author changed their file credits.
The mod page is now allowing a single comment topic.'
July 2023
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04 Jul 2023, 8:45AM | Action by: TKHBMVP
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04 Jul 2023, 8:28AM | Action by: TKHBMVP
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June 2023
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May 2023
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May 2022
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February 2022
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December 2021
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23 Dec 2021, 11:08AM | Action by: TKHBMVP
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23 Dec 2021, 11:05AM | Action by: TKHBMVP
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Summary changed.
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October 2021
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September 2021
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July 2021
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May 2021
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- Mod page activity
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April 2024
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23 Apr 2024, 7:13PM | Action by: dannymacpunx
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January 2024
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