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B1trider

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Gameplay Tweaks by B1trider
~-=========================-~
2/5/2014
========

CRIME
+++++

Bribes last 3 days now
Pickpocket detected 20 percent
kill witness timer 60 increased
AI Tresspass Warning Timer reduced (people should get a bit more angry when you wander into their house now..)

GORE
++++

Dismember Blood decal count 40
Blood Splatter max count 50
Arrow inventory chance 90
Weapon blood lifetime 60 sec
blood fade duration 120 sec
Blood Splatter Duration 60 sec


MAGIC
+++++

Magic Slowtime x 0.8
Shouttimeout 4 sec
Potion gold multiplier * 2
MagicSkill Cost Scale 0.4
max summon appear time 200 sec TEST
magicka regen delay 3 sec less
Magic Dual Casting time multiplier *2
Magic Dual casting effectiveness Multiplier *2 more
Magic Area Scale 2.75 TEST
Maximum Summoned creatures 10

COMBAT
++++++
power Attack stamina Penalty 1.0 (more power attacks possible before running out of stamina)

RANGED COMBAT
++++++++++++++
Thrown Weapon Range multiplier Magic x3
projectile knock clutter multiplier 0.15
projectile Explosion damage increased slightly
arrow max Distance 3000 was 2000
arrow gravity base reduced to 0.2 (should travel further ??)
Maximum arrows stick to body 5 (should physically slow actor down??)


VISUALS
+++++++

Torchlight level brighter at night
Quest Marker max percent Size 200
Dangerous Debris Fade Time increased to 3 sec
motionblur 0.3 ??
Treetrunkfoliagemultiplier 20

MISC
++++
Playerbaselevel Health Multiplier * 2
playerbaselevel Magicka Multiplier 1.2
most common arrows do slightly more damage
sparks/chain lightning spell will now ignite things, oil, people etc (these are the only spells altered at the moment - more to come!)
Number of Actors Allowed to follow the player 4
movement encumberance effect 0.2
clothing Jewelry scale 0.15 ??
Health Regen delay max 4
Explosion Splash Radius increased to 350
Essential health regain reduced 0.2
Essential Death time increased to 40
Default Magica increased to 80


This will probably grow as I find out how each value influences the engine