Skyrim

355 comments

  1. anamorfus
    anamorfus
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    1.5 - All the marsh area is modded and removed the wet bridges for compatibility purposes with other mods.

    To be able to see the decals from far, add in your Skyrim.ini :

    [LightingShader]

    fDecalLODFadeEnd=0.2100
    fDecalLODFadeStart=0.3100
  2. sisokko
    sisokko
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    Hello, I'm using RW2, I've checked every place as shown on photos and all good but there is something wrong with water mill in Markarth, it's like flickering or something IDK. Anyone experiencing this or knows what might cause this?
  3. DwemerRocks
    DwemerRocks
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    Could the mod be updated to be on par visually with the SE release ?
  4. Tooneyman
    Tooneyman
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    Crossing fingers everyone. I just contacted anamorfus about getting this mod over too SSE nexus. I'm hoping the anamorfus does so I can contact Isoku and hopefully patch this beaut of a mod with realistic water two. haha. I fixed all the water cells which were in the ESP and got it averted nicely. Everything runs smoothly. The only thing it can't do is work with the new realistic water two very well since they both edit areas near the waterfalls with darkened textures and meshes.
    1. geraintwd
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      Hey there, I know it's been a couple of years, so I'm guessing you didn't get permission to upload a port.
      Did you ever manage to get it working with RWT? If so, could you let me know if it's the kind of thing I could do myself, or is it really complicated?
      Thanks in advance!
    2. anamorfus
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      I'm working on the mod currently, I will release it once I'm done with the changes I'm doing.
    3. kranazoli
      kranazoli
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      Hi,

      At this stage, just resave your ESP via SE CK, how compatible, stable, etc... to use that version with version.

      1.) I resaved for proper SE flag;
      2.) Look at ingame, it looks like works well; (quick test)
      3.) But, when I saved with CK I got lots of error:

      http://pasted.co/1348daf1

      And also, how about the ini file section?

      To be able to see the decals from far, add in your Skyrim.ini :

      [LightingShader]

      fDecalLODFadeEnd=0.2100
      fDecalLODFadeStart=0.3100

      Thank You!
    4. darksynth0
      darksynth0
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      aaaaaand... it's gone.

      (anamorfus 04 April 2019, 8:35PM
      I'm working on the mod currently, I will release it once I'm done with the changes I'm doing. )
    5. xxss5songokuxx
      xxss5songokuxx
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      Never gonna happen
    6. xxss5songokuxx
      xxss5songokuxx
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      It's 2021 bro
    7. LyahChris
      LyahChris
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      It's 2022 my dude.
    8. AssassinsRead
      AssassinsRead
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      :(
    9. anamorfus
      anamorfus
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      Alright, alright, it's kinda done, I will make the page, take some screenshots and release it.
  5. KainThePheonix
    KainThePheonix
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    Hello Anamorfus, was this ever being ported to SSE or did you cancel your plans?

    Thanks, I converted it for my personal use but I'm not sure how to patch this for RW2.

    Excellent mod, endorsed a long time ago.

  6. Wiinder
    Wiinder
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    I'm still waiting for the muddy ground (as in screenshot 267) and more puddles around the world. 
  7. Enkelikuoleman
    Enkelikuoleman
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    i come to traslate n_n/
    thanks for you work
  8. Aran1986
    Aran1986
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    I love this mod, it deserves more endorsements.
  9. PoofyPuff
    PoofyPuff
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    Thank you so so much for making this!
  10. deleted152307
    deleted152307
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    Hopefully you still see these comments.
    I have a strange issue where on some rocks in streams and rivers will appear dull black when i first come upon them, but if i run a little bit far away and come back, they will have the correct wet appearance.
    seems to only be happening to small and medium size rocks in streams and rivers.
    I don't recall having this issue with a previous character, but it's been about a year since i last played.
    Anyone have any ideas? INI setting maybe?
    I should also mention that this happens regardless of if ENB is active, or not.
    1. deleted152307
      deleted152307
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      I've done some more investigation, and it seems this is only an issue with rocks that are part if the effects nifs,
      fxcreekflatlarge.nif
      fxcreekflatlong01.nif
      fxrapidsrocks01.nif

      I'm no modder, so i have no idea where to go from here.
    2. deleted152307
      deleted152307
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      I finally figured it out, so maybe this will be useful to others.
      It appears to be a conflict with how Dyndolod handles glow effects.
      I was able to resolve it by adding the following to my Skyrim.ini, though this may impact performance on some systems.

      [LightingShader]
      fDecalLODFadeEnd=0.2100
      fDecalLODFadeStart=0.3100
      fEnvmapLODFadeEnd=1.0000
      fEnvmapLODFadeStart=1.0000
      fRefractionLODFadeEnd=1.0
      fRefractionLODFadeStart=1.0
      fSpecularLODFadeEnd=1.0
      fSpecularLODFadeStart=1.0
  11. NazaExtrem1
    NazaExtrem1
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    Would be great to see those puddles apear when its raining outside