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This page was last updated on 30 January 2021, 9:14PM
- Changelogs
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Version 2.3
- Added "keywords" bash tag.
- Created copies of remaining female 1st-person meshes for variant textures so the textures will appear correctly when viewed in 1st person. Applies to: Barkeeper, Blacksmith, Farmer Clothes, MageJourneymanRobes, Monk robes (brown, green, grey, red), DB Redguard, and Merchant clothes).
- Fixed the 1st-person mesh for the blue version of Fine Quilted Clothes.
- Removed the magicka enchantment on the Dunmeri Brown Hood (0x10C316).
- Added Red Cowl to the DLC1SurgeonOutfit so that Galathil could have her hood back.
- Made a few changes to LItemClothesAll (used by Radiant Raiment). Removed beggar clothes and Necromancer robes. Added Black boots; Chef's clothing; brown, green, grey, and red mage robes; colored monk cowls; unenchanted versions of the college mage robes, boots, and hoods; and Dunmeri clothing.
- Removed VendorItemTool keyword from RuinsLinenPile01; added VendorItemClutter and VendorItemClothing keywords.
- Added VendorItemClothing keyword to RuinsScissor.
- Adjusted value of gold and silver ingots so they are more consistent with vanilla recipes, as well as malachite, orichalcum, and moonstone ingots (to maintain consistent values).
- Changed RecipeIngotIron so that it now requires 2 Iron Ore to make 1 Iron Ingot (consistent with other ingot recipes).
- Changed the count of the vigilant hoods in the RegionalVigilantHoodVariable_CCF leveled list from 8 to 1.
- Changed TemplateClothesRobesMageChainmail_CCF, EnchClothesRobesMageStendarrAlteration01, EnchClothesRobesMageStendarrRestoration01 , and EnchClothesRobesMageStendarrRestoration02 from Clothing to Light Armor.
- Replaced the Magic Effect AlchRestoreStamina with FoodRestoreStamina for several alcoholic beverages.
- Carried forward USLEEP changes to the WinterholdCollegeHallofAttainment "Hall of Attainment" Cell.
- Added weight of 0.1 to Lockpick.
- Removed SkeletonRace from the Armor Addon entries for a number of robes in order to fix CTD issue this was causing in a few specific locations.
- Changed name of Silver/Copper Moonstone Circlets to Silver/Copper Opal Circlet for consistency with CCOR change.
- Changed the name of the Orichalcum Circlets to "Orichalc" to reflect changes from CCOR. This also corresponds better to "lore" (i.e. naming conventions established in ESO).
- Made a few minor changes to LItemJewelryCirclet(25/75) lvl lists to match changes from CCOR.
- Added DBArmorHelmetElfAA_CCF and DBArmorHelmetOrcAA_CCF Armor Addon entries to carry forward changes from WAFR.
- Added alternate texture versions of the Expert Mage Boots and Master Mage Boots to replace the regular versions in specific Outfits, and added them to the LItemRobesCollegeMagickaHoodBoots leveled list.
- Added crafting recipes for the Chainmail Mage Robes, Chainmail Mage Hood, and Chainmail Mage Hood, Fur-Lined; the Steel Smithing perk is required to craft these. If CCOR is installed, generic Fur Plate recipes as well as breakdown recipes will also be available for these items.
- Priest robes and cowls have been placed in temples and at the Shrine of Azura to allow these to be obtained without resorting to murder; taking these items is not considered stealing. Enabling/disabling the Priests & Priestesses Outfit Option in the MCM will also toggle the placement of these items.
- -- SHRINE OF AZURA: Robes of Azura and a Cowl of Azura can be found in a sack behind the tent.
- -- TEMPLE OF DIBELLA, MARKARTH: Robes of Dibella and a Cowl of Dibella have been placed on a stone table at the back/bottom of the Inner Sanctum.
- -- TEMPLE OF KYNARETH, WHITERUN: Robes of Kynareth and a Cowl of Kynareth can be found tucked under one of the beds.
