Is it safe to remove this mod, then download the next update? I kind of blew up my game a while ago and had to start fresh with fewer mods and a more rigorous approach. I'm really wary of doing something wrong again.
Good, because I can't even imagine my game without this one. Too much damn food everywhere. I'm no peasant and yet my pantry still doesn't look like a cheese market.
CACO-You Hunger patch gave me 100% CTD upon using Whiterun front gate on two different starter characters. Took a while to track it down. Keep up the great work and thanks.
If you have any suggestions or criticisms, post below. If you have any issues with a certain area, tell me your problem, the area, and if you are using mods that alter that area in any way. Please be as specific as you can. This mod only edits food and wine placements in interiors (cells) and exteriors (worldspaces), so I doubt that there would be any real problems. All affected items have been "initially disabled", meaning the game won't load them unless a quest or script uses them. If a mod loaded later in your load order references that item, it will appear again and your game will not ctd (if it was simply deleted than it would).
Someone should make something like this for Bruma and similar mods. There are food everywhere and it irks me greatly. Stop playing Bruma mod because of it, using RND or Ineed is just tedious without a challenge.
Everymetul has said that he's going to add a patch for Bruma with Poverty - You Hunger v3 at some point.
Someone should make something like this for Bruma and similar mods. There are food everywhere and it irks me greatly. Stop playing Bruma mod because of it, using RND or Ineed is just tedious without a challenge.
Hey, this looks awesome to combine with ineed, hunterborn and frostfall! Just two questions:
-Is it compatible with Requiem?
-Does it actually REQUIRE all DLC? Like, will my game ge unstable if I don't have Dragonborn and Hearthfire, which I don't have (since I play Requiem) (Stupid question probably)
This mod works grandly. As an added bonus, no more flying food whenever entering the Blue Palace!
I just wish I knew which one of the mods I have is giving the Falmer a scrumptious supply of stews and soups and allowing bandits to cart around full cheese wheels in the their inventories.
Without configuration, the latest version of LOOT puts this mod way above RND and Hunterborn, which will result in vendors being loaded to the gills with food from those mods. Users will need to move You Hunger down automatically or tell LOOT to always load it after the other two (or any other mod that adds food).
Corsec wrote: Due to compatibility issues with MLU, I can only use V1.2 of CACO. I'm considering editing the YH patch for CACO V2 to work with CACO V1.2. How well would this work? I'd have to remove all the edits that show up as errors in TES5Edit due to references to things that don't exist in the master. That's easily done. But how much of the function of the patch would remain?
Remove any errors and any records that weren't present in CACO 1.2 except for ones that were created by You Hunger.esp. If done correctly, this won't remove any functions found in CACO 1.2.
Corsec, If you're able to make such a patch, I think quite a few of us would be very interested in that. If you do end up doing that, please share it if you're willing!
Due to compatibility issues with MLU, I can only use V1.2 of CACO. I'm considering editing the YH patch for CACO V2 to work with CACO V1.2. How well would this work? I'd have to remove all the edits that show up as errors in TES5Edit due to references to things that don't exist in the master. That's easily done. But how much of the function of the patch would remain?
Remove any errors and any records that weren't present in CACO 1.2 except for ones that were created by You Hunger.esp. If done correctly, this won't remove any functions found in CACO 1.2.
SmedleyDButler wrote: So I've used the Realism Legacy edition for ages. Yet even under that I still feel like market vendors and Inns were just a little short on food (the issue being that I typically would buy food for followers as well).
In fact, ideally, I wish that inns and vendors (at least in large cities, Solitude, Whiterun, and Winterhold for sure, and possibly Riften and Markarth as well) had more to offer but were more expensive. It feels so bizarre to visit Carlotta, the main grocer in Skyrim's largest trade city, and only see five or so items for sale and nothing for sale for days if I do buy those five items. Or going to an inn and being able to buy meals for two days and then not being able to buy anything for days afterwards.
Was thinking of moving to the fully updated and current version, rather than using an out-of-date version, but I worry this would only make the issue worse? I don't see anything in the changelog to indicate there's more flexibility in the current version, but maybe I'm missing something?
Anyway, I currently use ETaC and am considering using CACO (it used to interfere with many of my other mods, but I think that will be less of an issue now). Will the addition of CACO alleviate the issues, or will it only add variety without adding quantity, making food even scarcer than the Legacy Realism edition?
If I wanted to tweak the numbers myself (quantities and respawn rates for a select, small number of vendors and inns), what would be the best means of doing so?
The current version’s vendors have more varied quantity of items based on location (stall, village, small city, large city), and about 2x more items laying around (can be purchased or stolen) compared to the Realism version (for inns).
The CACO patch adds a bit more variety to what food/drink can be purchased while inserting the CACO ingredients on top of everything else.
