Skyrim

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goatk

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goatk

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152 comments

  1. goatk
    goatk
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    Sticky
    Farewell and License

    After 1000 hours playtime and five mods published, I(author) am leaving SKYRIM.
    Now, you are free to modify all my five TNF house mods; including releasing bug fixes or improving on the features my file adds to the game, and upload it as a separate file, publish it as your own mod without asking, as long as you give me proper credits.
    1. wonderful3d2@aol.com
      [email protected]
      • supporter
      • 0 kudos
      Goatk: thanks for all your hard work. I totally love this mod. I start the war just to get to use your mod.
    2. psychoslaphead
      psychoslaphead
      • BANNED
      • 60 kudos
      Thanks for the mods! I uploaded a modification that adds undressing/dressing scripting and triggers for the bath areas on all of your houses.

      http://www.nexusmods.com/skyrim/mods/67323/?
  2. darknessnot055
    darknessnot055
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    My children are not using their room. When I tell them to go to bed, they stand where the vanilla room used to be. How do I fix this?
    1. AyceeTorres
      AyceeTorres
      • supporter
      • 0 kudos
      Same here, I am gonna uninstall this mod because I find it very unimmersive and this post of yours has not been answered.

      Poor little Sissel and Brittle shall sleep 8 hours a day :D
  3. catmouth231
    catmouth231
    • supporter
    • 0 kudos
    I realize this mod is about as half-dead as you can get, but I've got a problem
    I don't know what triggers it, but after some time my bed duplicates itself some couple feet closer to the door. It's not very pretty, and I can't delete the extra bed with console commands.
    Any assistance would be greatly appreciated, since I love this house, and I'd rather not leave it just yet
    1. MoonSpot
      MoonSpot
      • supporter
      • 12 kudos
      in console click on the duplicate
      disable
      markfordelete

      That doesn't work? Particularly the markfordelete command? It should have an effect after you leave the cell and return, or save and reload the game(to make sure the interior get flushed from and cached instance).
    2. TheGalaxyCreator
      TheGalaxyCreator
      • supporter
      • 0 kudos
      mod is broken duplicates everything
  4. Jena84Plissken
    Jena84Plissken
    • member
    • 43 kudos
    Endorse this mod god work
  5. SwitchbackNexus
    SwitchbackNexus
    • account closed
    • 2 kudos
    Having a really bad time with these TNF house mods. All of them seem to have an issue where I can see the void that is the unloaded area in many instances. Going to guess it's because of my poor specs or lack of editing... something. Any answers?
    1. xenophobe3
      xenophobe3
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      • 130 kudos
      Can you elaborate on what you mean by "unloaded areas"?

      It sounds like you're describing the effect of using occlusion planes. Are you using the mod 'Project Optimization?' That mod adds (unless you select the 'no homes' version) occlusion planes to all the player buyable homes that make it so the game doesn't load objects that would be obsucured behind walls etc. which helps with performance. Since the TNF modded homes change the layout a bit, the plans no longer match up with the layout/architecture.

      Not sure if that's your issue, but hope it helps someone having this issue if they see this!
    2. ultron7890
      ultron7890
      • supporter
      • 5 kudos
      I was getting a similar issue to this, and as it turns out Project Optimization was indeed the culprit. Thanks for the heads up on that.
    3. rickard
      rickard
      • premium
      • 62 kudos
      Thanks for the advice xenophobe3.

      I had the same problem and was seeing green walls and flooring. Changing my "Skyrim Project Optimization" mod from the "Full Version" to the "No Homes - Full Version" fixed the problem.
  6. no1cares
    no1cares
    • member
    • 1 kudos
    hey has anyone mad a open cities patch?
  7. blac8324
    blac8324
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    not sure if your still following this mod but there is no child room I didn't get the option to add one from the guy
    1. Andarus2
      Andarus2
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      • 7 kudos
      Just installed it and it worked. You sure you have Hearthfire installed?
  8. natomiraflores
    natomiraflores
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    Dommage, c‘est pas compatible avec sexy Vendome .
  9. TigerShen
    TigerShen
    • member
    • 1 kudos
    This is AMAZING!!! Now Hjerim became beautiful and cosy place. My favourite house although i have not seen houses in Markarth and Solitude yet. My Skirim as usually have a common bug with purchasing upgrades so i did it using console commands. When i came into weaponry there were mannequins staring at me. They were ALIVE. It was really scary. Thanks a lot and sorry for bad eng.
  10. Chronoid
    Chronoid
    • supporter
    • 1 kudos
    Anyone know how to make this compatible with SSE?
    1. Harby94
      Harby94
      • premium
      • 7 kudos
      I'm working on this as we speak.
  11. GorgonZolaProductions
    GorgonZolaProductions
    • member
    • 8 kudos
    Your remodeling jobs on Hjerim, Vlindrel Hall, Proudspire Manor, & Breezehome are wondrous.

    All the crafting stations.

    Less useless furniture and clutter just to take up room.

    The Housecarls now have a nice little room for themselves, complete with clothing and armor storage.

    The new little details that are added don't go so overboard that there's a significant frame rate drop.

    Some very innovative use of vanilla items to make new furiture.

    New rooms including baths.

    Hjerim here, which is the coldest feeling of the homes now feels cozy and welcoming while still retailing its rugged northern city vibe.


    1. Lloydd94
      Lloydd94
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      • 2 kudos
      You can say that again. The author really did an amazing job making these mods and bringing out his creations in full force.