For the ships version, it's a rather simple process to port that over since it doesn't rely on script extender plugins. Haven't tested how it works in LE since I don't use that version anymore but unless I did something wrong, there's some draw distance issues with the ships, you'd need to be pretty close to be able to see them. I'd wait for someone who knows how to remedy that to port it over if you care about immersion
love the idea, but personally I could do without the trains. Don't get me wrong I have nothing against trains, but it kinda kills the immersion. i'd be happy with just ships. is there anyway to disable the trains and tracks?
I second the idea of a version with just ships. I can't seem to find any other mod that does what this mod claims to do in regards to ships moving between ports.
Yeah, but nowhere in your front page or file description does it state they are separate plugins. Everything points to them being in the same plugin: no mention and only one download, so if you didn't want to see people commenting on it, it's kinda your fault, "shrug". But hey, sweet mod and can't wait to see it in my game!
hey, could you like, port this to special edition?(if you havent already, because im too lazy to look past bethesda and the nexus[or just the doom train staff idc])
I tried to port it but failed miserably , if you were able to port it please upload the files or something idk . EDIT : I actually managed to convert it but unfortunately some of the texture was missing or it was messed up , also when i used the staff instead of the scene finishing and me seeing the npc crushed it just teleported me there for a few second then returned me immediately and i didn't see the npc getting crushed aka the staff is bugged .
The trains plugin is spamming my papyrus quite significantly. If anyone has a fix, please PM me etc, otherwise check your papyrus logs after installation.
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EDIT : I actually managed to convert it but unfortunately some of the texture was missing or it was messed up , also when i used the staff instead of the scene finishing and me seeing the npc crushed it just teleported me there for a few second then returned me immediately and i didn't see the npc getting crushed aka the staff is bugged .