223 comments

  1. shadro101
    shadro101
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    i hope this mod even though it was dropped gets more updates some day because I would love to see more masks, character models and different races of bionicle for example for the masks the mask of light toa races like the mahari and final example makuta
  2. Entrapy
    Entrapy
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    I still believe in this mod. I know the author was working on a full conversion and I'm pretty sure the project is dropped, but it'd be nice if he made it open source and allowed some of us to help him complete this mod. I've been wanting this to be a thing since it was released years ago.
  3. Onichu
    Onichu
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    OK, I'm having a slight issue with Onewa's Hammer. In the CK, it has the keyword WeapTypeMace (which is appropriate--it's a one-handed blunt object), yet ingame it is classified as a war axe. Gali's Hooks don't have this problem: they have the Mace keyword and are classified as maces ingame, and Lewa's Axe is has both the keyword and classification of War Axe. But for some reason, keyword and classification do NOT match up for Onewa's Hammer.

    Edit: You learn something new every day! The reason SkyUI kept saying Onewa's Hammer is a war axe was that, under Art and Sound in the CK, the Anim Type is OneHandAxe! I changed the Anim Type to OneHandMace, which made SkyUI say the hammer was a mace--and made my toa think the hammer was hanging on his belt when it was really on his back; this made it look like he was holding an imaginary weapon while the hammer (or a semblance of it) was still on his back!
  4. dovahkiin12345
    dovahkiin12345
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    okay im having a strange issue. the mod works except for the toa doesnt change color. i stay the default gray. any solutions?

    EDIT: the secondary color actually changes. primary doesn't.
  5. Vorox3
    Vorox3
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    So, I'm getting a strange issue, I have both Dawnguard and Dragonborn. I have only SKSE and this mod installed, but when I boot up a new game, the wagon in the first cutscene is spazzing out and I can't make it to the character creation screen. This is complete fresh install, no other mods. Help?
    1. Onichu
      Onichu
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      The wagon ride is glitchy by default. Just try starting another new game.
  6. Duncannuva
    Duncannuva
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    Hi I am A huge fan of this mod, I was wondering if you have considered porting it over to the Xbox one? or getting someone to do it, If it is able to be done that is
  7. DDog1738
    DDog1738
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    this is by far the best mod I've ever seen. but is there some way this could be ported to the vanilla game with ought the DLC requirements. maybe just at least the races?
  8. R3DSeraph
    R3DSeraph
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    THIS NEEDS A FALLOUT NV PORT LIKE NOW
    1. Xendor7
      Xendor7
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      Holy not
  9. Onichu
    Onichu
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    Question: Since Toa cannot equip any apparel that "normal" races can (including jewelry), how does that work with quests like "Under Saarthal" and "Ill Met By Moonlight"? In "Under Saarthal," you need to equip the Saarthal Amulet early on to progress, and "Ill Met" force-equips the Cursed Ring of Hircine onto the player character. Does this mean that playing as a Toa permanently halts your progress in "Under Saarthal" and breaks "Ill Met By Moonlight"?
    1. Xendor7
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      Same problem. One of the changes of this version, literally, is: "now any vanilla armor item and shield will be automatically unequiped after equiped".
      Why implement this into a not even mid version of the mod? I could understand it when Mata Nui is finished and implemented. Why do it right now?
      Im still searching some way to modify this and be able to wear, at least, some vanilla shield. Any other way to play is kinda non-sense.

    2. Aresnir
      Aresnir
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      This was done because standard armour are not compatible with Toa, due to changed skeleton. And we recommend to start a new game as Toa in order not to break any progress and ongoing quests.
    3. Xendor7
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      Thanks for the clarification. I'd like to wear vanilla shields at least, but if its not allowed, I suppose there is a reason for.
      Even so, this mod is awesome. I barely can wait for the final. Nice job!
  10. Kibbles010
    Kibbles010
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    Any chance for a port to special edition or maybe allow someone else to port it? Great mod
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