- -- TEMPLE OF TALOS, WINDHELM: Robes of Talos and a Cowl of Talos have been placed on top of a bookshelf in the sleeping area.
- -- TEMPLE OF THE DIVINES, SOLITUDE: Robes of the Divines and a Cowl of the Divines have been placed on top of a dresser on the upper level of the temple.
- Containers in the following locations have been changed to make sure they are safe for player storage (non-respawning). In cells where there is a mix of safe and respawning containers, I've chosen to use new containers unique to CCF. These new containers have an * following the container name to designate that they are safe for player storage.
- -- JORRVASKR: Containers in the shared bedroom in Jorrvaskr's basement and the Harbinger's bedroom and office have been replaced with non-respawning versions, designated by an "*". Note: the four end tables between the beds are owned by different NPCs, so while these won't respawn, they may still count as stealing by the player. The Harbinger's containers are still owned by the Harbinger faction, so they will be considered stealing until the player becomes Harbinger.
- -- COLLEGE OF WINTERHOLD: Containers in the player's room in the Hall of Attainment have been replaced with new CCF non-respawning versions, designated by an "*". The other loose clutter items in the player's room have been marked to not respawn as well.
- -- COLLEGE OF WINTERHOLD: Containers in Arch-mage's Quarters have been replaced with BYOH non-respawning versions. These containers don't have the "*" since all containers in this cell should be safe for storage. This change mainly applies to a few containers, like the safe and noble furniture, which CCF's changes would have allowed to potentially respawn.
- -- RAGGED FLAGON CISTERN: The End Table and Guild Chest on either side of the player's bed have been replaced with new CCF non-respawning versions, designated by an "*". Note: Unless they've been modified by another mod, none of the "Guild Chests" in this cell should respawn.
- -- FORT DAWNGUARD and VOLKIHAR KEEP: Containers in the cot room and master bedroom in Ft Dawnguard, and the coffin room and Serana's bedroom in Volkihar Keep have been replaced with non-respawning versions, designated by an "*".
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Version 2.2
- Removed the LongHair flag from Thalmor Robes.
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Version 2.1
- Removed "old" file from femelfcirclets folder.
- Removed changes to GuardWinterholdOutfit.
- Corrected priority on the ThalmorRobesAA.
- Corrected script properties on the Necromancer Robes of Extreme Destruction and Necromancer Robes of Minor Conjuration.
- Removed enchantment from ClothesWarlockRobes.
- Added Thalmor Hood to the table in the Thalmor Embassy next to the other clothing items in order to allow the player to complete their disguise during the Diplomatic Immunity quest.
- Added a playable version of the Daedric Robes that can be found inside the Shrine of Mehrunes Dagon.
- Adjusted the stats on Ulfric's Armor, Armguards, and Boots. All three items are now heavy armor.
- Created Temper recipes for Ulfric's Armor and Boots (the Unofficial Patch adds a temper recipe for the Armguards).
- Removed VisuallyDark keyword from Cicero's clothing and Jester's items.
- Renamed "Child's Skaal" clothes and "Child's" common shoes so they follow the naming convention of the other children's clothing.
- Renamed Dunmeri Tunics and Hoods for easier sorting (placed color descriptor after "Dunmeri").
- Capitalized "Fur-Lined" in the names of the new mage hoods.
- Corrected misspelling in name of DLC2TelvaniRobes.
- Removed armor rating from dunLabyrinthianMazeCircletReward.
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Version 2.0
- Large number of outfit changes to various NPCs. Many of these new outfits feature new, unique textures created by Gamwich.
- Completely reworked the new outfits assigned by CCF. In most cases, these changes are now done via quest aliases and can be disabled in the new configuration menu.
- New outfit changes include:
- All of the various mage robes (Novice Robes of Alteration, Adept Robes of Conjuration, Expert Robes of Destruction, etc.) now have unique textures that reflect each of the individual schools of magic (textures courtesy of Gamwich).
- Court Wizards will now wear college robes that reflect their specialized school of magic.
