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Adding mod items and spells (4 comments)

  1. kilrphil96
    kilrphil96
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    Is it possible for me to categorise items added by mods, so that I can tell CFM that this new spell is a destruction spell, or this weapon is a one-handed axe?
    1. MetaSamsara
      MetaSamsara
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      • 2 kudos
      I'm interested by this too, because Forgotten Magic Redone is not supported (http://www.nexusmods.com/skyrim/mods/35339/?)
    2. AuroraPhoenix44
      AuroraPhoenix44
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      • 32 kudos
      You can do this manually by going into "favoritesmeny.cfg" and adding the name of the different spells. If you look at the unmodified configuration file, you'll see that the author of the mod did just that with all the vanilla spells, powers, shouts, etc. And just because I have it open, I'll give you a few free tips as far as the format of how to add them into the file.

      - Notepad ++ is your friend
      - Make sure all the "keywords" (read: spell name) are in the same line, specially if making a new sub-category (read: sublist)
      - Read the mod description FAQ's and/or find "categorized_favorites_menu_config_guide.html" for more assistance (I couldn't find the file, so I had to figure it out on my own. Why? Because it was faster than trying to find the file)
    3. Cheeeeeese
      Cheeeeeese
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      thank you for writing this, it helped me 6 years later even though it was in the description too