Version 1.2.2 Released! Changelog: * Updated a few coin positions to match latest USKP release. * Added appropriate BASH tags to file header. * Added coin weight optional file.
An extra thank you to the few people who donated. It is much appreciated.
Easy to port. 1. Load the mod in the Creation Kit, save and close. (changes the form id) 2. Run it trough the Cathedral Asset Optimizer. https://www.nexusmods.com/skyrimspecialedition/mods/23316
FOR ANYONE WHO CAN'T GET THIS TO WORK IN AN EXISTING SAVE
This mod requires a cell reset in order for the coins to spawn properly (draugr drops harald instead of septims etc..) That means you have to wait (240 hours or 720 hours) in game for everything to work correctly. If you use this mod without cell reset you will still see septims in draugrs, containers etc..
You can also use (resetinterior 000371DD and resetinterior 000371DE) in console. this will reset bleak falls barrow's cell, teleport there and loot the dungeon to test if the mod is actually working.
THIS MOD WORKS OUT OF THE BOX WITH NEW SAVES THIS MOD ALSO WORKS WITH SCARCITY
anyone knows if this compatible with mods that add new locations such as Bruma. this new coins will be found in new locations? Do you think it eliminates immersion? I appreciate your help.
Yeah, it works with Bruma. It's also recommended to use with Bruma because the Ayleid ruins also have their own special currency, so they certainly work well together.
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Version 1.2.2 Released!
Changelog:
* Updated a few coin positions to match latest USKP release.
* Added appropriate BASH tags to file header.
* Added coin weight optional file.
An extra thank you to the few people who donated. It is much appreciated.
Not a port but it's pretty much the same thing & has the option to use the same coin textures as this mod.
Thank You in advance ^_^
Note: this is a new game and I already installed the mod before starting the new game
Just Sayin'
1. Load the mod in the Creation Kit, save and close. (changes the form id)
2. Run it trough the Cathedral Asset Optimizer. https://www.nexusmods.com/skyrimspecialedition/mods/23316
This mod requires a cell reset in order for the coins to spawn properly (draugr drops harald instead of septims etc..)
That means you have to wait (240 hours or 720 hours) in game for everything to work correctly.
If you use this mod without cell reset you will still see septims in draugrs, containers etc..
You can also use (resetinterior 000371DD and resetinterior 000371DE) in console. this will reset bleak falls barrow's cell, teleport there and loot the dungeon to test if the mod is actually working.
THIS MOD WORKS OUT OF THE BOX WITH NEW SAVES
THIS MOD ALSO WORKS WITH SCARCITY
this new coins will be found in new locations? Do you think it eliminates immersion?
I appreciate your help.