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Name: Dawn of Windhelm
Version: 1.4
Date: 10/3/2014
Category: City and Village Enhancements
Author(s): BluePianoTwo
Source: http://skyrim.nexusmods.com/mods/43701/?

Description
===========
A lore-friendly, performance-friendly overhaul of Windhelm that transforms it into the cultural and historical city of legend.


Details
=======
This mod introduces a number of features that enhance Windhelm: New NPCs, including priest, vendors, and Stormcloak recruiter; Enhanced Grey Quarter, Market, Palace of Kings Exterior, Front Entrance, and Graveyard; New Market and shrines in Grey Quarter; General city enhancements.

EDITIONS
========

As of version 1.4, there is only one version of the mod, which will update itself accordingly to your progress in the Civil War.

Install
=======

Manual:
1. Extract the files to a temporary location.
2. Examine the folder structure and make corrections where necessary.
3. Copy files from the edition folder to (install folder)\Skyrim\Data\ following the folder structure.
4. Start Skyrim Launcher, click 'Data Files', place a checkmark beside the .esp file(s).

NMM:
1. Download using the Nexus Mod Manager
2. Make sure that the .esp is checked in your plugin list.

Uninstall
=========
This mod uses no scripts, so it is safe to uninstall in most circumstances. Try it out risk-free!

Manual:
1. Start Skyrim Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the files/folders associated with the mod.

NMM:
1. Double click to uninstall and click "Ok" in the confirmation window.


Incompatibility
===============
This mod is incompatible with any mod that makes changes to Windhelm. It may be able to work with conjunction with some depending on object placement, etc.
The interior and immediate exterior of Hjerim are untouched to provide maximum compatibility with Hjerim altering mods.

Nernie's Windhelm/Thief Pack/Cities is generally compatible, though there will be some issues inside the city. The easiest way to fix these is to open Nernie's in the CK and remove any objects that cause issues (this will be mainly the scaffolding in the Grey Quarter).

Compatible with Drinking Fountains of Skyrim as of version 1.1

Known Issues or Bugs
====================
If you encounter any issues, please let me know asap.

History
=======
Version 1 (Released October 5th, 2013)
- Initial release.

Version 1.1 (Released May 26th, 2014)
- Added details to exterior White Phial & Calixto's House
- Added stolen flags to items in grey quarter market
- Added compatibility for Drinking Fountains
- Added details to grey quarter market (scaffolding, lanterns, bristleback)
- Resolved issue where it was hard to access the rooftop area
- Other minor changes to rooftop shrine area

Version 1.2 (Released August 24th, 2014)
- Fixed deleted navmeshes
- There are now two versions of the mod: Standard and Imperial

Version 1.3 (Released September 25th, 2014)
- Improved pathing in grey quarter market
- Boar relocated
- Other minor changes to grey quarter market
- Improved AI for vendor NPCs

Version 1.4 (Released october 3rd, 2014)
- Imperial and Standard editions now consolidated into one version. Windhelm will now automatically update depending on your progress in the Civil War.
- Nord market updated
- AI of dunmer priest updated

Credits
=======

Thanks to Oaristys and Tony67 for their wonderful Modders Recource Pack, parts of which were utilized in Dawn of Windhelm. Their mod can be found here: [http://skyrim.nexusmods.com/mods/16525]