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About this mod

Play as both a Vampire Lord AND a Werewolf.

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Have you ever thought it was unfair that you had to play as either a Vampire Lord or a Werewolf, but you couldn't be both at the same time? Well Molag Bal and Hircine are in for a big surprise, because it seems the Dragonborn's blood is strong enough to handle it. Or in other words, installing this mod will make it possible. ;)

What This Mod Does

This mod allows you to keep the beast blood you received during the Companions quest line as well as the gift of the Vampire Lord you received from either Lord Harkon or Serana. If you've already completed both the Companions quest line and the Dawnguard quest line and have already been cured of the one or the other, you can return to either Aela to be re-gifted with Lycanthropy or to Serana to be re-gifted with Sanguinare Vampiris without being cured of the other.

What This Mod Does NOT Do

This mod doesn't create any new races or abilities or change how you become a vampire or werewolf in any way. You still need to go through the regular quest lines to become both.


Requires Dawnguard!

There is a known issue with versions 1.0 and 1.2 that occurs if you become a werewolf through the Companions quest AFTER becoming a vampire. If you cure yourself of vampirism (for instance, by using the cure you receive in the Rising at Dawn quest) and then transform into a werewolf, your race will revert to the vampire race as soon as you revert back from your werewolf form, and you will break your game!

To cure yourself of vampirism, please uninstall this mod first using the instructions in the Uninstallation section below!

Version 1.2
 has been known to run with the latest versions of Better Vampires by Brehanin and Moonlight Tales by spwned. I've used this mod successfully with Werewolf Mastery by RolandSir.

This mod modifies the following five scripts, so it's likely any mods that also modify these scripts will not be compatible:

  • C03RampageQuest
  • CompanionsHousekeepingScript
  • DLC1_TIF_0100F898
  • DLC1LycanthropyRegiftQuestScript
  • DLC1VampireTurnScript

For anyone using UFO: UFO also changes the CompanionsHousekeepingScript. I haven't been able to reach fLokii (creator of UFO) so I can't supply a compatibility version, but I have been using both my mod and UFO together and have had no issues. BUT: If you do decide to use these two mods together, there can be NO guarantees that everything will work properly!

I've included the source of the scripts in the bsa, so anyone interested in seeing what's been changed is welcome to extract them.


I suggest installing this mod with NMM or MO. If you don't have NMM or MO and don't wish to install them, you can extract the enclosed .esp and .bsa files into your Skyrim/Data folder. I would advise to put the .esp file quite low in your mod list load order. Requires Dawnguard!


Since this mod changes scripts, it's probably wise to use a clean save procedure to uninstall it:

1) Create a new save of your game (not a quick save) and exit the game.
2) Uninstall the mod by either using NMM (if you installed it with NMM) or by simply removing the .esp and .bsa files from your Skyrim/Data folder.
3) Load your save (ignore the warning about missing content).
4) Wait for 24 to 48 in-game hours to allow any running scripts to end.
5) Create another new save (not a quick save) and exit the game again.
6) Load the last save. It should now be safe to play.


If you've installed the Vampire Lord / Werewolf Hybrid mod at the same time as Better Vampires and/or Moonlight Tales, it's possible the game may crash when when you first load. If this happens, try the following:

1) Exit the game without saving.
2) Deactivate my mod by unchecking the VLW_Hybrid.esp in your load list.
3) Load the game again and give the system time to properly register the Better Vampires and Moonlight Tales MCM menus.
4) Save the game and exit.
5) Activate this mod again by checking the VLW_Hybrid.esp in your load list.
6) You should now be able to load your save game and play without any further problems.

Since this is my first mod, I'd appreciate your constructive feedback if you have any difficulties, and please feel free to endorse the mod if you enjoyed it.


Some users might be challenged by the concept of a Vampire Lord / Werewolf Hybrid. I apologize profoundly to any Sons and Daughters of Coldharbour or Friends of the Eternal Hunt if I've offended your sensibilities.

Version 1.2
This mod will break the game if the player tries to cure themselves with the vampire cure received during the Rising at Dawn quest. To cure yourself of vampirism, please uninstall this mod first using the instructions above.