About this mod
Venture to Chill-Wind Cave. Defeat the inhabitants and claim your reward.
- Requirements
- Permissions and credits
This is an addition and overhaul to the previous mod. This is standalone. All you need is Dawnguard.
Also: This is NOT and easy mod. I would recommend level 50 or higher with a companion.
Includes:
Chillrend: Full enchanted armor set with Bow and Dagger.
Flamerend: Full enchanted armor set with Bow and Dagger.
Shockrend: Full enchanted armor set with Bow and Dagger.
Also each set contains a familiar for their respective element.
Enchantments have been toned down from the previous God-like armor.
Chill-Wind Cave Location: Near Ivarstead. Check screenshots for precise location.
Installation:
Files have been archived. Simply drop the ChillrendArmor.esp and ChillrendArmor.bsa into your data folder or use the NMM.
Grumani was kind enough to message me after making some updates/fixes to the mod: His esp file has been added to the downloads. The following changes can be obtained by replacing the original esp with his esp which is provided in download version 1.1.
- Cleaned in TES5Edit
- Deleted (re-numbered) navmesh returned to original ID and connected
- All shields have ‘light armor’ keyword added so they show up as light armor
- All shock weapons have craftable item entries added, so they can be upgraded at a grinding wheel, with appropriate recipes
- All flame weapons have craftable item entries added, so they can be upgraded at a grinding wheel, with appropriate recipes
*****IMPORTANT*****
If you have previously installed the Chillrend Armor mod (http://www.nexusmods.com/skyrim/mods/49191/?)
you must remove it before installing this.