With the Version 2.2 there should be no more problems with the Invisible entity moving you or bumping on you. There should be no more crazy npc trying to hit the air. Enjoy
It works with this mod lol!: https://www.nexusmods.com/skyrim/mods/77637/?tab=files I've tried it and it worked! Now you can save anywhere where ever you can "conjure me up a warm bed will ya" lol!
But a patch for Sleep To Gain Experience would be quite fantastic. Like you loose the experience when you "die" but a option to recover the experience by reaching the same place!
Hello. If you're still working on the mod at all, I've had an instance happen twice now where I was defeated, and my enemy was transported with me back to my checkpoint. Once to an inn, once to Riverwood Trader. The second time I was locked into being killed over and over until the bandit was killed by Farengar. Is this a preventable occurrence? I die a lot it seems, so only glitching twice is a pretty good track record but it's troublesome to think it could happen anytime.
I love the mod otherwise. Is the best concieved death alt mod, imo. Thx for it.
1. Support for Frostfall. Campfires you build now arent recognized as light or fire sources and you cant save near them. 2. Make it so that you could only save near bads that arent tagged "owned". 3. Option to save in taverns and temples.
Also Iron Crisis version doesnt allow to sleep in beds you own. Dunno, maybe incompatibility, but I put this mod last, and still cant
I tried both this mod and alternative death. I turned off the death:Invulnerability thing from this hardcore mod, but when i do that, i die normally even if i got death alternative.
This is just to say that both mods are not compatible.
Maybe the Crisis version will work. I will try that later.
This is exactly type of Death Mod I wanted for a long time. Thanks for making it. I have suggestions to make it even more awesome.
1. Add possiblity to loose gear permanently. Gold is fine but it doesnt matter too much, lost items on the other hand can make dying a brutal experience. Just add 2 options in MCM that let player choose: looses 20% of items chosen by game randomly, or loose everything you had except quest items PERMANENTLY. 2. Add options to save in Temples or Inns. I think it makes sense and more freedom for player to choose where he wants it. 3. Make saving near badrolls available only if it its not owned by someone else. 4. Make saving forbidden in combat. 5. If you have followers, make player crawl in blood after fatal blow until all lfollowers are dead. If they win the fight or heal you, you are saved and can keep going. Make this also optional. 6. Option to loose experience when dying. You loose full XP bar of skill that is most close to leveling in the moment of dying.
I'm someone who has enjoyed the " Death Alternative" mod that is on the Nexus, but was a little overwhelmed by its possibilities. On the whole, this mod's more simplistic structure works in its favor.
And these suggestions also thread that proverbial needle: too insignificant and the mod would have no purpose; too dramatic and the player would get frustrated. If these were optional features, the mod could be even more interesting, while staying very easy to understand.
117 comments
There should be no more crazy npc trying to hit the air.
Enjoy
I want to use it along with Death Alternative, but the other features conflict with it.
EDIT: The "Iron Crisis" version works with DA confirmed! :D
I've tried it and it worked! Now you can save anywhere where ever you can "conjure me up a warm bed will ya" lol!
But a patch for Sleep To Gain Experience would be quite fantastic.
Like you loose the experience when you "die" but a option to recover the experience by reaching the same place!
I love the mod otherwise. Is the best concieved death alt mod, imo. Thx for it.
1. Support for Frostfall. Campfires you build now arent recognized as light or fire sources and you cant save near them.
2. Make it so that you could only save near bads that arent tagged "owned".
3. Option to save in taverns and temples.
Also Iron Crisis version doesnt allow to sleep in beds you own. Dunno, maybe incompatibility, but I put this mod last, and still cant
This is just to say that both mods are not compatible.
Maybe the Crisis version will work. I will try that later.
I have suggestions to make it even more awesome.
1. Add possiblity to loose gear permanently. Gold is fine but it doesnt matter too much, lost items on the other hand can make dying a brutal experience. Just add 2 options in MCM that let player choose: looses 20% of items chosen by game randomly, or loose everything you had except quest items PERMANENTLY.
2. Add options to save in Temples or Inns. I think it makes sense and more freedom for player to choose where he wants it.
3. Make saving near badrolls available only if it its not owned by someone else.
4. Make saving forbidden in combat.
5. If you have followers, make player crawl in blood after fatal blow until all lfollowers are dead. If they win the fight or heal you, you are saved and can keep going. Make this also optional.
6. Option to loose experience when dying. You loose full XP bar of skill that is most close to leveling in the moment of dying.
I'm someone who has enjoyed the " Death Alternative" mod that is on the Nexus, but was a little overwhelmed by its possibilities. On the whole, this mod's more simplistic structure works in its favor.
And these suggestions also thread that proverbial needle: too insignificant and the mod would have no purpose; too dramatic and the player would get frustrated. If these were optional features, the mod could be even more interesting, while staying very easy to understand.