The easiest way to edit the vendors is to load the mod in TES5Edit, go to the Containers section of the mod, and click on any of the vendor’s item lists. From there, you should see a list of items that can be increased or decreased by changing the item count. Also, if you go into the Leveled Items section, you can alter the specific items in the vendor lists and their chance to not spawn (Chance None).
Sounds like updating might just be enough by itself then. I will give the latest version a spin and only edit it if I need to.
So I've used the Realism Legacy edition for ages. Yet even under that I still feel like market vendors and Inns were just a little short on food (the issue being that I typically would buy food for followers as well).
In fact, ideally, I wish that inns and vendors (at least in large cities, Solitude, Whiterun, and Winterhold for sure, and possibly Riften and Markarth as well) had more to offer but were more expensive. It feels so bizarre to visit Carlotta, the main grocer in Skyrim's largest trade city, and only see five or so items for sale and nothing for sale for days if I do buy those five items. Or going to an inn and being able to buy meals for two days and then not being able to buy anything for days afterwards.
Was thinking of moving to the fully updated and current version, rather than using an out-of-date version, but I worry this would only make the issue worse? I don't see anything in the changelog to indicate there's more flexibility in the current version, but maybe I'm missing something?
Anyway, I currently use ETaC and am considering using CACO (it used to interfere with many of my other mods, but I think that will be less of an issue now). Will the addition of CACO alleviate the issues, or will it only add variety without adding quantity, making food even scarcer than the Legacy Realism edition?
If I wanted to tweak the numbers myself (quantities and respawn rates for a select, small number of vendors and inns), what would be the best means of doing so?
The current version’s vendors have more varied quantity of items based on location (stall, village, small city, large city), and about 2x more items laying around (can be purchased or stolen) compared to the Realism version (for inns).
The CACO patch adds a bit more variety to what food/drink can be purchased while inserting the CACO ingredients on top of everything else.
The easiest way to edit the vendors is to load the mod in TES5Edit, go to the Containers section of the mod, and click on any of the vendor’s item lists. From there, you should see a list of items that can be increased or decreased by changing the item count. Also, if you go into the Leveled Items section, you can alter the specific items in the vendor lists and their chance to not spawn (Chance None).
395 comments
https://www.nexusmods.com/skyrim/mods/96891
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If you have any suggestions or criticisms, post below. If you have any issues with a certain area, tell me your problem, the area, and if you are using mods that alter that area in any way. Please be as specific as you can. This mod only edits food and wine placements in interiors (cells) and exteriors (worldspaces), so I doubt that there would be any real problems. All affected items have been "initially disabled", meaning the game won't load them unless a quest or script uses them. If a mod loaded later in your load order references that item, it will appear again and your game will not ctd (if it was simply deleted than it would).
Everymetul has said that he's going to add a patch for Bruma with Poverty - You Hunger v3 at some point.
-Is it compatible with Requiem?
-Does it actually REQUIRE all DLC? Like, will my game ge unstable if I don't have Dragonborn and Hearthfire, which I don't have (since I play Requiem) (Stupid question probably)
Thanks
Since Dragonborn and Hearthfires are hard requirements for the main files, search for Dawnguard Edition (v1.3.1) or NO DLC (v1.2) in the old files.
I just wish I knew which one of the mods I have is giving the Falmer a scrumptious supply of stews and soups and allowing bandits to cart around full cheese wheels in the their inventories.
Corsec, If you're able to make such a patch, I think quite a few of us would be very interested in that. If you do end up doing that, please share it if you're willing!
Sounds like updating might just be enough by itself then. I will give the latest version a spin and only edit it if I need to.
Thanks!
In fact, ideally, I wish that inns and vendors (at least in large cities, Solitude, Whiterun, and Winterhold for sure, and possibly Riften and Markarth as well) had more to offer but were more expensive. It feels so bizarre to visit Carlotta, the main grocer in Skyrim's largest trade city, and only see five or so items for sale and nothing for sale for days if I do buy those five items. Or going to an inn and being able to buy meals for two days and then not being able to buy anything for days afterwards.
Was thinking of moving to the fully updated and current version, rather than using an out-of-date version, but I worry this would only make the issue worse? I don't see anything in the changelog to indicate there's more flexibility in the current version, but maybe I'm missing something?
Anyway, I currently use ETaC and am considering using CACO (it used to interfere with many of my other mods, but I think that will be less of an issue now). Will the addition of CACO alleviate the issues, or will it only add variety without adding quantity, making food even scarcer than the Legacy Realism edition?
If I wanted to tweak the numbers myself (quantities and respawn rates for a select, small number of vendors and inns), what would be the best means of doing so?
The CACO patch adds a bit more variety to what food/drink can be purchased while inserting the CACO ingredients on top of everything else.
The easiest way to edit the vendors is to load the mod in TES5Edit, go to the Containers section of the mod, and click on any of the vendor’s item lists. From there, you should see a list of items that can be increased or decreased by changing the item count. Also, if you go into the Leveled Items section, you can alter the specific items in the vendor lists and their chance to not spawn (Chance None).