Hi, I'm really looking forward to trying this mod, but I can't figure out how to bring up the twaeking menu. I have the mod enabled but I don't know the button to bring up the menu. Thanks.
mod was good enough but as someone said, norton keeps diagnosing the dll file as trojan-related virus :( I'm still using it, but i just hope it won't be a big problem...
I will rephrase the question. How strong are the Magnitudes. For example, I play with my Damage at 0.05 and the Enemies 3.00. If I set the Magnitude to 2.5 how much extra will that add to the enemies damage?I been using this Mod for a very long time and I'm just trying to get a better understanding of the update. Otherwise it's a very good Mod and for me it's a must have.
Thanks for this, I love setting it so that both I take and give out 3x dmg for Fallout (3, 4, New Vegas) so it's cool that I can do it for Skyrim as well.
Same here, but I used the images to cross-reference what the values are. Still missing the two checkboxes on the bottom left, though. Can anyone tell me what those are?
Edit: for those of you like me who do not want to have a script for this, the game setting is in update.esm called
fDiffMultHPToPCL
stands for Difficulty multiplier, hp to player character, legendary. Will not change your damage, but will change how much enemies will. There should be another setting called fDiffMultHPByPCL for character damage but I can't find it.
EDIT 2: in tes edit copy fDiffMultHPToPCL as new record change it to fDiffMultHPByPCL
change float value to whatever you want your damage to be. I have no idea if this works but try it out and post results.
22 comments
Thanks.
I'm still using it, but i just hope it won't be a big problem...
Heuristic check only, but just so as people know
The SKSE plugin detects that the level of the player has upped.
It's in the optional files
fDiffMultHPToPCL
stands for Difficulty multiplier, hp to player character, legendary. Will not change your damage, but will change how much enemies will. There should be another setting called fDiffMultHPByPCL for character damage but I can't find it.
EDIT 2: in tes edit copy fDiffMultHPToPCL as new record change it to fDiffMultHPByPCL
change float value to whatever you want your damage to be. I have no idea if this works but try it out and post results.