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Aethernautics: A Space Travel Mod

"Visit to Aetherius occur even less frequently than to Oblivion, for the void is a long expanse and only the stars offer portal for aetherial travel, or the judicious use of magic. The expeditions of the Reman Dynasty and the Sun Birds of Alinor are the most famous attempts in our histories, and it is a cosmic irony that both of them were eventually dissolved for the same reason: the untenable expenditures required to reach magic by magicka.
-Imperial Geographical Society

Though thought impossible by lesser minds, the study and practice of travels to other realms via physical travel was long ago practiced by the great races of old. To them, it was known as mananautics, aethernautics, and "Screw this, this rocketry stuff is too hard let's go kill babies". To us, it is known as space travel. While time has done its work on the Altmer and Imperials, their ancient starships lost to history and apathy, there have emerged rumors of the third race, the Dwemer, and their lost practices. They say in the deep mountains lies an enormous ruin, holding within a fantastic ship capable of traveling to other worlds, and to an adventure worthy enough to fight their way through the defenses of this lost complex and reactivate this machine, it would be an unimaginable treasure. The last Aethership! A worthy prize for mage and warrior and thief alike!

FEATURES
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-A large, open dungeon for the player to explore, filled with traps, lava, and a new type of centurion
-An unmarked quest to discover and reactivate the lost Aethership
-A new type of weapon, harquebuses (guns)! Five available types can be found, and come complete with rifle sounds and effects.
-Once you reactivate it, the player may use the aethership as their own. It comes complete with cargo and docking bays, engineering and maintainence shafts, weapon systems, and even a full bridge with a captain's chair. The ship may also be used as a player home, and quarters are provided with basic services.
-The ability to use your ship to call down orbital strikes.
-The ability to use your ship to travel to other planes, such as Sotha Sil and Masser, one of Nirn's moons.
-Your very own space helmet and space suit, courtesy of the last Dwemer aethernauts.

INSTALLATION
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Just like any other mod you've used, copy the relevant files to your Skyrim/Data folder, and activate the ESP. You'll recieve a note pointing you in the right direction. Note that the quest is unmarked, and relies off heavy amounts of text and notes to point you the right way, so PAY ATTENTION. If you don't like to read text, well then you're a moron and we have nothing to say to each other.



TROUBLESHOOTING, COMPATABILITY AND TIPS
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-As far as I know, this mod doesn't conflict with anything, and the changes to the vanilla world are minimal.
-As you might expect, this does in fact, require Dawnguard, so if you yell in the comments how you're missing a 'mod clled dwgnard' you will be ignored. Don't try it, because I know you want to.
-Be sure to save often, many times you'll find yourself in difficult or precarious positions, and it might help to reload earlier saves!
-I recommend finding how to fix navigation before leaving the ship (the tonal pad platform) to go back to Tamriel. Other than that you're fine.
-Followers won't work in the dungeon or aboard the ship, the platforming sections are just too nuts for them. However they may still run around on the bridge.
-Currently, Masser and Sotha Sil are just there for the sake of being there, they don't do anything cool or special, besides being moons.


SPECIAL THANKS AND CREDITS
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To Dem Waifus, for testing
To mahty, for the base harquebus mesh and also for figuring out how to cleverly make these things
To Neil Armstrong, because space is something associated with you and also you died soon before I released this, which kind of makes me sad and also sort of makes this a tribute I guess?
To Star Trek, for some sounds
To Riddle, for helping with the Aethernaut helm
To rahman530, for his dwemer robes, which became the base for the aethernaut suit

CLOSING WORDS
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While making this mod, I had to undergo serious bonegrafting surgery and pretty much ended up on medications for the entire first week I made this, then I had to suddenly have my appendix removed. So I had two major surgeries, and their subsequent recoveries, and I still finished this in less than two weeks.
Other modders, get on my level.