Please post comments and questions below and I or others will get back to you! If you have any bugs to report, please use the bugs tab. For patch or asset use inquiries, please send me a private message. I am currently away at college, so I may be slow to respond but I do read all your comments. Thank you for all your support!
Like many others I find this to be a magnificent mod but was disappointed by the lack of rooftop hatches and ladders for my thief characters. I saw this mod featured on one of MxR Mods videos and was rather excited by the idea of rooftop access, reminded me of Assassin's Creed, although I've yet to play it, but I have seen some footage of it, lol. Is there any chance you might add that aspect back in eventually? It's one of the big reasons I wanted to download this mod in the first place.
You can get the version with the ladders in the old files section, just keep in mind that since that's the original version of the mod you might find a few minor quirks.
I currently don't have any plans to return to Skyrim/Skyrim modding so I can't promise that the cities will get an update. (I had a huge one started, but there are many MANY hours left to get it where I wanted it to be unfortunately and it's not in a releasable state atm...)
I'm using the JK compatible version, and the asset file from v1.1, and it appears that we are missing both meshes and textures from Insanity: 0bp2linewall01a bp2scrubtub04 bp2scrubbrush 0bp2linestanding01b (and the associated textures) I took a look in meshes/insanity/clutter/common and also textures/insanity/clutter/common and sure enough, they are missing.
Hi! I'm wondering about combining this with JK's version. Do I use JK's original version and your compatible version OR do I use both JK's compatible version and yours?
I like this mod but I find it a real shame that it doesn't seem very compatible with Lanterns of Skyrim, it seems to remove the lanterns and leave empty posts.
Can anybody help me: I tried to use DynDOLOD with this mod active and i got this error: Exception in unit userscript line 298: Error: No model, can not create a dynamic LOD base record for 0bp2bstand [STAT:8E0094B4] in DawnofRiften.esp
Now i use all the rest Dawn of xxxx and they all work and the DynDOLOD is able to do its thing when i deactivate Dawn of Riften.
Ahh I was looking for this little beauty... But damn rats!! I'm wasting gameplay time disabling then 1 by 1 ... their annoying footsteps all around the city.. Man you should made a random squeever raid in the market place! Would be fun and 100% better than those anoying mini-squeever.
I absolutely love the dawn of series! i noticed though using vivid weathers and no enb the rats in riften have very cartoony pink feet (not purple) it's not a massive issue it's just a little annoying when everything looks real and you have tom and jerry style rats lol. (i know jerry is a mouse...)
540 comments
Please post comments and questions below and I or others will get back to you!
If you have any bugs to report, please use the bugs tab. For patch or asset use inquiries, please send me a private message.
I am currently away at college, so I may be slow to respond but I do read all your comments. Thank you for all your support!
I currently don't have any plans to return to Skyrim/Skyrim modding so I can't promise that the cities will get an update. (I had a huge one started, but there are many MANY hours left to get it where I wanted it to be unfortunately and it's not in a releasable state atm...)
Nevermind I found it
0bp2linewall01a
bp2scrubtub04
bp2scrubbrush
0bp2linestanding01b
(and the associated textures)
I took a look in meshes/insanity/clutter/common and also textures/insanity/clutter/common and sure enough, they are missing.
Exception in unit userscript line 298: Error: No model, can not create a dynamic LOD base record for 0bp2bstand [STAT:8E0094B4] in DawnofRiften.esp
Now i use all the rest Dawn of xxxx and they all work and the DynDOLOD is able to do its thing when i deactivate Dawn of Riften.
ANy Help?