- Priests and Priestesses of Talos, Kynareth, Dibella, Azura, and the Divines (Solitude) wear robes with new, unique textures created by Gamwich.
- Priests of Arkay wear brown robes
- Orc mages wear green robes.
- Synod mages wear white robes.
- Alchemists and other miscellaneous NPCs wear default blue robes.
- Dremora now wear black daedric robes with a new texture created by Gamwich.
- Vigilants of Stendarr wear new chainmail robes and hoods (textures courtesy of Gamwich). Vigilant outfits have also been reworked so that they will spawn matching Steel boots and gauntlets, rather than a mis-match of different styles. If Wet & Cold is installed, Vigilants will equip fur-lined hoods in cold regions and regular hoods in warmer regions.
- Jarls, their Stewards, and their Housecarls will now wear clothing that better reflects the rank and allegiance of the jarl and his appointees. Imperial-allied jarls will wear Imperial-style outfits; Stormcloak-allied jarls will wear Nordic-styled outfits. The jarls and their appointees in the major holds will generally have better, more expensive clothing and armor than those in the minor holds. When jarls and their courts are replaced during the civil war questline, the replacement NPCs will now have their outfits upgraded to reflect their new rank and station, though in most cases, their outfits won't be identical to the NPCs they are replacing (due to differences in allegiance and to individual NPC preferences).
- Asgeir will wear Wedding Outfit for wedding, then revert to his normal fine clothes.
- Hunters will use a greater variety of clothing (farm clothes, fur armor, or hide armor). If using Wet & Cold, then some hunters in cold regions will use Skaal outfits.
- Some Dark Elves found around Skyrim will now be wearing the Dunmeri Tunics from the Dragonborn DLC. - Replaced older textures with Gamwich's textures for the female version of Ulfric's armor and the additional mage hood colors. These had previously been included in "Rustic Clothing" and have been included here with his permission.
- Added a new "Protective Clothing" option. This must be enabled in the mod configuration menu. This option allows clothing to provide some limited armor value. This feature is still a work-in-progress and currently only applies to the player.
- Changed all Hooded Robe records to remove the hoods and make them identical to the non-hooded versions. This should reduce conflicts arising from bashed patches and/or other mods re-introducing the hooded robes to the leveled lists. CCF may still conflict if mods add brand new hooded robes to the list (or those editing the vanilla ones).
- CCF_HoodedRobeSwapScrpt was changed to function exactly like the WAF_ArmorSwapScript, so if the player does pick up one of the previously hooded robes, there won't be duplicate instances of identical robes in their inventory. All instances of the WAF_ArmorSwapScript were also replaced with the CCF_HoodedRobeSwapScript to help avoid confusion when installing the mod.
- Archmage Robes no longer have attached hood and have been separated into Archmage's Robe and Archmage's Hood. Enchantments and stats have been adjusted appropriately, and the Archmage's Hood has been given a higher-ranking Fortify Magicka enchantment.
- Hooded Mythic Dawn Robes and Hooded Dunmer Clothing no longer have attached hoods. All instances of these items will now be found as separate robe and hood items.
- Hooded Thalmor Robes have all been replaced with separate robes and hoods. Conditions on the embassy disguise packages have also been changed to account for this. In addition, these package conditions are now based on keywords, so other mod-added gear can easily be made to work as a disguise.
- Prevented long hair from clipping with Dark Brotherhood version of the Redguard/Alik'r Hood. Also, ears would clip through these hoods; this clipping has been eliminated for most races and greatly reduced (but not completely eliminated) for female elves.
- Ears no longer clip through Mythic Dawn Hood. Circlets can still be worn with the Mythic Dawn Hood, but to prevent clipping, they aren't visible on most races when wearing this hood.
- Circlets can still be worn with the Thalmor Hood, but to prevent clipping, they will not be visible on Argonians when wearing this hood.
- Circlets can still be worn with the Vampire Hood, but to prevent clipping, they will not be visible when wearing this hood.
