I'm trying to copy certain rows from one plugin to another. NOT the whole record...just certain rows WITHIN the record. Is there a way to use this that will copy the rows I select from one record into rows from another?
I downloaded the new pas file at the link above and installed it. I wanted to remove a keyword at index 0 on 10 enchanted rings. I used "KWDA" in path and "0" in index (without any quotes). I ran the script, and it removed the keyword from 4 of the 10 rings. That was wierd, so i ran the script on the remaining 6 unedited rings again. It removed two of the targeted keywords. Still wierd, so I ran it again on the remaining 4 rings, and it removed 3 of the targeted keywords. I fixed the last ring manually. Can anyone enlighten me, please, on the wierdness with the remove function? It's a handy function, but strange.
I'm using this for Foedit (Fallout 4) and it works but I have an issue : When I'm using the Quick Change Formula, if I want to edit a count of a component used in a recipe I can only modify the first count, because the other ones use the same path it will only modify the first (even when I do it in one go).
I really need to multiply all the components needed, not just the first one.
Can anyone help me please ?
EDIT: NVM found the right formula, it was component[enterwhichcomponenthere]
I'm getting the following error using the NPC Transmogrifier: [00:20] Exception in unit UserScript line 84: '$' is not a valid integer value [00:20] Error during Applying script "AT - NPC Transmogrifier v1.0": '$' is not a valid integer value
Just wanted to leave a comment to say these tools are so, so appreciated! As someone who rebalances mods to fit my own balancing, this is a huge time-saver. Works perfectly fine with SSEedit as well. Super easy to use, clear documentation, really love it.
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Have an idea for a useful tool? Don't have the scripting experience to make it yourself? You can suggest new tools in the Automation Tools for TES5Edit suggestions thread.
Thanks, and enjoy the scripts!
-Mator
Mine says it changed the item name, but the items keeps its original name
----------------------------------------------------------
Renamer v1.1: renames items.
----------------------------------------------------------
Renaming items...
Processing Daedric Circlet of Extreme Alchemy
Renamed to: Huntress Circlet of Extreme Alchemy
[00:20] Done: Applying script "AT - Renamer v1.1", Processed Records: 1, Elapsed Time: 00:20
I'm not sure why it's doing so, but the log says one thing and reality is another.
https://drive.google.com/file/d/196vsuxoL7V4WvBJ9cnyWpoEIqCnXuNZQ/view?usp=sharing
Can anyone enlighten me, please, on the wierdness with the remove function? It's a handy function, but strange.
I'm using this for Foedit (Fallout 4) and it works but I have an issue :
When I'm using the Quick Change Formula, if I want to edit a count of a component used in a recipe I can only modify the first count, because the other ones use the same path it will only modify the first (even when I do it in one go).
I really need to multiply all the components needed, not just the first one.
Can anyone help me please ?
EDIT: NVM found the right formula, it was component[enterwhichcomponenthere]
I'm getting the following error using the NPC Transmogrifier:
[00:20] Exception in unit UserScript line 84: '$' is not a valid integer value
[00:20] Error during Applying script "AT - NPC Transmogrifier v1.0": '$' is not a valid integer value