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This page was last updated on 25 January 2014, 11:44PM
- Changelogs
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Version 1.6b
- "Brighter nights" are now default, darker nights are optional.
- Snow textures are slightly more saturated with blue and all use the better-looking normal map now.
- Changed daylight color balance to be actually neutral.
- Made fog color and sky color more blue to compensate.
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Version 1.6a
- Fixed super bright interiors
- Dungeon only ESP no longer affects exteriors at all.
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Version 1.6
- Changed optionals configuration.
- Added comparison screenshots to the readme
- Fixed occasional too bright lights/weird night lighting in cities from 1.5b/c.
- Fixed daytime color balance even more to stop the "yellow photo filter" effect.
- Brighter nights ESP is a better brightness level.
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Version 1.5a
- Fixed "black clouds" bug that happens in some places
- Added optionals for interior only, exterior only, and bright lights to be used with the optionals.
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Version 1.5
- Darker fog and clouds for applicable nights.
- Interior tint removed and compensated with brightness and saturation tweaks.
- Interior brightness tweaks: shadows should be a little lighter in dungeons and a little darker in buildings.
- Day clear sunlight brightness lowered by 0.3.
- Lowered spell light brightness.
- Better cloud colors for dawn and dusk.
- Adjusted daytime tint and saturation for various weathers.
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Version 1.2b
- Fixed some night sky colors
- Added brighter lights in full and as an optional ESP
- Lowered saturation back to 1.1 levels. Sorry, it looked better.
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Version 1.2a
- Lowered daytime, sunrise, and sunset saturation some from 1.2.
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Version 1.2
- Slightly increased saturation in exteriors.
- Slightly increased saturation in dungeons.
- Made the overcast/rain/fog skies darker at night.
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Version 1.1
- Increased "dark dungeon" imagespace sky color - it was too dark
- Added advanced options
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- Author's activity
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- Mod page activity
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April 2024
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15 Apr 2024, 4:34AM | Action by: bingying7
Endorsed
'Realistic Lighting Without Post-Processing'
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13 Apr 2024, 1:37PM | Action by: lucianovfelipe
Endorsed
'Realistic Lighting Without Post-Processing'
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11 Apr 2024, 1:10AM | Action by: noramomo
Endorsed
'Realistic Lighting Without Post-Processing'
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10 Apr 2024, 6:49PM | Action by: diegorata
Endorsed
'Realistic Lighting Without Post-Processing'
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09 Apr 2024, 9:30PM | Action by: piratsoft
Endorsed
'Realistic Lighting Without Post-Processing'
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07 Apr 2024, 3:42PM | Action by: saberlust
Endorsed
'Realistic Lighting Without Post-Processing'
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02 Apr 2024, 10:17AM | Action by: torinoie
Endorsed
'Realistic Lighting Without Post-Processing'
March 2024
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29 Mar 2024, 8:01PM | Action by: cyvk0194
Endorsed
'Realistic Lighting Without Post-Processing'
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18 Mar 2024, 2:24AM | Action by: ForzXP
Untracked
'Realistic Lighting Without Post-Processing'
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04 Mar 2024, 7:12AM | Action by: vonsilvo
Untracked
'Realistic Lighting Without Post-Processing'
February 2024
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28 Feb 2024, 12:02AM | Action by: RageOfLeoEX
Endorsed
'Realistic Lighting Without Post-Processing'
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20 Feb 2024, 6:06AM | Action by: jabloco
Tracked
'Realistic Lighting Without Post-Processing'
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18 Feb 2024, 12:52AM | Action by: shamtown
Untracked
'Realistic Lighting Without Post-Processing'
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11 Feb 2024, 5:59PM | Action by: azuramaousama
Endorsed
'Realistic Lighting Without Post-Processing'
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11 Feb 2024, 8:29AM | Action by: Impulsor
Endorsed
'Realistic Lighting Without Post-Processing'
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08 Feb 2024, 3:06AM | Action by: watcharaphat
Endorsed
'Realistic Lighting Without Post-Processing'
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07 Feb 2024, 12:57PM | Action by: ivolga
Untracked
'Realistic Lighting Without Post-Processing'
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01 Feb 2024, 10:06PM | Action by: ScorpioRGc1
Untracked
'Realistic Lighting Without Post-Processing'
January 2024
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27 Jan 2024, 2:54PM | Action by: StevenTm
Endorsed
'Realistic Lighting Without Post-Processing'
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26 Jan 2024, 7:33PM | Action by: MRrenegade95
Endorsed
'Realistic Lighting Without Post-Processing'
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