I do not recommend it, this modder with psychological issues needs to treat himself. If you want to be belittled by this frustrated infantile modder kid, then play it. Yuck.
I’ve done a ton of work on the port (redoing most of the navmeshes, dozens of scripts that needed fixing, etc), and its looking pretty close to completion! hopefully the special edition port will be ready for initial release before too much longer.
You can join the Trainwiz Modding discord (link on the SSE version of Wheels of Lull, or message me) if you want to help test.
Ikr, seems like the russian modding scene is bigger now than the english one. They port AND translate faster than the english speaking modders can just port. Or maybe they just have better appreciation for classics. Real pity about this one for sure, since I've been looking for mods that take you to oblivion.
Can't wait! :) Sounds like all of the major Trainwiz mods are being updated and ported now. That's great! I can only hope that Brhuce here will be updated to work with all the quest and location mods to tie everything together! lol
Yeah, the reason the Brhuce port is taking a while is because we do our best to debug them as well as porting them; and for Brhuce that mean rebuilding his dialog tree and rewriting a lot of his scripts, so it takes a while. Hopefully it’ll turn out well.
I just LOVE this guy. Despite it's the year 2020 now, he's still my favourite companion. The game is absolutely crazy with him. I like the sound of his voice and the manner he speaks. He is a genius. Cynical and, damn... sexy.
SSE port is possible. i have an alpha test. it dosnt CTD at western watch tower anymore.it should be as stable as the original as fare as the rest goes.
What was the cause of the Watchtower crash? I have an issue with his train hat mesh being defective and crashing the game, but the Watchtower thing has me scratching my head. There isn't anything added to that cell.
OK, so for anyone that wants to convert to SE, the crashes are due to the use of tga files in the train hat and ufo meshes. They need to be converted to dds, like everything else, and you have to change references to the converted textures in three meshes (the hat mesh is included twice, in two different locations for some reason). There may be other issues, that's just what's been found so far. Delete all the extraneous tga files in the facegen file, they aren't used and take up space. Open up the esp in SSEedit and carry over the missing water height data (you drag and drop to do this). Delete the ITMs. You can pack up the files into a bsa archive, but DO NOT COMPRESS. Thanks to netbadass for pointing me in the right direction.
Hello there, i downloaded this mod, lovin it so far, but i have a problem im at the cital of bruce i collected the scrolls but bruce is no where to be found, i waited 24 hrs in game but i cant find him and i am stuck in the map what do i do ?. Thanks in advance.
im having an issue. i went to where brhuce is and he wont talk to me. he occasionally says "those little blue dust mites actually give you cancer. i suggest not breathing if you can" but no diologue box comes up is there any dependancies or conflicts? i remember while downloading this it said it conflicted with legacy of the dragonborn but i had it load brhuce beforehand and legacy of the dragonborn after so i dont think that is the cause but i cant be sure. help please.
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hopefully the special edition port will be ready for initial release before too much longer.
You can join the Trainwiz Modding discord (link on the SSE version of Wheels of Lull, or message me) if you want to help test.
I did actually found one ported version - in Russian. For f*#@'s sake....
Thanks to netbadass for pointing me in the right direction.