3756 comments

  1. DragonDude1029
    DragonDude1029
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    4.25 ALPHA Build
    NOTE: If 3.13 is working fine for you, you may want to keep using it until I fix a few bugs with 4.25. Thanks for all your patience and understanding.
    BUGS
    Thank you everybody for bringing any bugs to my attention. I have been going through them and replying, but it has become significantly more difficult with the amount of comments. Here is a list of bugs that I have confirmed, which I plan to fix for the next update (which will be soon). If a bug is too annoying for you now, feel free to revert to an older version.
    - Magic and unarmed combat requires 'ammo' when you directly swap from a bow. Until I fix this, a solution is to unequip you currently equipped weapon (most likely a bow) before equipping your spell.
    - Stutter when drawing a new weapon after swapping unsheathed weapons directly. This occurs only when you equip a weapon without unequipping your currently equipped weapon. Both this issue and the issue above occur because the engine interprets the last display item (Geared Up item) equipped as the item in your right hand until something new is equipped. To fix this I made the script quickly unequip and equip you main hand weapon when a display weapon is shown. Technically this is not game breaking, but to avoid it unequip your currently equipped weapon before equipping a new one. If you always plan to do follow this solution then you can also disable the Temporary Fix in the MCM menu. When disabled the mod should become more stable because it no longer attempts to refresh the main hand weapon.
    - Favouriting items via a controller does nothing. I will fix this asap. For now use a keyboard to favourite things.
    - Staves and other equipment take a few seconds to appear when favourited if your computer is low end. This is because my scripts have to parse the player inventory to find what has been favourited. With my current resources there are no ways to fix this. The parser is very optimized, so you shouldn't have any issues really.
    - Currently the mod checks to make sure you don't have an item equipped on you left hip that is already displayed on your right hip and vice versa (if you have less than two of the item). The mod does not yet recheck things when you change what is favourited, so it may not reshow stuff. I'm fixing this asap. Sorry about that.
    - Sometimes auto-dropped equipment floats. I'm fixing this once again.
    - Bound weapons are doing funny things again. Fixing this as soon as possible.
    - Lots of bugs appearing with torches all of a sudden. I didn't refactor torches in when I changed Realistic Unequip.
    Issues Not Caused By My Mod Alone
    - A few armours on the Nexus utilize some of the unnamed body slots that I use. Currently there are no more slots remaining after factoring in backpacks, cloaks, and bandoliers. I'm brainstorming on a fix for this and I may have thought of one. If the fix takes me a while to do, then I will update the mod to allow you to choose the slots in the MCM menu (for those who don't use bandoliers and/or backpacks and/or cloaks) as a temporary fix.
    - If stuff is appearing at your feet that is an issue with your skeleton mod (or lack thereof). I will be adding a Vanilla position based skeleton to this mod in the next update, for those who are confused by XPMS. If you use another skeleton, just replace mine with the one you use (install the other skeleton after my mod).
    - Left hand equipment isn't showing, or staffs/shields on back aren't showing. Make sure you have the DSR meshes. Also, if you have a backpack on, the shield probably won't show up because DSR mesh packs don't have backpack distanced meshes. I'm going to make some of these eventually.
  2. DragonDude1029
    DragonDude1029
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    Seeing as this is an overhaul, it's going to get a few more features and upgrades before we're through! Everything added will be completely MCM configurable. This means all hotkeys for added features can be reassigned and all added features can be toggle off. Also, all hotkeys can be individually toggled off so you don't have to waste you precious key binds if you don't want a certain hotkey! Here's the plans:

    Features I'm Diligently Working On
    - Removing the need for mesh packs entirely. This will take some time, but I have an idea on how to do it.
    - Sheathing shields onto your back for all those people who miss it.
    - More tweaking for less clipping with shield on back. It will distance the shield if anything is displayed on back.
    - Displaying favourited torches!
    - Merger with Realistic Weapon Positions.
    - Proper armor equipping (think: Armor Animations with realistic animations for each type of equipment and some special features)
    - Multilingual support. Integrated directly into the main version of the mod.

    Possible Features for a Future Update
    - NPCs. It is completely possible, but I won't work on it until Geared Up and Dual Sheaths is 100% complete and stable.
    - Optional method to auto-equip picked up weapons/items
    - Optional dropped lit torch fire spread
    - Torches extinguishing based on dampness and time.
    - Auto-unequip arrows (will have arrows equipped when bow is in favorites or equipped, auto-unequips otherwise)

    If you have more suggestions voice them in the comments!
  3. Demonfr34k
    Demonfr34k
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    Is it possible to use this with SSE? It only seems to have an esp, so does it just need to be re-saved in CK? Or is this not possible?
    1. Resurrective
      Resurrective
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      It works just fine.
    2. InflamedNinga
      InflamedNinga
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      how did you get it to work in SSE?
    3. SHADOW2KK
      SHADOW2KK
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      It works fine without porting, but you can just load the esp into CK, and resave if you want, I tried it both ways and it worked fine.
    4. darksynth0
      darksynth0
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      but it includes SKSE related stuff, shouldn't this require any kind of reverse engineering work to make it function in SSE's MCM and what not?
  4. Giovanni1285
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    The geared up feature is just not working for me, I have already set weapons as favorite but they wont remain on my character when i switch between them, what am i doing wrong?? or is this feature just broken?

    Edit: Forgot to mention that I'm using version 3.13 since 4.25 is buggy as hell with random crashes, invisible weapons and weapon unsheath animation loop
    1. Giovanni1285
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      Lol I fixed it fast just by enabling the hotkey in the MCM, now it works FLAWLESSLY
  5. glasscanon7
    glasscanon7
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    i keep throwing away my best weapons, how can i stop this when switching weapon
    1. Giovanni1285
      Giovanni1285
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      It's the realistic unequip feature, just disable it if you don't like it
  6. cannonman57
    cannonman57
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    i have only just started to use the mod but i love the realism. but i have one complaint with it, staffs don't appear. now i know it doesn't appear in the first place, but it would be cool if it appears on your back when sheathed like a two handed weapon
    1. Sychosis777
      Sychosis777
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      Staffs on back require the 4.25 alpha build, and from what I've seen in my time playing with the mod, require the staff either be equipped in one of your hands or be hotkeyed. I haven't gotten one to appear solely having it favorited outside of it temporarily remaining in place after swapping to a spell, after which it disappears once you ready your weapons/spells.
  7. Firegun02
    Firegun02
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    Will you ever put this on xbox one
  8. GuruJuju
    GuruJuju
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    I'm trying to get this mod to work with https://www.nexusmods.com/skyrimspecialedition/mods/8104. For some odd reason, the power on the sword carries over to other weapons when I use Equipping Overhaul
  9. Icemangt3
    Icemangt3
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    Hello I installed the mod with Mcm i have all req mods for this to work but i have a problem. when i set my favorite weapons only some works. Example Two Handed works perfect bow also works perfect. Now the arrows spawn at the vanilla location and i can only have 1 one handed shown. daggers never appear at the back but instead they apear at the vanilla location. Any ideas how to fix ?
  10. morghoth2
    morghoth2
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    great job, the port works way better than visible favorited gear on sse...
    1. moonlitide
      moonlitide
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      no longer works since last skse and sse versions
    2. Dean3790
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      It seems to be working for me.
  11. xXxdaisukenojoxXx
    xXxdaisukenojoxXx
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    Have you already managed to put the 2 weapons? Can you get them to put the two weapons of 1h even if you only use one?
  12. TIEL01
    TIEL01
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    how do you install DSR mesh packs please ?
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