Skyrim

356 comments

  1. lesi123
    lesi123
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    Retirement from Skyrim Modding (September 2017)


    After some touch and go since the Skyrim Special Edition release, I’ve decided to hang up my modding hat on Skyrim. I have enjoyed the game immensely over the years but my interests have since moved on.

    All of my mods that I am the SOLE author of that use OPEN assets are open to anyone wanting to translate, edit, pick apart, derive, fix, patch, release to other sites, and port to any system/platform SO LONG AS THE FILES ARE NOT BEING SOLD UNDER ANY CIRCUMSTANCE FOR ANY TYPE OF CURRENCY. All I ask is that I am credited as the creator of the original mod. If I am not the sole author of a mod or the mod uses assets that require permission from another author, you MUST contact them for written permission to perform any of the above actions.

    Feel free to PM me with questions. I will occasionally lurk the site and answer questions on my mod pages as well.

    Thank you for all the fun times!
  2. lesi123
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    [size=10]FREQUENTLY ASKED QUESTIONS
    [/size]


    These hideouts are really hard to find. How can I find them if I'm using the Merged - No Map Marker or Merged - Deep Immersion versions?

    You have a few options available to you:

    1) There are pictures under the Image tab of each hideout entrance and the map marker used in the Standard version (the hideouts are in the same locations across all versions).

    2) The Merged - No Map Marker version contains a storybook guide that can be found on the upper level of the Riverwood Trader that gives clues to each hideout location.

    3) There is a .jpg picture file of a Skyrim map under the Files tab with the general location of each hideout marked with an X.

    The Modular version does not include the guide book so that you are not looking for hideouts that may not be installed.


    Will you make a Deep Immersion version of the hideouts with the guide book and/or map markers?

    No. I made this version to be the equivalent of these hideouts to have never before been found or explored so there would be no book to guide you or marks on your map. It's the hardmode version of this mod for a reason. You are, of course, free to grab the map picture file in the File section for a general feel of where they might be, but they should still be very difficult to find.


    Does this mod conflict with other mods?

    I strictly used Bethesda assets in this mod so the only conflicts regarding that would be if you have a mod that DRASTICALLY alters an original asset; eg. a mod that turns a tanning rack into a horse. Texture and model mods are fine.

    However, this mod has 21 hideouts spread all across the game, so it's inevitable that some mod will conflict with the worldspace cells I've chosen (no matter how out-of-the-way they might be). The only way to know if a mod conflicts in the worldspace is to have both mods installed and see if the hideout entrances are clipping into (or being completely covered by) other objects. You can also load both mods into TES5Edit and it will show overlapping cells. If that becomes an issue, your best course of action is to use the Modular HHoS file and exclude the hideout(s) that that are interfering with your other mod.


    Will you check if a mod is compatible for me?

    No. Sadly I don't have the time to check every mod for compatibility. However, I will work on fixing bugs that are reported to me. If you do happen to find a mod conflict, feel free to let me know and I will add it to the compatibility list posted under the ReadMe tab.
  3. Debatemaster1
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    This mod is ingenious. 
  4. rodr1ss
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    Hello, I would like to use your mod since my pc and the game tend to CTD when I am walking through the tundra of Tamriel, I thought that having those points enabled for fast travel would solve the game a lot. So you understand, I usually have to use command to get somewhere. Although I ran into a problem when installing with MO2, I didn't understand which option to put, so I read none are enabled and you have to discover them first. Although in a post I read that someone asked for an option so that they were not enabled. In other words, one of the options must be to install with the points ready for fast travel. sorry english is not my language

    Thanks in advance
  5. PegasusKoga
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    I'll post my question here in the hopes that you see it, rather than bothering you with a PM.

    Could you tell me how you managed to merge all your mods together?  I've been thinking of doing something similar for Enderal by adding several player homes to the plugin of the house mod i already have in my load order.  That way i can avoid having to make changes to my current load order which caused random crashes in the past.

    I was thinking of using Enderal.Edit and it's "copy as new record" function to do the job but please let me know if there are (safer) alternatives.
    1. chemsse
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      Hi there, use zEdit
      Tutorial :

    2. PegasusKoga
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      Wonderful, thank you!
  6. p357mag
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    This mod is really cool.

    After installing this mod, the trip became more fun.

    The all-inclusive, colorful mansions don't fit into Skyrim's current situation and just make the game uninteresting.
  7. cubes07
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    Has this been ported to SSE, or only the Cities version? Thanks.
  8. RozaMascheri
    RozaMascheri
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    Damn, i'm so sad for your retairment, i'm loving your mod ! Adding multiple of different hideouts is a Genius idea ! Skyrim is enormous but some parts of the world map are really empty. Also your little creations are pure art ! using so little space with so Amazing naturalistic art. Thank you so much even if i'm little late ! :)
  9. ShawnDriscoll
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    Anyone try going down the bottomless sinkhole yet?
    1. clone63
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      I did with shout that makes you invincible.
      There's a bunch of bones, think a lantern, a book written by someone who survived and a copy of The Lusty Argonian Maid
  10. Jena84Plissken
    Jena84Plissken
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    Endorse this mod god work
  11. medication123
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    Such a great mod all these years later! It would be so awesome if someone else could take over or make a remade version of this and add various NPC's to these locations. It would be so awesome if you find a location and then come back to it and someone else is making camp there. Maybe not all of them are friendly and some could have followed you there to then try to ambush you. It really is a great mod but something like this would make it accidentally amazing.
  12. Amicoletto
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    Hello, can I ask if it is safe to merge the "Merged" version with the "DLC" one?