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  1. SkyAmigo
    • member
    • 116 posts
    • 129 kudos
    There is a version for Skyrim SE on the Nexus now:
  2. MickCyberFox
    • member
    • 18 posts
    • 0 kudos
    does thos work on fallout newvegas ???
    help please
    1. PrancinShowPony
      • member
      • 149 posts
      • 2 kudos
      Skyrim uses a different version of NV's engine. No Skyrim mod works with NV.
    2. DovahkiinDragonBornMEGUSTA
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      • 1 posts
      • 0 kudos
      not to be rude but reading this literally made me laugh for 30 minutes XD
    3. Morgenrod
      • member
      • 74 posts
      • 1 kudos
      You have a weird sense of humor.
    4. LordLua
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      • 282 posts
      • 0 kudos
      Dovah, kkkkkkkkkkk
  3. Teitian
    • member
    • 165 posts
    • 1 kudos
    It has an option for Presets. Which I love. But just wondering where the Presets are saved.
    Never mind I found it. Data/SKSE/Plugins/FISS. I really love this mod! Thanks so much for sharing!
    1. NorgeSniper
      • member
      • 34 posts
      • 0 kudos
      Hi Teitian. I can't find it, I wonder where it's saved. I use MO. Any tip to find it? Thanks!
  4. TobySauce
    • member
    • 63 posts
    • 5 kudos
    I LOVE this mod, especially for the real world clock! Sometimes I forget how long I play and this helps me keep on track.. thank you!!
  5. theoinetheonlysockmonkey
    • member
    • 7 posts
    • 0 kudos
    Love the mod, but recently attempted to integrate FISS compatibility, but theres forced metadata causing this mod to load after FISS, blocking me from that. I do not understand how to get rid of it. please help!
  6. DarkSpiral
    • premium
    • 288 posts
    • 3 kudos
    Howdy! Has anyone else has ever noticed that Masser and Secundus aren't in the phase this mod's widget says they should be? I don't know if its a bug with this mod, per say, but I run Brevi's werewolf overhaul (the newest one) so when the time widget AND the lunar transformations make it clear the game thinks its a full moon, but neither of the moons in the night sky are full, something is clearly out of sync. I was hoping someone might have had this issue and knew how to fix it. Its a purely visual thing, no gameplay mechanics seem to be off.
  7. Cineromantic
    • member
    • 36 posts
    • 0 kudos
    Hi there

    I really like this mod, but I think I have a problem with it: the lunar cycles. With this mod installed, it seems like the lunar cycles get synced to one another, so that both moons are always in the same phase, be it waxing, waning, full, or new. Is it possible to fix this? Seeing both moons full at the same time used to be a special treat. Now it happens all the time.

    Thank you.
  8. ValentinaCoralis
    • member
    • 11 posts
    • 0 kudos
    Did I finally found you? Thanks a lot for this.
  9. Snegzie204
    • member
    • 1 posts
    • 0 kudos
    Great mod, works brilliantly! well done! had an idea for a slight tweek to it, would it be possible in a future update maybe, that a Temperature Indicator could be add it the widget to let the player know how hot or cold the environment around them is getting? let me know what you think, good or bad. Cheers, keep up the good work.
  10. Sealurk
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    • 101 posts
    • 3 kudos
    This is a truly superb mod that is now an essential for all my playthroughs.
  11. Larshadowalker
    • member
    • 9 posts
    • 0 kudos
    in my game, it just works while i am sneaking or riding...what should i do ?