Does anyone know if you are legendary the skills will you get the extra perk points with using this mod? This is probably the only bug I can think of right now.
Hello there! This mod is a staple in my Oldrim load order, and I've found that ASAP tries to do too many things and doesn't do what I need it to. Is there any chance you will be porting this to SSE?
Sorry for taking so long to reply. I've had a very busy few weeks. I won't be able to port it for another week or so, but once I'm back to my normal schedule where I actually have free time, yeah, I'll port this over.
Sorry for the delay. I don't get on here very often, lately (I've been working of modding another game).
Technically, it will remove perks if you are no longer high enough level to have them. However, I doubt that's the issue. Unfortunately, my interest in this mod faded a long time ago. It should have been a solid system, but no matter what I do, the game just does not like the perk trees being interacted with via scripting. So, I apologize if I seem a bit distant.
Anyway, can you check if the mod is still running or if it has possibly crashed? You should be able to do that by testing two things. 1: Use the console to give yourself a perk that you are not qualified for. Then, wait and see if the mod removes that perk. 2: Turn on the feature to give yourself unlimited perk points and spend a few to see if your 1 perk point remains.
If it's not running, then you need to start it. "StartQuest APU_ManagerQuest"
If it is running, then stop it and start it again and see if that works. "StopQuest APU_ManagerQuest" then "StartQuest APU_ManagerQuest" and see if that helps. Whether it does or not, please let me know.
Completely understand Friend and just so you know, even though i Disable what i dont want APU to Auto Perk, the Tree is full of Purple Points, hence i cant Add Perk Points to the Tree Manually in witch i have 1 Perk Point.
I think for those Skill Points i Disable, the Tree should have Green Points with a set of Perk Points to it.
I'm still not sure what you mean. That's how they're supposed to look. I can't change the color of perk points. That's all handled by the game engine (well, it might be partially handled by a swf file, and THAT would theoretically be changeable, but it would also be days and days of work IF it worked at all). Sorry
Thank you for taking the time to do this, but whether it is conflicting with one of the 200+ mods/plug-ins I use or not I don't know, but is not working for me despite giving it tries in new games and not so new. Hope you will not give up on this, as the potential is there.
I have more or less given up on it. I don't understand why it stopped working (note the green text in the description that overrides everything below it). I am still thinking about it and I may come back to it if I get the time, but I'm currently not messing with Skyrim. I'm playing Dragon Age (I finally have it on the PC, I've only had it on the Xbox before), and after that I'll probably go to Magic the Gathering: Duels of the Planeswalkers for awhile. But I have recently asked on the SKSE forums regarding potential solutions, so I'm not just going to let it stagnate. If I do revisit it instead of hiding it, I'll probably have to rewrite the entire mod, which I'm not looking forward to.
Ive figured out Why it stops working, Any Mod that Changes your Perk Trees will have Serious Conflicts with this Mod and will make this Mod Obsolete.
So Xander has to Pain Stakingly make Compatible Fixes for Perk Changing Mods witch i honestly think he shouldent do, because the Members of those Perk Mods are Updating their Mods and you MUST Replay the Game for everytime they Update their Mod.
Yea i left the SSR Mod because the OP wouldent stop Updating he's Main File witch i kept coming back to Xander and tell him he's Mod isent working. Well now its working just fine while playing the Game with Vanilla Perks.
Unless Xander makes he;s Own Perk Changing Trees witch could also make he's Mod stop working if he does Updates.
I can't for the life of me make anything 'but the infinite 1 perk point work.
Got the initializing message, stood around waiting for about 10 minutes not even touching my keyboard and mouse, nothing really happened. Leveled Destruction up over 20, didn't get Destruction Dual Casting - got a level-up, still didn't get the perk. Tried on both my ongoing level 38 save with several perks to unlock, and a new character, same results.
Got no mods apart from the Unofficial Patches that touch(/fix) the perks, and I'm using the SKSE 1.7.0 alpha.
Maybe Xander should check and Update he's Older Version of the Mod witch Works Flawlessly, because maybe the Unofficial Patches did made a Change in a Perk Tree witch means you Must replay your Game again.
Oh and Dont use the Alpha skse Version, use it when it gets out of Alpha, because its still in Beta Testing.
They should have been working... Do you get a console error or do they just do nothing? I did notice that reactivating the mod didn't work, but deactivating worked fine.
All I can figure is you need to make a clean save. Try uninstalling and re-installing. None of the scripts are constantly updating, so it shouldn't be an issue.
So i went and did what you said where i got a Message that said the APU Managing Script is Initializing, but when i trained, none of my Skills were Auto Perking
I tried the Console again for Testing Purpose since i saw you forgot to put an s at Perk witch i got no errors this time, but still none of those Console Commands worked anyway, not that i noticed it worked.
I think i have to Replay my Entire Game over again when the SSR Mod is Updating. Please talk to the OP of that Mod so he can make He's Mod work with yours that wont make me Replay my Game everytime he does an Update that somehow Cancels Auto Perking.
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Technically, it will remove perks if you are no longer high enough level to have them. However, I doubt that's the issue. Unfortunately, my interest in this mod faded a long time ago. It should have been a solid system, but no matter what I do, the game just does not like the perk trees being interacted with via scripting. So, I apologize if I seem a bit distant.
Anyway, can you check if the mod is still running or if it has possibly crashed? You should be able to do that by testing two things.
1: Use the console to give yourself a perk that you are not qualified for. Then, wait and see if the mod removes that perk.
2: Turn on the feature to give yourself unlimited perk points and spend a few to see if your 1 perk point remains.
If it's not running, then you need to start it. "StartQuest APU_ManagerQuest"
If it is running, then stop it and start it again and see if that works. "StopQuest APU_ManagerQuest" then "StartQuest APU_ManagerQuest" and see if that helps. Whether it does or not, please let me know.
I think for those Skill Points i Disable, the Tree should have Green Points with a set of Perk Points to it.
Hope you will not give up on this, as the potential is there.
So Xander has to Pain Stakingly make Compatible Fixes for Perk Changing Mods witch i honestly think he shouldent do, because the Members of those Perk Mods are Updating their Mods and you MUST Replay the Game for everytime they Update their Mod.
Yea i left the SSR Mod because the OP wouldent stop Updating he's Main File witch i kept coming back to Xander and tell him he's Mod isent working. Well now its working just fine while playing the Game with Vanilla Perks.
Unless Xander makes he;s Own Perk Changing Trees witch could also make he's Mod stop working if he does Updates.
Got the initializing message, stood around waiting for about 10 minutes not even touching my keyboard and mouse, nothing really happened.
Leveled Destruction up over 20, didn't get Destruction Dual Casting - got a level-up, still didn't get the perk.
Tried on both my ongoing level 38 save with several perks to unlock, and a new character, same results.
Got no mods apart from the Unofficial Patches that touch(/fix) the perks, and I'm using the SKSE 1.7.0 alpha.
Oh and Dont use the Alpha skse Version, use it when it gets out of Alpha, because its still in Beta Testing.
Unknown Variable Set APU_Perk
Error
Unknown Variable Set APU_Active
So i went and did what you said where i got a Message that said the APU Managing Script is Initializing, but when i trained, none of my Skills were Auto Perking
I tried the Console again for Testing Purpose since i saw you forgot to put an s at Perk witch i got no errors this time, but still none of those Console Commands worked anyway, not that i noticed it worked.
I think i have to Replay my Entire Game over again when the SSR Mod is Updating. Please talk to the OP of that Mod so he can make He's Mod work with yours that wont make me Replay my Game everytime he does an Update that somehow Cancels Auto Perking.