- Temple Priest Hood (from Dragonborn) will now use the proper meshes for Argonians and Khajiit. Also, circlets were not appearing when this hood was worn by an Argonian; this has been fixed.
- A number of potions, especially the Fortify and Fortify Regeneration potions, were using the wrong meshes; these have now been corrected.
- The poison meshes and mead bottles meshes have been edited to use the correct cubemaps. Mead bottles now use ShinyDull_e.dds (like the wine bottles). Poison bottles now use ShinyGlass_e.dds (like the potion bottles).
- Replaced the UpperEndTable02 and SafewithLock containers in the Hearthfire houses with the correct BYOH non-respawning versions. Also replaced the safe in Proudspire with the empty BYOH player safe.
- Injected the new furniture leveled lists, so they could be shared with CACO, ClothingCraft, and any other mod that wants to use them.
- Carried over more specific wine names from CACO (i.e. Alto Noir, Village White). Also, reduced weight of honey from 1.0 to 0.5 for better consistency with CACO.
- Renamed Dunmer outfits to "Dunmeri Tunic" and added Brown/Blue/Red to name to distinguish between the color variants.
- Renamed all college/mage clothing to add the word "mage" (for example, "Novice Robes" are now "Novice Mage Robes").
- Renamed some of the upper-class and noble clothes. Renamed Merchant Clothes to Fine Clothes. Renamed the Fine Fur-Mantled Clothes to Noble Fur-Mantled Clothes.
- Renamed ClothesPrisonerBloodyShoes "Bloody Footwraps"; corrected the texture used by the ground model (it wasn't using the bloody version). Did same for ClothesPrisonerRagsBloody.
- Various versions of Blue Robes will now be converted into a single version upon pickup by player to avoid duplicates within the player's inventory. The same will also happen for any other identical vanilla items; these items will now be swapped for a single default item.
- Mageapprentice and Magejourneyman variants now have unique normals to improve the appearance of their textures (courtesy of Gamwich).
- Created new Mage Boots to match the different ranks of college robes.
- Removed the fur trim from the female mage hoods, so they now appear similar to the male version. Added separate fur-trimmed mage hoods for both genders.
- Removed attached hat from ClothesFarmClothes03withExtras, and corrected the ground model.
- Fixed Ilari's robes so they will now appear correctly for both males and females (correct color and no heartstone harness). Also renamed the robes "Ildari's Robes" and added Telvani Shoes to her outfit.
- Added VendorItemAnimalPart keyword to dunWaywardPassSkull01 and BoneHumanSkullFull so they would get categorized as "Remains" by SkyUI instead of Misc.
- Removed the VendorItemOreIngot keyword from the Broken Iron/Steel weapons and the Nord/Imperial War Horns, so they would not be categorized as Ingots by SkyUI. Also, adjusted the weight and value of these items to make sure they were consistent with WAF stats.
- Modified keywords on the Linen Wrap (removed clutter, added WAF_ToolsMaterials).
- Made some adjustments to the values of a number of clothing items: generally making higher-end clothing and shoes more expensive. Also adjusted prices for college/mage clothing, generally making these items less expensive.
- Corrected inconsistent base values for enchanted college robes versus the unenchanted robes. This also includes DLC01_WESC09TaronsRobes.
- Changed the EnchRobesFortify[...] to auto-calc the enchantment values, the same way that the EnchRobesCollege[...] enchantments do. The non-auto-calc values were artificially inflating the value of the warlock and necromancer robes. If anything, these robes should be worth less, not more, than the fancier college robes.
- Added missing college mage robes to WICommentCollegeRobesList.
- Carried forward change to LItemNecromancerRobesRestoration, swapping the Warlock robes for Necromancer robes (from USLEEP)
- Updated female elf circlet meshes to latest version from USLEEP.
- Carried over a few other minor changes from USLEEP.
- Included copies of Armor-Addon records for: NecromancerRobesAA, WarlockRobesAA, and MageRobesAA. USLEEP changes these records to remove the amulets from them, which is contrary to the changes that CCF makes. CCF needs to overwrite these changes.
