Skyrim

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Traniwz

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68 comments

  1. GetemBoiyerher597
    GetemBoiyerher597
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    Is anyone else struggling to enter the doom train?
  2. cronodoug
    cronodoug
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    • 11 kudos
    I've wanted a mod that adds trains to Skyrim, and I didn't think it existed since 2013.
  3. chaseszombies
    chaseszombies
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    So this mod kinda crashes my game when I get close to whitreun. are there any conflicts for this mod. I want trains. please help me rememdy.
    1. chaseszombies
      chaseszombies
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      (also i tested it on new and old saves same result)
  4. DarthVitrial
    DarthVitrial
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    As the current maintainer of all SSE trainwiz mods, I am working to port this to SSE.
    1. AliDocious
      AliDocious
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      i love you.
    2. DarthVitrial
      DarthVitrial
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      Trains port is out. Ships seem too broken to port right now, so thats on the backburner.
  5. redhotfighterman
    redhotfighterman
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    Has anyone been able to port this to Special Edition?
    1. Aromov
      Aromov
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      For the ships version, it's a rather simple process to port that over since it doesn't rely on script extender plugins. Haven't tested how it works in LE since I don't use that version anymore but unless I did something wrong, there's some draw distance issues with the ships, you'd need to be pretty close to be able to see them. I'd wait for someone who knows how to remedy that to port it over if you care about immersion
  6. redangryman
    redangryman
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    Like the idea but seems kinda immersion-breaking tbqh. Is there a version without the boats?
    1. xaosbob
      xaosbob
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      See, this player gets it.
    2. sonjayu
      sonjayu
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      • 1 kudos
      Funniest comment in awhile
  7. Iamnigel
    Iamnigel
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    love the idea, but personally I could do without the trains. Don't get me wrong I have nothing against trains, but it kinda kills the immersion. i'd be happy with just ships. is there anyway to disable the trains and tracks?
    1. trainwiz
      trainwiz
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      Why do people comment on a perceived issue that doesn't exist without actually downloading the mod?
    2. Juztintown2
      Juztintown2
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      Worst part: I passed several mods that just add moving boats on my way to this mod. *face palm*
    3. cubbyman1
      cubbyman1
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      • 17 kudos
      good point. lol
    4. MyLittleEmpath
      MyLittleEmpath
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      This is a Trainwiz mod. Trains are, like, his thing. Of course you can't disable the trains. The trains are why this is here.
    5. buoe12
      buoe12
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      I second the idea of a version with just ships. I can't seem to find any other mod that does what this mod claims to do in regards to ships moving between ports.
    6. trainwiz
      trainwiz
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      Actually download the mod. Tell me what you see in the files.
    7. jedp15
      jedp15
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      Yeah, but nowhere in your front page or file description does it state they are separate plugins. Everything points to them being in the same plugin: no mention and only one download, so if you didn't want to see people commenting on it, it's kinda your fault, "shrug". But hey, sweet mod and can't wait to see it in my game!
  8. limegreenstar10
    limegreenstar10
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    hey, could you like, port this to special edition?(if you havent already, because im too lazy to look past bethesda and the nexus[or just the doom train staff idc])
    1. atliax1
      atliax1
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      I tried to port it but failed miserably , if you were able to port it please upload the files or something idk .
      EDIT : I actually managed to convert it but unfortunately some of the texture was missing or it was messed up , also when i used the staff instead of the scene finishing and me seeing the npc crushed it just teleported me there for a few second then returned me immediately and i didn't see the npc getting crushed aka the staff is bugged .
  9. nomorenamesleft
    nomorenamesleft
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    is it ok to merge the plugins for ships and trains together
  10. kojak747
    kojak747
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    The trains plugin is spamming my papyrus quite significantly. If anyone has a fix, please PM me etc, otherwise check your papyrus logs after installation.