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  1. meh321
    meh321
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    Here are some common problems, some of them can be fixed.

    IMPORTANT! -> Fixes require you to edit configuration. Open the configuration file in Data/SKSE/Plugins/FirstPersonPlugin.txt, if your game was running while you edited then you can reload it with Numpad 8 or by restarting game.

    How to completely disable IFPV from activating automatically
    You may find yourself in a situation where you want to use some of the features of the mod but don't want the actual first person camera overwrite. To disable this find "bZoomIntoIFPV" in the configuration file, then change:

    !set bZoomIntoIFPV true
    !set bToggleIntoIFPV true

    to

    !set bZoomIntoIFPV false
    !set bToggleIntoIFPV false

    That's all.

    Mountain textures flicker (version 3.3 or lower)
    Search for the line {Main}. Under it is this:
    +set fNearClip 7.0
    Try increasing it slightly until flicker goes away, for example 9. It will make very nearby objects clipped a bit more! If you are using helmet cam there's not much you can do because the helmet would disappear if you increase it in its profile.

    When I look down or up past 45 degrees the colors change (version 3.4 or higher)
    This is caused by ENB when changing fNearClip value. Open configuration and search {Main} under it is this:

    ;+set fNearClip 7.0
    ;-return fNearClip

    change it to this (remove the ; too):

    +set fNearClip 10
    -return fNearClip

    Downside: distant mountain flicker
    then go up a bit you will find two profiles named AdjustNearClipDown45 and AdjustNearClipUp45, change from:

    +set fNearClip 5.0

    to

    +set fNearClip 6

    Downside: you may see your body clipping
    If it's still too noticable then you will have to ask your ENB author or make the values slightly more similar.

    Camera shakes too much
    It is already set to minimum amount of head bob. I don't know how else to make it better.

    Can see character face while running backwards
    You have installed 360 animations and they are not supported by my mod.

    Can't see wielded weapons
    No fix. This is because of how character holds weapon, go to third person camera and see where your character eyes are and then see where the weapons are. Camera is in eyes.

    Hard to aim bows
    You have two options:
    1. Use an animation replacer that changes bow aiming animation.
    2. Go to configuration file, search BowAimingInVanillaFirstPerson, few lines below it is disable, remove this line. Now bow aiming is in vanilla first person.

    Camera position is bad for my race or helmet
    1. (Normal race) Find !set fPositionOffsetHorizontal 0 in configuration, these three settings modify the position offset of camera. Horizontal is left or right, Vertical is down or up, Depth is backwards or forward. Change the numbers to your liking.
    2. (Werewolf) Find WerewolfForm in configuration, change the value where it says 10 to your liking.
    3. (Vampire Lord) Find VampireLord in configuration, change the value where it says 10 to your liking.
    If you want to change vertical position for werewolf or vampire lord then add these two lines there:

    +set fPositionOffsetVertical 0
    -return fPositionOffsetVertical

    and instead of 0 you can put what you want.
    4. (Helmet cam) Find HelmetCam in configuration, under it change the offsets.

    Can't look left or right after some angle
    This is intentional, otherwise you would end up looking your character in face. You can enable turning character after a certain angle has been reached. To do this open configuration and search LeftTurn and few lines below it is disable, remove this line. Then also search for RightTurn and do the same.

    Can't go into vanilla first person anymore
    My mod overwrites vanilla first person by default, but you can also set up a custom hotkey for my mod, so that you can have all three views possible. To do this open configuration and find !bindkey 0x69 in configuration. Remove the ; character before that line. Then find !set bZoomIntoIFPV true and set this to false instead of true. Below it is another line for toggling, set that to false as well. 0x69 is numpad 9. You can find a list of keys here: https://msdn.microsoft.com/en-us/library/windows/desktop/dd375731%28v=vs.85%29.aspx

    After uninstalling, character looks into one specific spot all the time OR bow positioning is messed up
    Reinstall mod, go into my mod's first person view at least once, then exit my mod's first person view. Save game and uninstall again.

    After loading game, character looks into one specific spot all the time or head tracks weirdly
    Go into my mod's first person view and exit my mod's first person view.

    How to disable head tracking?
    Find {Main} in configuration and under it is this line:

    +set bHeadtrack true

    Change true to false.

    How to enable crosshair head tracking in third person view?
    Find line "!set bHeadtrack false" then set true instead of false.

    How to go vanilla first person when I take any weapon, magic or fists out?
    Search for CombatInVanillaFirstPerson, under it is a line with "disable". Remove that line.

    After uninstalling things are bad overall with first person view (camera in clouds, camera on horse feet, bow aiming goes extra far, camera is bouncing around, ...)
    Make sure the DLL file from Data/SKSE/Plugins/FirstPersonPlugin.dll got removed properly. Make sure you are not using Joy of perspective skeleton. Make sure you were not in my mod's first person view on that save game when you uninstalled.

