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2052 comments

  1. monpetitbeurre
    monpetitbeurre
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    Locked
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    If you need quick support, please PM me.
  2. LordChimera
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    When I start the TESModManager after installing it, it says "C:\Users\X name\Downloads\Oblivion.exe not found."

    I installed Oblivion in non-C drive, would that cause the error?
  3. Magickingdom
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    My biggest headache with This is if fails to install fomods often. Some work, others do not.It Fails to install directories correctly. It will go through the install menus, then fail to install the mod in proper directories. Worse then that if fails to uninstall said mod at all. It also wants to convert simple mods to obmm. A mod with an esp and a bsa for example. I just want the mod installed, why does it need to be obmm? So, I end up dong manual copy and paste installs where possible. God knows if my xpmse skeleton is correctly installed. Now I want to install BHUNP (UUNP Next Generation) (https://www.nexusmods.com/skyrimspecialedition/mods/31126?tab=description ) Which has a lengthy fomod installer. It will be VERY difficult to manual install. I doubt this manage can install it at all.I do not want virtual installing(MO or vortex) I really hope this manager gets some love.
    PS
    As I feared it failed to install install BHUNP (UUNP Next Generation. It did not even install the.esp and activate it. Now to clean up the mess.
  4. Saggaris
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    Well, this has 'f*cked' up my next few days, I installed it and got a list of red and black mods, didn't understand what it all meant so I just started Skyrim anyway (from my launcher)... yup most of the mods have been removed, now I have to spend the next few days putting them all back in some sort of working order... great weekend task

    I hate mod managers, I'd rather live with the crashes.
    1. monpetitbeurre
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      That is strange. I use it all the time without issues. I have never had remove mods without my request either.
      Note that you cannot run TMM and Skyrim at the same time.
    2. Magickingdom
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      I am running Skyrim SE and have this problem. I load up TMM and it will have deactivated several of my mods. I only have a few , as this is a new install(7 mods)
  5. monpetitbeurre
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    Version 1.6.55
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    * Fixed a case where an omod could not be activated

    Version 1.6.54
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    * fixed a case where esp would be randomly deactivated
    1. Saggaris
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      Pity you didn't fix the case where it disables the total mod list.
      I believe that a mod manager would be created to manage mods because the folks using it are helpless... I saw no restore button for when it all goes wrong.
    2. monpetitbeurre
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      It can restore loaded mods based on savegames. I use this all the time when switching between saves that use different mods.
  6. QertyAlni
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    When i input mod info from Nexus creating mod time increases from 30 second to 7-8 minutes.
  7. curseofnight86
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    Glad to see this is still being updated. I've been using it for Skyrim Legendary and Skyrim SE for a few years and I noticed there is a bug that is still not fixed in the lastest version....

    I always manually install mods myself and after installing a mod, when I open TES mod manager and activate the new .esp or .esm, other random mods may de-activate. Also, if I move the new mod around in my load order my other mods will randomly move around as well.

    The solution to this, that I've been using for a couple years, is to immediately activate a newly installed mod, then check to see that no other mods where randomly de-activated, then close the TES mod manager. Once you open the mod manager again, the newly installed mod will behave normally and won't randomly move other mods around if you change it's position in the load order. (Edit: activating/de-activating mods already in your loadorder will still randomly de-activate others, though.)

    For the record, I don't install any mods through the mod manager itself. I do that manually, then use it to activate the mods and change the load order. If a mod uses an FOMOD type install(with menus where you have to pick and choose which parts you want, etc.) I use MO2 to 'install' it, then copy the files into the data folder. Perhaps this could be a reason newly added mods behave this way in TES MM?(Edit: I assume most people download/install mods through the mod manager so perhaps this is why it seems to not have been noticed/fixed).

    Thank you for continuing to support and update this project. :)
    1. monpetitbeurre
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      I have never seen the random deactivation you mention.

      Mod reorder I have seen though but I have not pinpointed the reason. I tend to rely no external ordering tools like LOOT.

      I will look for these.
    2. monpetitbeurre
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      Try 1.6.54
  8. redneck1st
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    Is this a utility that works with MO 2 or is this in itself a tool like NMM and MO2? Because looking at the pics the layout is similar to MO2 and that what I was wondering about. The description page doesn't make it clear.
    1. monpetitbeurre
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      I am not familiar with MO2 (except the name) so I cannot comment. It is comparable to NMM in may ways.
      Nexus seems to have changed the API again so that broke integration. I may have to try to recreate it but Nexus is not tryiong to make it easy since they want people to use NMM/Vortex
  9. Nanodoc360
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    Reinstalled the game after so many Years, Uninstalling Vortex was a nightmare. Thing is I think I am doing something wrong when I try to mod manager download it shows something like download at the bottom then eventually a download box pops up but the download does not begin. trying to start stop or cancel the download causes the program to hang up stop responding. Any advice would be appreciated.
    1. Nanodoc360
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      I went to my profile and deleted the api for vortex, now when I try to use mod manager download nothing happens at all. Guess I am gonna have to just manual download everything then import via the application.
  10. monpetitbeurre
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    Version 1.6.53
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    * nexus password is now encrypted

    Version 1.6.52
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    * Resized settings dialog

    Version 1.6.51
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    * Fixed a case where mods could be ghosted when not expected

    Version 1.6.50
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    * Added a protection against crash

    Version 1.6.49
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    * Added a protection against crash
  11. Clevon
    Clevon
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    Just curious. Under settings, there is an option 'Use zip/7z extension for omod2' without a check box. Is this intentional, or is the check box covered up by the adjacent text 'Always import Nexus files for customization'?
    1. monpetitbeurre
      monpetitbeurre
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      You are correct. It is a dialog sizing issue and is dependent on your font size.
    2. Clevon
      Clevon
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      Thanks. Not sure how to make fonts any smaller. Monitor set to smallest font size. Nvidia resolution changes do not seem to help. Any suggestions? Is it possible to enlarge the pop up settings box?
    3. monpetitbeurre
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      I will resize the dialog.

      Try 1.6.52
    4. Clevon
      Clevon
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      Yes, perfect! You made my day. Thank you.