Skimpy Armors Multi-body System by Kalambre
Skyrim » Armour
Added: 28/11/2013 - 05:47PM
Updated: 13/01/2015 - 11:20AM

378 Endorsements

2.01 Latest version

3,264 Unique D/Ls

5,798 Total D/Ls

125,398 Total Views

Uploaded by Kalambre


Last updated at 11:20, 13 Jan 2015 Uploaded at 17:47, 28 Nov 2013

Skimpy Armors Multi-body System

Actually I'm working on a evolution of this mod that allows more flexibility for users settings: Remodeled armors and clothes Multi-body, however you can continue using this file since both systems are supported in Bodytypes mod.

For modders interested in creating their own multi-body armors, I've uploaded a small guide in Bodytypes of Skyrim page.

What is this?

Some time ago, I created a plugin for my own use, mixing meshes from some skimpy vanilla armor mods, to have an appropriate armor for each bodytype I use, but this involves too many pieces of armor in inventory, never-ending item list on forge, etc, so I have adapted this plugin with a script to create armors that change their appearance automatically to match character body.


Manual installation recommended, because some mod managers remove empty folders. See readme file for detailed instructions.

Add desired armor meshes to data\meshes\ArmorMulti. Each body option contains 4 folders Armor, Clothes, dlc01 and dlc02, they have same structure than vanilla directory.

Requires: Dawnguard and Dragonborn DLCs, SKSE and Bodytypes of Skyrim

Unistall: Delete data\meshes\ArmorMulti folder and remove AllArmorSkimpy.esm and other related plugins.

How it works?

Armors can be crafted in forges and clothes in tanning racks, using vanilla armors as raw material.

When you equip a multi-body armor, It detect the bodytype used and equip a “ghost armor” based on this body. This armor can’t be removed until you unequip the main armor to avoid issues, then, it is removed automatically. If you change to another bodytype you have to unequip/equip armor in order to update it.

If you use a bodytype not available for this armor, a message box allows you to choose between equipping a compatible armor, a default version, or nothing.

Skimpy armors have less armor rating that normal armors but better protection/weight ratio.

Plugin also includes boots for best compatibility with armor, and other complements like panties, armor parts, etc.

Warning: Don't convert quest items until you complete these quests, or you will be unable to finish them.


All armors are standalone, so they should not conflict with other armor mods. Only can be conflict with mods that use armor slot 60 because this is the slot used for multi-body items.

If you have invisible armors, probably you haven't added the needed meshes for this body.

If you have texture mismatches, maybe meshes you are using need extra texture files to work. Note that some armors have alternative versions with texturesets attached, and can look wrong depending meshes used. You have to use CK to fix the armoraddon.

If some armor parts are invisible, you are using meshes that need extra slots to be enabled in armoraddons. Since I can't create a version compatible with all meshes options available, you have to use CK to adapt them.

Some questions...

Are all armors included?

Yes, includes all vanilla armor and clothes, Dawnguard and Dragonborn, but not all bodies have a full armor set.

Which bodies are supported?

Actually ADEC, CBBE, CBBE Slim, CBBE3M, UNP, UNP blessed, UNP Skinny, Dream Girl, and an option for a custom body.

Why skimpy armors?

But, I don’t like sexy armors…

Use normal meshes.

But some vanilla armors are not available for player… How I can get them?

I added recipes to create some of them in the skyforge in Whiterun. You can also use other mods that allows player to purchase or craft these items, or use console.

Can NPCs use these armors?

Yes, In version 2.0 NPCs auto-update armor when body is changed.

Is compatible with custom races or characters?

Yes, should be compatible with all characters using default armor profile.

A no-DLCs version?

I've tryed it, but a unexpected bug with CK breaks script properties when I remove DLCs dependency. If somebody know a way...

Are you planning to add new bodies?

Probably yes, when I have time.

Are you planning other multi-armor mods?

I've an unfinished plugin for TERA armors, maybe I find the needed patience to finish it.

I’m a modder, can I use your method, script, etc. for my mod?

Of course.


Thanks to all modders that are working on armor conversions for these bodies.