    After uninstalling mod and Skyrim and formatting HDD and buying new computer and burning the old one things are still bad.
    Mod has found a way to transcend space and time and will haunt you forever.

    I want the MCM back, or other reasons that the mod sucks now.
    I rewrote the mod in version 2.0 and up from scratch. I didn't add back the MCM because it was too much work for me to do and I don't have time to do it, if you are a modder and want to do it send me PM. For others, you can use version 1.9 in the files section, that version still has MCM.

    Please don't send me PMs about problems you have with my mod. Post them here instead so others can see solutions as well. If I don't respond then I don't know the answer to your problem or it has been answered in this FAQ. Thanks for reading.
  2. Littlepanda115
    Littlepanda115
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    Almost perfect. Just one issue - The head bobbing for running is really... Snappy? It makes the game look like it's running at a low frame-rate since it seems to glitch up and down, rather than smoothly bob. Is this my game only, or is this just an issue right now? It really makes it infuriating to play with, which is a damn shame because everything else is working nigh-flawlessly.

    Example: https://www.youtube.com/watch?v=TKGv-ad4Hxg&feature=youtu.be

    Sorry for the poor quality, I never used Windows' game bar before and, frankly, I don't plan to again.
  3. Rithareous
    Rithareous
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    Is there a way to create a camera mode that, when a defined button is held, goes into true third person mode, and when not held reverts to IFPV?
    Thanks!
  4. Mechwarrior94
    Mechwarrior94
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    Aiming and seeing your body in first person, yup noticed that as well. This should be addressed to make the mod better.

    However there are also very good things going on with this mod. Just stand still in first person and turn your camera to either left or right. You will notice your shoulder and do not turn right away either. In the real world you won't turn your entire body as you turn your head in any direction. It is rather getting used to in games as we all have been enjoying the camera doing the turning for us instead of moving like a actual human being. So this feature is actually something we should value very highly!

    For headtracking, I noticed something odd and interesting at the same time. Brand new character and no mods that should interfere with this one. I noticed my character looking at something and tracking it like a hawk. After a while I decided to walk that direction to see where it would lead me. It took me to the other side of Riverwood where the bard was working on gathering wood. Interesting, but this odd thing shouldn't happen obviously as it was not even in earshot.

    Now for looking down, this is a obvious thing EVERYONE does regardless of gender (typical human behavior) This is actually another feature that should be highly endorsed. Men can see what women see if they look down and women can see what men see if they look down. Interesting thing to learn about biology that you rather don't see in many other games or for that matter any other media. But aside from that, it is actually what you see on a daily basis with your own real body. Your brain ignores the fact unless the priority is high enough to actually notice it. If the brain did notice it always it would be a hell for each of us to get trough the day and we never get things done. So that's another huge plus point for this mod. I think this was addressed with the answer "Go into my mod's first person view and exit my mod's first person view." but this doesn't seem to work. Even after going all the way to Riften this still was the case. Even after this 'fix'.

    I however do agree with the MCM menu needing to get back, it's rather silly not to have it as it is clearly needed. It would be a lot easier to turn on/off specific features to see what works for each individual player.
  5. fedtoolittle
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    Very good mod, except for that one part where you can walk up to a wall and clip your face through it and you can see behind it. Oh, and the part where if you aim upwards you can still see your character's chest (and your character's back snaps immersively at an immersive angle if you go to third person or free camera view)
    Edit: Not just a bow, just aiming in general
  6. panaku1
    panaku1
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    got this problem that when im in first person and i look my body i see into my body ... any help ?
    1. Jallethistle
      Jallethistle
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      Check if you have any mods that expand your body or change your first person view position. If you don't have any mods that do those things I don't know.
  7. ibsg
    ibsg
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    Since i like the newer for SSE more , is there any chance that the new version makes it to the legendary edition?
    1. meh321
      meh321
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      No.
    2. darksynth0
      darksynth0
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      deleted - I am dumb
  8. DangoKnight
    DangoKnight
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    the AIM FIX mod helps with 3rd person for bows, still working on first person
  9. DrClank
    DrClank
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    Whenever i go into helmet cam the mountians flicker but the mountains dont in normal camera how could i fix this?
  10. Oversoon
    Oversoon
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    Is there a way to change the dynamic nearclip adjustment based on looking up and down? It doesn't get along with My ENB's Dof. Maybe a setting I can change in the ENB? My bow and hands are in focus when aiming at the ground or the sky, but out of focus when aiming straight forward.
  11. imhunsoo
    imhunsoo
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    Must be option for 1st weapon showing
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