i've tried and i can't for the life of me get these to show up in the menu idk what else to try can anyone help me never mind figured it out I had to let it be before race menu and when it asks in the mod menu to activate this as the ini file do so
There’s three warpaint in particular I love that aren’t available on Xbox (to my knowledge). Any chance for permission for porting them? GORGEOUS work! Thanks!
Looks like Xenius' Female Scars, it replaces the vanilla scars
I don't think it is its own mod here on Nexus, but I do recall that it was included as an option in a few skin complexion mods I've downloaded in the past, sorry if this wasn't much help.
I recommend Northborn Scars, though it's a lot more visible and stands out more than Xenius' scar replacer.
Xenius does have a scar mod here on Nexus, but it's not a replacer, they a bit bigger scars that take up complexion spots, that are bigger and take up a little more space on the face than normal scars, but they're realistic and high quality if you want to try them out too.
To add on, for SE conversion: 1. Unpack BSA's, delete original BSA's 2. In the scripts folder in second and third standalones delete racemenu scripts only 3. (Unnecessary for functioning) In the second and third standalone delete the configuation.ini in the SKSE folder: While this mod by itself is functionally stable, some of the files that are available to download from the Nexus also contains a custom set SKSE.ini file, and this detail is not listed in the description for the download or the mod in general. The SKSE.ini that comes with the mod does not have the memory tweak properly set in it so make sure that you ensure this file is not negatively affecting your save game by accidentally overwriting your own copy of this setting.
What you put for Skyrim LE to Skyrim SE/AE is nonsense to me. Just garbled crap that means absolutely nothing to me. I wish there was a video to show how to do this. I think I would understand.
Would you consider converting this to SE? You have without a doubt THE best warpaints on the nexus and I've used them for like 3 years until I took a Skyrim break. But now I am back but I am switching to SE for obvious ram usage and stability reasons and I think many would love if you converted this to SE especially since there are almost none-existent warpaint mods for SE.
Edit: It would be nice to know if you have plans for this, otherwise I will try to convert it myself (first time) of course I will not share it, you have my word :)
Edit 2: I ran out of patience and tried converting it myself. It works splendid :D Damn gonna try to do this with the other oldrim mods that didnt work. Again I wont share the files, no worries ;)
I haven't the slightest clue on how to install this to Skyrim SE or where to install them too. It'd be great if there was a way to import to Skyrim SE. I don't know anything on how to do so. Even if this was easy to do so. Converting isn't in my forte.
I get this problem with packs 8-10 and 11-13: RaceMenu Error(s): Invalid RaceMenuBase script version detected (0) expected (7). Please update your base script. Error Codes: (2)
What does this mean? I have the latest RaceMenu and I have no clue what's going on. I ran LOOT before starting too.
Also for the texture resolution, even though I followed the instruction of adding:
[Display] iTintTextureResolution = 2048
to the ini file in Mod Organizer, it still gives very blocky makeup.
I have looked through each file with a dds viewer and I cannot find what pack the warpaint that is shown in the fifth picture too right corner. Anyways able to help?
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never mind figured it out I had to let it be before race menu and when it asks in the mod menu to activate this as the ini file do so
I don't think it is its own mod here on Nexus, but I do recall that it was included as an option in a few skin complexion mods I've downloaded in the past, sorry if this wasn't much help.
I recommend Northborn Scars, though it's a lot more visible and stands out more than Xenius' scar replacer.
Xenius does have a scar mod here on Nexus, but it's not a replacer, they a bit bigger scars that take up complexion spots, that are bigger and take up a little more space on the face than normal scars, but they're realistic and high quality if you want to try them out too.
1. Unpack BSA's, delete original BSA's
2. In the scripts folder in second and third standalones delete racemenu scripts only
3. (Unnecessary for functioning) In the second and third standalone delete the configuation.ini in the SKSE folder: While this mod by itself is functionally stable, some of the files that are available to download from the Nexus also contains a custom set SKSE.ini file, and this detail is not listed in the description for the download or the mod in general. The SKSE.ini that comes with the mod does not have the memory tweak properly set in it so make sure that you ensure this file is not negatively affecting your save game by accidentally overwriting your own copy of this setting.
I want it for Pandorable's Celyria on SE...
Someone?
Edit: It would be nice to know if you have plans for this, otherwise I will try to convert it myself (first time) of course I will not share it, you have my word :)
Edit 2: I ran out of patience and tried converting it myself. It works splendid :D Damn gonna try to do this with the other oldrim mods that didnt work. Again I wont share the files, no worries ;)
What does this mean? I have the latest RaceMenu and I have no clue what's going on. I ran LOOT before starting too.
Also for the texture resolution, even though I followed the instruction of adding:
[Display]
iTintTextureResolution = 2048
to the ini file in Mod Organizer, it still gives very blocky makeup.
And do any of these have body paints?
Like the others have said, put this mod before the Loose base scripts and it should work