- Renamed the new mage hood textures to align with naming conventions used by the vanilla textures.
- Removed a number of old records and edits that were no longer being used. This includes edits to some outfits that are now being handled by quest aliases using unique outfits, unused COBJ recipes, and minor positioning edits to the BYOH display cases.
- Removed change to the Default Object Manager (ToolsMaterials keyword). This change is now included in WAF, so there's no need to duplicate it here.
- Female clothing variants should now look correct in first-person. This was accomplished by either creating duplicates of the female 1st person mesh for each texture variation, or by removing the male & female 1st person data from the Armor Addon records. By deleting the 1st person entry, it forces the game to use the 3rd person meshes in first person. Where the 3rd person meshes did not look okay in 1st person, I instead made copies of the female 1st person meshes.
- The correct ground model is now being used for the female ClothesMournersClothes (Dark Common Clothes).
- Amulets will no longer show when wearing the Fine Quilted Clothes. Amulets look nice when worn by females, but had pretty bad clipping when worn by males.
- Added "Graphics" and "Invent" bash tags to the file description.
- The "Tall Laced Boots" (WenchBoots) now have a properly matching male version rather than using the Redguard boots.
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Version 1.7
- Changes to improve compatibility with robe-wearing NPCs from other mods.
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Version 1.6
- All Thieves Guild hoods can now be worn with circlets; however, circlets won't be visible when worn with certain TG hoods in order to prevent clipping issues.
- Monk, warlock, and necromancer cowls will now fit Khajiit characters much better. All of these hoods have been redirected to an unusued vanilla mesh designed for Khajiit, rather than sharing the Argonian mesh.
- Argonian Male and Females are also using the Khajiit hood meshes. If users wish to revert this change and have Argonians use the original Argonian hood mesh, then they can simply delete the downloaded meshes found in the Meshes\Clothes\Monk folder.
- Previously used, enlarged Monk hood meshes were removed (only Khajiit and Argonians were still using these). In order to prevent clipping, circlets will not be visible when worn by Argonians with the monk-style hoods.
- Added a script to all of the hooded robes, so that if they are added to an NPC by another mod (or if the changes to the Lvl Lists get reverted by Wrye Bash), the Hooded Robes will be converted into the equivalent individual Robe + Hood combination. This should improve compatibility with certain mods, where NPCs were found to be mostly naked because they had been given both a Hood and a Hooded Robe.
- Modified outfit worn by Galathil (DLC1Surgeon) to a gray robe with separate red hood.
- Removed edits to the Executioner's items; these changes are now part of Weapons & Armor Fixes Remade.
- Carried forward conflicting edits from Unofficial Patch for Fine Hat (fineclothes02), including the new beast race meshes from USLEEP.
- Made several other minor edits for consistency with the Unofficial Patch and the WAF 5.2 update.
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Version 1.5
- Added Hearthfire Display Case Fix with permission from Krucify.
- Re-edited the WAF keywords, which had gotten reverted to their old names in version 1.41.
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Version 1.4.1
- Quick edit to WAF_SwapArmorScript to remove notifications.
- Removed changes to DLC1ClothesVampireLordArmor & DLC1ClothesVampireLordRoyalArmor.
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Version 1.4
- Carried over relevant changes from recent updates to the Unofficial Patches and Weapons & Armor Fixes Remade.
- Adjusted prices for glazed & silver dinnerware... increased both slightly.
- Changed "Building Materials" crafting category added by Hearthfire to "Tools & Materials" and made it a functional category for mods not using Hearthfire via a new injected keyword (WAF_ToolsMaterials).
- Carried over USKP changes to StrongBox & TreasStrongBox.
- A handful of other small changes, mostly related to maintaining consistency with Weapons & Armor Fixes and Complete Crafting Overhaul.
- Included the furniture and cooking pot loot changes from the last version in with the separate files (some of the changes are in the vanilla file, others are in the Hearthfire file).
