Hey, sorry for asking a really simple question, but I'm not really wrapping my head around the paths I need in QuickDisplay. I want to export the dialogue/subtitles (so according to xEdit: INFO \ Responses \ Response \ NAM1 - Response Text). What do I need to put into the fields in the QuickDisplay popup to get those values written to the .csv I export?
Never mind, poked around enough and figured out that using the indexed path instead of any other type of path works.
Hey, would it be possible for Quick Change - Formula work with float numbers? I am trying to do some work on numbers, but as soon there is a float, I'm getting an error. Looks like script recognizes exact value it calculated, but refuses to change it in the esp. I guess I'll leave it here as a feature request. Anyway, thanks for those scripts, they are very useful!
EDIT: I managed to make it work somewhat by replacing every IntToStr by FloatToStr and changing 'integer' to 'float' in the function declaration. Limitation is that it won't accept float as the input, but if calculation results in a float, it will be accepted and automatically rounded up to the nearest integer, which is perfect for me.
I'm tearing my head out. it was working previously. what does this error message mean??
[00:14] Exception in unit mteFunctions line 544: Load order FileID [0B] can not be mapped to file FileID for file "Summermyst Bugfixes for WACCF.esp" [00:14] Error during Applying script "AT - QuickChange v2.5": Load order FileID [0B] can not be mapped to file FileID for file "Summermyst Bugfixes for WACCF.esp"
I'm pretty sure it happens when the esp you're working on is missing a master. You just need a master manually, so the copied values can be actually referenced in the target file. Happened to me when I was copying keywords from another mod, but I didn't have set it as a master.
I made a couple of other changes so that it works with floats without rounding. Summary:
StrToInt -> StrToFloat IntToStr -> FloatToStr line 829: function Formula(input: string): integer; -> function Formula(input: string): float; line 923: i, j, k, m: integer; -> i, j, k, m: real;
Didn't test much, but was able to change scale of trees in Fabled Forests (looks like the same could be achieved using T.R.E.E.S. mod which essentially uses BOS)
Glad to know! Turned out, there is another way to scale trees using built-in "Scale Tree References" xEdit script like described in Happy Little Trees article, although I don't know if it can be applied to all tree mods
I am looking at using QuickDisplay to export data from the Record Header, specifically the signature (ALCH, MISC, STAT etc) but am unsure how to do this. Does someone know how to this?
I downloaded the new pas file at the link above and installed it. I wanted to remove a keyword at index 0 on 10 enchanted rings. I used "KWDA" in path and "0" in index (without any quotes). I ran the script, and it removed the keyword from 4 of the 10 rings. That was wierd, so i ran the script on the remaining 6 unedited rings again. It removed two of the targeted keywords. Still wierd, so I ran it again on the remaining 4 rings, and it removed 3 of the targeted keywords. I fixed the last ring manually. Can anyone enlighten me, please, on the wierdness with the remove function? It's a handy function, but strange.
i have use AT quick change for many case but i cannot make it work with that one: "Leveled List Entries (sorted)\Leveled List Entry\LVLO\Level" and change all the lvl 1 to 15 for example. Any solution? Note : i have try alot of variation for the syntax of the path i really dont know what i do wrong with that one
I am trying to export the conditions of AI packages. I use EDID as string, CTDA as array, and export as CSV. The csv is generated with the EDID and links to the files, and the files are generated. But the files are empty. What am I missing? Thanks! Edit : Using https://www.nexusmods.com/fallout4/mods/46676, it was easier to see the problems.
I'm trying to copy certain rows from one plugin to another. NOT the whole record...just certain rows WITHIN the record. Is there a way to use this that will copy the rows I select from one record into rows from another?
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Have an idea for a useful tool? Don't have the scripting experience to make it yourself? You can suggest new tools in the Automation Tools for TES5Edit suggestions thread.
Thanks, and enjoy the scripts!
-Mator
Hey, sorry for asking a really simple question, but I'm not really wrapping my head around the paths I need in QuickDisplay. I want to export the dialogue/subtitles (so according to xEdit: INFO \ Responses \ Response \ NAM1 - Response Text). What do I need to put into the fields in the QuickDisplay popup to get those values written to the .csv I export?
Never mind, poked around enough and figured out that using the indexed path instead of any other type of path works.EDIT: I managed to make it work somewhat by replacing every IntToStr by FloatToStr and changing 'integer' to 'float' in the function declaration. Limitation is that it won't accept float as the input, but if calculation results in a float, it will be accepted and automatically rounded up to the nearest integer, which is perfect for me.
[00:14] Exception in unit mteFunctions line 544: Load order FileID [0B] can not be mapped to file FileID for file "Summermyst Bugfixes for WACCF.esp"
[00:14] Error during Applying script "AT - QuickChange v2.5": Load order FileID [0B] can not be mapped to file FileID for file "Summermyst Bugfixes for WACCF.esp"
StrToInt -> StrToFloat
IntToStr -> FloatToStr
line 829:
function Formula(input: string): integer; -> function Formula(input: string): float;
line 923:
i, j, k, m: integer; -> i, j, k, m: real;
Didn't test much, but was able to change scale of trees in Fabled Forests (looks like the same could be achieved using T.R.E.E.S. mod which essentially uses BOS)
Turned out, there is another way to scale trees using built-in "Scale Tree References" xEdit script like described in Happy Little Trees article, although I don't know if it can be applied to all tree mods
Btw, there is html version of help file in Extracted Help File folder (chm didn't work for me)
https://drive.google.com/file/d/196vsuxoL7V4WvBJ9cnyWpoEIqCnXuNZQ/view?usp=sharing
Can anyone enlighten me, please, on the wierdness with the remove function? It's a handy function, but strange.
Edit: Nvm i found a solution
Mine says it changed the item name, but the items keeps its original name
----------------------------------------------------------Renamer v1.1: renames items.
----------------------------------------------------------
Renaming items...
Processing Daedric Circlet of Extreme Alchemy
Renamed to: Huntress Circlet of Extreme Alchemy
[00:20] Done: Applying script "AT - Renamer v1.1", Processed Records: 1, Elapsed Time: 00:20
I'm not sure why it's doing so, but the log says one thing and reality is another.