To anybody wondering, you can convert these animations in one click with Cathedral Assets Optimizer. I just did it with these and Realistic Animation Project
If it takes a long time to bash, then that's related to your rig or mod setup. Either your computer can't handle it, or you're running a lot of scripts that your computer can't handle, or you have some kind of mod conflict. That would be my guess, anyway; I didn't have any problems with this mod.
(I assume you mean that it takes too long to respond to your input and initiate a bash, not that the animation itself runs in slow motion.)
Holy hell I changed these animations into h2h animations and it became so perfect OH my God!!!! Try out, guys. Just have to use FNIS, PCEA2 and change the names of the files into the corresponding h2h animations you want to change. Don't even use weapons any more hahaha
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I take matters of copyright very serious...follow the conversion guide downside maybe? It's not really that hard, just needs some time and effort...;)
I'm sure he wouldn't mind if you just share a download link here in his chat without creating a new post on SE Nexus :D
(I'm a filthy pirate version boy, can't access Creation Kit)
Guide to Animation.hkx conversion for Skyrim Special Edition
https://www.nexusmods.com/skyrim/mods/101371
If not, is it normal that the animation takes so long to fire?
(I assume you mean that it takes too long to respond to your input and initiate a bash, not that the animation itself runs in slow motion.)
where do i put the soundhit files? it goes inside along with the other hkx files? or outside? or can i put in data?