Skyrim

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Bjs_336

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bjs_336

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136 comments

  1. bjs336
    bjs336
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    Update 2.0 is here!

    Reworked almost everything.



    Storage house changed to Innkeepers private house.
    Dockworker Quarters is now a storage area.
    Guard Post at the end of the dock/harbour.
    Better AI and more NPC's.
    Prison with guards and prisoners.
    Dockworkers got a new place to live in.
    and connected both the docks.

    If you have any problems with it please comment.
    Don't forget to endorse!
  2. bjs336
    bjs336
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    To everyone that want the mod on Bethesda.net.

    Not gonna happen!

    I do not support them or their business regarding the modding community.
  3. PCGamer17
    PCGamer17
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    Is this compatible with industrialized Windhelm?
    1. bjs336
      bjs336
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      i have no idea because that mod came out after mine if i recall right.
    2. alkhzpo
      alkhzpo
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      It is, although one of the patways looks a bit toxic now
  4. cutepuppykilla
    cutepuppykilla
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    everything is mine but for some reason sailor's rest is floating above its door.
    screenshot : https://ibb.co/eJiNka
    1. bjs336
      bjs336
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      its something on your end, fix loadorder and/or reinstall the mod.
    2. NismoMan
      NismoMan
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      did you ever manage to fix this? I have the same issue but can't figure out where the incompatibility is..
    3. r4bblerous3r
      r4bblerous3r
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      same here. Happens after a certain duration with it installed. No mods were deleted or activated in interim. for sure this mod
  5. DylanBoni
    DylanBoni
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    GREAT LOCATION!
    I'm not a modder and i can't use tesedit or CK or other (and sorry for my english)..
    I use Northern Cardinal.
    A part of rocks, wooden crates and sacks, of this mod, cover the pier and the shop placed by Northern Cardinal.
    SO......
    - first i installed this mod (in the last position of my plugin.txt file).
    - By console, i've "Markfordelete" objects positionet on the pier of Northern Cardinal.
    - Visually and mechanically everything worked for the player but the problem was that my followers and NPCs fell into the water and did not recognize the first part of the Northern Cardinal pier.
    - I changed the load order in my plugin.txt . I placed this mod before the Northern Cardinal.
    It seemed logical to me.
    Is it insane? I didn't want to give up on both mods
    Now everything seems to work....
  6. Markus179
    Markus179
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    For anyone having problems with some of the boats having conflicts with some of the landscape near WIndhelm, manually moving the Windhelm Exterior esp towards the bottom of my load order helped!
  7. SoalRyuko
    SoalRyuko
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    Hey guys, If you use this mod with Skyrim Sewers, you can use this mod as a fix. It is meant for something else but its a standalone with only a requirement of the Skyrim ESM, It moves the sewer entrance clipping into the dock below it and blocks off the internal, the grey quarter sewer load in text will clip through the floor when you pass over it, but wont teleport you so it's more of just a visual annoyance.


    https://www.nexusmods.com/skyrim/mods/88822?tab=description

    Now I just gotta find a fix for clipping with Snow City :')
  8. Jena84Plissken
    Jena84Plissken
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    Endorse this mod god work
  9. Budderlettuce
    Budderlettuce
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    Love this mod! Alters the exterior/dock area of Windhelm without causing ctd's like certain other notorious dock mods... Lot's of detail too! Superb add-on. However, with all that said, I've run into my first complaint: In the aftermath of the Civil War, when the Imperials have overtaken the city, there are still Windhelm guards, dressed in Windhelm guard gear, on duty near the scaffolding, and in the dock jail, and possibly elsewhere. There are, however, still Imperial guards about, inside the city walls and even outside. This means that scraps break out between the Imperial Soldiers stationed, say, on the bridge above near the main gate, and the remaining Windhelm guards stationed below. This is oddly charming but no less a bug needing to be fixed. If this is the result of having a mod that conflicts with this one, then what can I do about it? How might I use the creation kit, TesVedit, or something to fix it myself. Any help from the author or the community would be greatly appreciated! Cheers! Great mod :)
  10. SarHavelock
    SarHavelock
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    Tried using this mod with The Library of Windhelm and they did not play nice together:



    I'm not expecting anyone to fix this--just thought I'd post it here in case anybody else runs into this.
    1. jedp15
      jedp15
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      You'll have to manually delete everything in "tamriel world" but the door and it's door reference in TESedit, and then manually move those two things either onto the docks or to the side in the CK. Be sure to set the LIbrary mod as the active file and flag this mod as an ESM in TESedit beforehand so they aren't merged together, if that matters to you anyway. The door is the only important thing on the exterior, so it's okay to delete everything else (DON"T delete anything in "Windhelm world").
    2. Terence ChiLL
      Terence ChiLL
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      hi there,

      tried this mod aswell and have the same issue (with jks open cities). at least i guess its that mod, i dont believe i have another mod thats changing something in this area.
  11. jedp15
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    Looking through TESedit, this mod needs some cleaning and has a deleted navmesh which is altered by the Dragonborn DLC. Some of the Nav's conflict majorly with Dragonborn DLC & USLEEP and since this mod doesn't require Dragonborn, I'd say it was never intended to work with it. But loading this with the DLC in the CK didn't bring up any noticeable conflicts.
  12. VYNLT
    VYNLT
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    Compatible with Windhelm Docks Pathways? I mean, i do doubt it but i do like the shortcut to the bridge so asking doesn't hurt i guess.
    EDIT: tried them out, they're not compatible at all.
    1. jedp15
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      This is so much more interesting than that mod anyway...