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powerofthree

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powerofthree

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About this mod

This mod aims to bring several classic spells from the world of Dragon Age to Skyrim.

Requirements
Permissions and credits
THIS MOD IS OUTDATED. AN UPDATED VERSION OF THIS MOD CAN BE FOUND AT Dragon Age Spells Redux





REQUIREMENTS

Latest version of SKSE

CHANGELOG

  • V 1.0 - Intial Release
  • V 1.1 - Added Glyph of Paralysis and Pull of the Abyss, script optmizations, support for future spells
  • V 1.2 - Added Sleep.
  • V 1.3 - Added Walking Bomb and Earthquake, integrated mod into leveled lists, bug fixes and major script rewrite + balancing, MCM customisation              menu added.

DESCRIPTION

This mod aims to add several classic spells from the world of Dragon Age to Skyrim. As of v1.3, Glyph of Repulsion, Glyph of Paralysis, Pull of the Abyss, Sleep, Earthquake and Walking Bomb have been added. More spells will soon follow.

These spells have all been integrated into leveled lists, and they will be sold by all court wizards across Skyrim + the College of Winterhold. Wait 48 hours for the spell tomes to spawn.

This mod comes with an MCM menu allowing you to toggle off various effects to your liking.

SPELLS

  • Glyph of Repulsion
  • Glyph of Paralysis  
  • Pull of the Abyss    
  • Sleep                  
  • Earthquake          
  • Walking Bomb       

TECHNICAL NOTES

This mod contains all new textures and meshes, no assets were taken from the Dragon Age games. I merely used the original textures as reference.

  • Glyph of Repulsion 

This glyph will repel most enemies that cross it's bounds for a maximum of 30 seconds.

  • Due to technical and balance issues, only one Glyph of Repulsion may be cast at any time. 
  • Your companions, giants and non hostile NPCs are immune to it's effects.
  • Sometimes the spawned decal will be invisible when cast on the ground. However, the spell should still work.


  • Glyph of Paralysis 

This glyph will paralyse up to 4 enemies that cross it's bounds for a maximum of 20 seconds.

  • Due to technical and balance issues, only one Glyph of Paralysis may be cast at any time. 
  • Dragons and non hostile NPCs are immune to it's effects
  • Sometimes the spawned decal will be invisible when cast on the ground. However, the spell should still work.


  • Pull of the Abyss 

The caster creates a swirling vortex of energy that draws all nearby foes to it's center.

  • Giants, dragons and non hostile NPCs are immune to it's effects.


  • Sleep

The caster causes all nearby targets to fall asleep for a maximum of 20 seconds. They may wake up when hit.

  • Your followers are immune.
  • Targets will sometimes continue to walk/run in one place. Unfortunately this is an engine bug and so cannot be fixed. 


  • Earthquake

The caster creates a localised earthquake that has a chance to stagger, slow and knock down nearby targets every few seconds for 30 seconds.
Knocked down targets have a 10% chance to be disarmed when falling.

  • Your followers are immune.
  • Several effects (camera shaking, objects being affected) can be toggled on and off in the MCM menu.


  • Walking Bomb

The caster curses a target to take 15 points of damage for 10 seconds. If the target dies while the spell is active, it explodes, harming those nearby and has a 33% chance to infect them as well.

  • Dragons, daedra, dwarven automatons and the undead are immune. 
  • You and your followers can be hurt by the explosion so be careful!
  • Several effects (blood decals showing up on dead bodies) can be toggled on and off in the MCM menu

INSTALLING

  • Installing using Nexus Mod Manager/ModOrganizer - Highly recommended. Just click the "Download with Manager" button and it will install.
  • Manually installing - Unzip the contents of this folder into your Skyrim/Data Folder

UPGRADING

  • If upgrading from V1.0/1.1/1.2 to V1.3 : Make a clean save, and then upgrade. 

UNINSTALLING

  • Uncheck DragonAgeSpells.esp and delete this mod.

PERMISSIONS

  • If you want to use any of the files in this mod, please let me know in a PM. 
  • Please do NOT upload this mod to Steam Workshop under any circumstances.

CREDITS

  • Credit goes to Bioware for the spells and Bethesda for giving us the freedom to mod.