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Version 1.3
- Updated for consistency with Weapons & Armor Fixes Remade version 5.0.
- Wooden Shovel was renamed back to just "Shovel" as the sound associated with this item indicates that it's made of metal.
- The Vampire hood (Serana's hood) will now look correct in the inventory view and when worn by argonians and khajiit.
- A handful of keyword additions and minor price adjustments.
- LEGENDARY VERSION: Assigned the snow-dusted child's clothing added by Dragonborn to Sofie. **This won't update in an existing game without using "StopQuest CCF", making a clean save, then re-installing the mod.**
- LEGENDARY VERSION: Overhauled the loot lists for the following furniture: cupboards, dressers, end tables, and wardrobes.
- LEGENDARY VERSION: Pots now have a high likelihood of containing some type of cooked food.
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Version 1.2
- Corrected a few minor conflicts with Complete Crafting Overhaul regarding edits to Outfits.
- Rebalanced ore costs. The previous prices had been balanced for Complete Crafting Overhaul. The new prices should now seem more reasonable if using this mod without CCO.
- Added WAF_JewelryExquisite_KRY keyword to all circets over 900 base gold and rings/necklaces over 700 base gold.
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Version 1.1.1
- Removed a few duplicate records that were creating errors in TES5Edit.
- Added a compatibility patch for Interesting NPCs.
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Version 1.1
- Corrected a few records that didn't get saved correctly in the Complete version.
- Removed changes to college hood meshes.
- Changed the outfit assigned to robed skeletons.
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Version 1.01
- Corrected script error.
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- Author's activity
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January 2021
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30 Jan 2021, 9:14PM | Action by: DrMonops
Attribute change
Description changed.
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30 Jan 2021, 9:11PM | Action by: DrMonops
Attribute change
Description changed.
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30 Jan 2021, 9:04PM | Action by: DrMonops
Changelog added
Change log added for version 2.3
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30 Jan 2021, 8:53PM | Action by: DrMonops
Attribute change
File 'Clothing and Clutter Fixes' category changed to Old versions.
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30 Jan 2021, 8:53PM | Action by: DrMonops
File added
Clothing and Clutter Fixes [version 2.3]
August 2018
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02 Aug 2018, 5:37PM | Action by: kryptopyr
Attribute change
Description changed.
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01 Aug 2018, 9:01PM | Action by: kryptopyr
Attribute change
Description changed.
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01 Aug 2018, 12:32PM | Action by: kryptopyr
Attribute change
Mod version changed to 2.2.
July 2018
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31 Jul 2018, 10:47PM | Action by: kryptopyr
Attribute change
Description changed.
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31 Jul 2018, 10:21PM | Action by: kryptopyr
Changelog added
Change log added for version 2.2
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31 Jul 2018, 10:16PM | Action by: kryptopyr
Attribute change
File 'Clothing and Clutter Fixes' category changed.
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31 Jul 2018, 10:16PM | Action by: kryptopyr
Attribute change
File 'Clothing and Clutter Fixes' description changed.
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31 Jul 2018, 10:15PM | Action by: kryptopyr
File added
Clothing and Clutter Fixes
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31 Jul 2018, 9:43PM | Action by: kryptopyr
Changelog added
Change log added for version 2.1
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31 Jul 2018, 9:40PM | Action by: kryptopyr
Changelog added
Change log added for version 2.1
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31 Jul 2018, 9:38PM | Action by: kryptopyr
Changelog added
Change log added for version 2.1
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31 Jul 2018, 9:34PM | Action by: kryptopyr
Attribute change
File 'Clothing and Clutter Fixes' category changed.
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31 Jul 2018, 9:34PM | Action by: kryptopyr
File added
Clothing and Clutter Fixes
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12 Jul 2018, 6:31PM | Action by: kryptopyr
File added
CCF 4K Textures
June 2018
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23 Jun 2018, 8:55PM | Action by: kryptopyr
Primary image changed
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- Mod page activity
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May 2025
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08 May 2025, 3:07PM | Action by: Greenmailman
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