Skyrim

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Created by

Christian Paskota

Uploaded by

gechbal

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294 comments

  1. DesertWolf22788
    DesertWolf22788
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    Would you care if this armor was ported to bannerlord?
  2. Camerbach
    Camerbach
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    Posting a tutorial for those who wish to convert this mod from form 43 to form 44 and use this mod with the latest version of Skyrim: Special Edition.

    1. download this mod, and the creation kit for this game.

    2. Install this mod in your mod manager of choice. If you use MO2 go to step 3 If not then I think you can skip the next step bc idk if this happens in vortex.

    3. You might get “application error 000065432” when running the creation kit through MO2, if you do, head to the modify executables screen, navigate to the creation kit, and check the box that says “Overwrite Steam Appid” and in the box next to it write “1946180” which is the appid for the Special edition version of the creation kit. Doing this should Allow you to run the creation kit through MO2 now.

    4. In the creation kit, once you’ve got it to work, you need to find the icon under the file button, it should be an open folder icon, click it.

    5. you should be in your plug-ins list now. Navigate through it until you see “Impgen” which I assume is short for Imperial General. Impgen.esp is the mod you wish to convert from form 43 to form 44.

    6. Now that you have found “Impgen.esp” you want to click on it, and then click the “set as active file” button, and click ok, wait for it to finish loading.

    7. Finally, after it’s finished loading, all you have to do now is save and exit, ignore any warnings that pop up, trust me, they aren’t important, and you should now have the mod ready to use in form 44. 

    8. Bonus step for those who don’t like the helmet. Open the mod in explorer. Open the texture and the mesh files. Anything that has helmet in the file name can be deleted. And you should now have a helmet less General Tullius.

    I hope this helps for those of you who wish to use this incredible mod.
  3. AshenPyromancer
    AshenPyromancer
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    A recolor of this to be darker, say Red and Black, would be awesome
  4. RandroRan11011
    RandroRan11011
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    Any news on a port to SE? Would love to have it in my playthrough but not trynna have -all- the armor from IA :/
    1. Chomke021ns
      Chomke021ns
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      +1
  5. spencer456
    spencer456
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    So does anyone else notice how this is the same exact armor in immersive armors, the imperial knight armor? And how he "made" another mod called the stormlord armor, which is also from immersive armors? Pretty sure this guy is just copying hothtrooper's mods and claiming them as his own. After all, this mod came out a year after immersive armors original release. Shouldn't this have been taken down by now?
    1. Octoboy
      Octoboy
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      Indeed, exactly what I thought.
    2. ildavar
      ildavar
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      Damn! You guys are thick;
      Immersive armors is mostly a collection of armor mods made by other people (including both of Gechbal's armours) conveniently under only one esp (and with handy merged leveled lists).
      I'm sure if you had bothered to look closely at immersive armors files and logs you'd find the name of the armor creators, including gechbal.
    3. mrdesiballer
      mrdesiballer
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      wow you're dumb. immersive armor includes armor made by other people, such as the one in question..
    4. adrielic
      adrielic
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      You shouldn't be talking about things you don't know. Around 80% of Immersive Armors are taken from standalone mods, it's just a collection of armor mods. BTW even if this guy have "stolen" these armors from IA I'd still be glad to use it since I don't like IA and I wouldn't like to download an entire armor pack just for these 2 amors.

    5. spencer456
      spencer456
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      Wow man. Nearly a year and a half later and someone's replying and sounding upset over this. Sad life I guess.
    6. TheShiningAbsol
      TheShiningAbsol
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      No expiration on stupidity, friend. People mod Skyrim every day - people can comment at any time. But go ahead and tell them they have a "sad life", that'll show 'em :^)
    7. Sun74
      Sun74
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      You do realise that Immersive Armors is a compilation of other mods so people don't have their mod load orders clogged with 50 separate armor mods right? This mod was made in 2013
    8. Loofrex
      Loofrex
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      As someone who was around at the time when Christian's mods were new, these were not included in "Immersive Armors" at the time. Christian was also credited for his contribution to the compilation as someone else mentioned.
      Even had this been unclear, Christian's texture work is unmistakable, from his Hevno Dovah Warhammer to this, the work is clearly all by the same person.
    9. Zahriis
      Zahriis
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      Excuse my friend spencer, he escaped from my basement, thanks for finding him :)
    10. HaliaxOfTheSeven
      HaliaxOfTheSeven
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      Damn, and when I finally thought I lost you. It's been four years and you're still coming after me.
  6. IIIAMBOIII
    IIIAMBOIII
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    This Does not work with SE :c ...... I mean General Tulius has the dark face bug ....
    1. gokujin
      gokujin
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      the face bug is not from this mod. this mod works perfectly in SE
    2. ianjoseph1986
      ianjoseph1986
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      i dont know... im getting his face black too.. everything else looks perfect
  7. museologia
    museologia
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    Could someone please port this to Skyrim Special Edition?
    ------------------
    I dont want all the armors from Immersive Armors in my SSE game
  8. kuczaja
    kuczaja
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    SE maybe? :(
    1. BL4CKSUNPH03N1X
      BL4CKSUNPH03N1X
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      If you want I could help you set up to port the mod yourself? I work nights and have a crap ton of time on my hands. Message me if you want a toddler-proof walk-through. :)
  9. BL4CKSUNPH03N1X
    BL4CKSUNPH03N1X
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    So, I'm going to port this over to SSE (for my own personal use), is there a general way to edit the mod files to not have it distribute to Tullius? I have Imperial Champion going and don't want it to replace that version of his armor. I'm guessing if not this route, then I have to go into xEdit and fiddle around? I'd rather not do it that way (xEdit is my last-resort option most of the time), but would like to have it be edited manually from the get-go, in case I unistall and want to re-install later without fiddling again. I save mod archives to a specific folder just for that reason.
  10. kitwitissues
    kitwitissues
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    Has anyone else noticed a missing polygon on the underside of the knot in the sash??