Skyrim
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EgoAltar

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EgoAltar

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About this mod

Adds a check for Player Combat State before Couriers and Fugitives initiate dialogue

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Note: The USKP http://www.nexusmods.com/skyrim/mods/19/? now includes a fix for this problem according to this thread: http://afkmods.iguanadons.net/index.php?/topic/3636-mods-made-obsolete-by-unofficial-patches/
This mod should no longer be necessary. Thanks to all who downloaded and endorsed and to Mookeylama for pointing it out to me.

I can't use a Crafting Table if a Dragon spotted me on my way to Dawnstar, but some random fugitive can force me into conversation while same Dragon IS BREATHING FIRE AT ME.
Hopefully this will fix the problem.
I added a GetCombatState == 0 (player) test to the initial dialogue of Couriers and Fugitives (the guys that hand you stolen items) to prevent them from initiating their dialogue while the player is fighting.
I am relatively new to modding Skyrim, so I am not certain if this will work. Additionally, since it blocks behavior that is rare (but incredibly annoying- maybe lethal) and impossible to force, I can't really test this. Hence, the BETA designation.
I would appreciate anyone willing to try this out and troubleshoot it with me.

This mod by delgathar appears to do the same thing by disabling all forced greets.