About this mod
Adds mounted Dawnguard patrols with dogs following and a stable. They respawn.
Leaders are now nonessential. Stable Master sells hoods and hats.
Adds 2 Isran bodyguards and 3 Dawnguard inside Fort.
3 versions available.
*** NO SCRIPTS *** NAVMESHED *** TESVEDIT CLEANED ***
- Requirements
- Permissions and credits
-
Translations
- Turkish
- Donations
***** Dawnguard DLC required *****
Please indicate which patrol has issues, so I can resolve any problems faster.
Optional (NOT REQUIRED): Use CLOAKS OF SKYRIM + optional DAWNGUARD file by Noodles,
Optional (NOT REQUIRED): Use HUSKY 2K VARIANTS - AN AUTOMATIC VARIANTS PACKAGE by PlagueHush,
Optional (NOT REQUIRED): Use MOUNTED COMBAT FOR EVERYONE AND COMBAT UPGRADES by rymon23,
Thanks to Nozi87 for the video
My riders will fight on horseback with this mod below installed. Pretty cool, huh.
Thanks to SEXX for the video
This mod adds 9 mounted Dawnguard patrols to the game. It also adds a stable near the entrance to Dayspring Canyon.
Stablemaster and stable husky are added as well. Stable Master is protected and sells hoods and hats.
The 2 mounted patrols near the stable will return to the stable and sandbox at different times.
If they die, their horses return to the stable.
Added along this road are 3 tents and Dawnguard foot patrols that will sleep and sandbox.
Added at the exterior of Fort Dawnguard is a Dawnguard , a single rider with 2 dogs following and a tall Dawnguard with a large husky following.
Added inside Fort Dawnguard are 3 Dawnguard that will sandbox and sleep.
Also, added 2 bodyguards that follow Isran (they will sleep when Isran sleeps in cots near bed).
Leaders are now nonessential. Everyone respawns. Map marker with fast travel now.
No mounted combat (beyond my comprehension). Riders will dismount to attack.
Use Mounted Combat For Everyone and Combat Upgrades by rymon23 . See above video
- 2 Isran bodyguards
- 3 cots
- 3 Dawnguard
- 1 Dawnguard patrolling and chair
- 1 rider and 2 dogs patrolling
- 1 tall Dawnguard (Samson) and 1 large husky (King) patrolling
- 3 patrols of 1 Dawnguard and dog from each of the 3 tents along road
- 1 leader (Edmonious) who patrols from entrance to tents to Stendarr's Beacon (chair added there) to stable
- 1 stable, stablemaster, stable husky, and clutter
Riverwood to Whiterun ------------------------ 2 riders/3 dogs -------------------- 1 rider/2 dogs ----------------- 2 riders/1 dog
Riften to Ivarstead ----------------------------- 3 riders/4 dogs -------------------- 1 rider/2 dogs ----------------- 3 riders/1 dog
Markarth to Solitude --------------------------- 3 riders/4 dogs -------------------- 1 rider/2 dogs ----------------- 3 riders/1 dog
Morthal to Dawnstar --------------------------- 3 riders/4 dogs -------------------- 1 rider/2 dogs ----------------- 3 riders/1 dog
Windhelm to Winterhold ---------------------- 3 riders/4 dogs -------------------- 1 rider/2 dogs ----------------- 3 riders/1 dog
Falkreath to Rorikstead ----------------------- 3 riders/4 dogs -------------------- 1 rider/2 dogs ----------------- 3 riders/1 dog
Stable to Snow Shod Farm -------------------- 4 elite riders ----------------------- 2 elite riders ----------------- 4 elite riders
Traveling along road near stable ------------ 2 riders/3 dogs -------------------- 1 rider/2 dogs ----------------- 2 riders/1 dog
Outside Fort Dawnguard ---------------------- 1 rider/2 dogs --------------------- 1 rider/2 dogs ----------------- 1 rider/1 dog
-Add/remove files and ESP manually if need be.
For new versions: Deactivate and then delete old version. Make clean save. Then, activate new version. Load clean save.
I believe this is the safest way.
COMPATIBILITY
Compatible with all my mods
Not compatible with any mod that changes navmesh or landscape near the stable or tents
Not fully compatible with:
- When Vampires Attack
- Run For Your Lives
- Holidays
My NPCs will be called into buildings, even though they are part of the correct exemption faction.
Horses might follow, even though they shouldn't be able to go through doors.
I use "NPCs Protected Redux and Extra Guards", instead.
You can also use "Immersive Citizens". It doesn't affect the behavior of NPCs riding horses.
1.8 - nonessential leaders - Stable Master is a merchant - Stable map marker - new AI package
1.7 - adjusted Riften patrol to avoid entering
1.6 - new follow packages - removed stable grass
1.5 - navmeshed - tent and patrol added
1.4 - fixes floating chair - adds 2 Isran bodyguards and 3 Dawnguard to Fort Dawnguard
1.3 - fixes faction issues - adds armor to elite patrol
1.2 - adds stable and patrol - Restores missing faction - Changes names.
1.1 - fixed missing saddle
1.0 - original
1.8 - nonessential leaders - Stable Master is a merchant - Stable map marker - new AI packages
1.7 - 1 rider and 2 dog patrols
1.8 - nonessential leaders - Stable Master is a merchant - Stable map marker - new AI packages
1.7 - 1 dog for each patrol
HOPv - Horses On Patrol - Vanilla
- Adds 9 mounted Imperial (4 or 7) and 9 mounted guard (3) patrols.
- Adds a tent to each Imperial camp.
Thanks to Shawn Driscoll for the video
Extra Guards
-Adds 491 or 208 guards to the game.
-Adds 226 guards with ETaC compatible version.
-Guards respawn.
Thanks to Shawn Driscoll for the video
Stormcloak Battle Armor Replacer