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Withe01

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Withe01

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About this mod

Some melee weapons are added that can fire "GunArts".
GunArts has three types, "Slam Fire", "Sharp Shooting" and "Gun Stinger".
-Required-
- Dawnguard : Official DLC
- SKSE : http://skse.silverlock.org/

Requirements
Permissions and credits
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GunArts Rifle(Old name"Dwarven Rifle Bayonet")
by Withe01
ver 1.60
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-Small Discription-
Some melee weapons are added that can fire "GunArts".

GunArts has three types, "Slam Fire", "Sharp Shooting" and "Gun Stinger".

-Required-
- Dawnguard: Official DLC
- SKSE: http://skse.silverlock.org/

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1. Manual
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* You can change key config by MCM.

Slam Fire: F5
Sharp Shooting: F6
Cancel: R
Zoom: Mouth Right Click

[Slam Fire and Sharp Shooting]
- As those Button was inputted, you will begin shooting.
* "4. GunArts" is referred to for details of shooting.

[Cancel]
- Shooting is canceled.
- For "Sharp Shooting".

[Zoom]
- If it inputs during shooting, you will do zoom.
- It becomes slow motion while doing zoom.
- For "Sharp Shooting".

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2. MCM
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a. Enable Config: "Enable" or "Disable". Enable: You can use GunArts. Disable : GunArts script is stopped.
b. Damage Config: Damage of GunArts is adjusted.

c. Key Config
Slam Fire Button: Default F5.
Sharp Shooting Button: Default F6.
Cancel Button: Default R.
Zoom Button: Default Mouse Right Click.

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3. Added Weapons
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Two-handed Weapons are 3, One-handed Sword are 2.
Craftable Blacksmith. Dwarven Category.

-Added Weapons List-
1. GunArts Rifle -A- : Two-handed weapon.
2. GunArts Rifle -B- : Two-handed weapon.
3. GunArts Rifle -S- : Two-handed weapon.
4. GunArts Blade -S- : One-handed sword.
5. GunArts Blade -B- : One-handed sword.

-Performance-
[Two-handed weapon]
Category = Warhammer
Weight= 18
Damage= 18
Reach = 1.3
Speed = 0.9
Stagger = 1.25
Crit Dmg = 18

[One-handed sword]
Category = Sword
Weight= 12
Damage= 19
Reach = 1.0
Speed = 1.0
Stagger = 0.75
Crit Dmg = 10

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4. GunArts
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GunArts is physical damage.
Misc "GunArts Ammo" is required.

a. Slam Fire
This GunArts is for close combat.
It will blaze away, if it continues pushing a Fire Button.
Max 5th shot.


b. Sharp Shooting
This GunArts is for snipe.
If you continue pushing the Fire Button, you will hold Rifle.
Next, was Fire Button detached, you will fire.
Cancel and Zoom are possible.


c. Gun Stinger
If you did Sprint Power Attack, you will cast this GunArts.


-Performance of GunArts-
Slam Fire > Damage = 20
Sharp Shooting > Damage = 30
Gun Stinger > Damage = 50

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5. Recommended MOD
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Withe01 Poleaxe Animations by Withe01
http://skyrim.nexusmods.com/mods/37912
Motion MOD of the PoleAxe style.
"Beam-Stinger" is set up supposing the motion of this.
Even if there is nothing, trouble is not in operation.

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6. Permission
----------------------------------------------------
If you describe My name "Withe01" for your MOD credit, you can use this MOD's file for your MOD.
However, reproducing all the MOD as it is forbids.
I am looking forward to a good MOD.

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7. Bugs
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- Reload motion may not be taken after shooting.
- Charge time may be changed by delay of a script.

- If you opened showracemenu, display in zoom-mode will become bug.
>> It will fix, if you equipped bow (or Crossbow), and use zoom.

- If you canceled zoom mode, display may become black and stop.
>> Since it is state that invisible TweenMenu is displayed, if you close tweenmenu, it will fix.

- If you use Xbox360 Controller, zoom mode may not work.
>> Refer by comment #12 of "Telescope" by KettleWitch(http://skyrim.2game.info/detail.php?id=30473) .
SkyrimDataInterfaceControlspccontrolmap.txt is changed as follows.
// Main Gameplay
Tween Menu 0x0f 0xff 0xff 1 1 1 0x10
// Menu Mode
Cancel !0,Tween Menu 0xff 0x2000 0 0 0 0x10

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8. Changelogs
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ver 1.6
- Script is updated.
>> When the button was inputted, it changed so that a loop might be begun.
>> The response of the button worsened somewhat.
- "GunArts : How to Master" is deleted.
- Mine Layer is deleted.
- Ammo is united to "GunArts Ammo".
- Weapons category is changed Steal to Dwarven.
- Damage of GunArts is changed to physical damage.
- Cool time of shooting is adjusted.

ver 1.5
- "GunArts Blade" is added.
- "GunArtsQuest.pex" is optimized.
- Base damage is decreased(30 -> 20).
- Gun Stinger's damage is increased.

ver 1.4
- Zoom mode is added to "SharpShooting".
- Damage Config is extended to 5 steps.
- Surprise attak bonus is added.

ver 1.3
- DamageConfig in MCM is added.
- New GunArts "SharpShooting" is added. Default FireButton is F6. You can customize in MCM.
>> It is like a normal Crossbow attack.
- Bug fix and other etc...

ver 1.2
- KeyConfig in MCM is added.

ver 1.1
- New GunArts "SlamFire" is added. FireButton is F5.
>>Shooting by "Slugshell". Maximum 5 shots.
- Gun-Stinger's hit effect (etc...) was changed.

ver 1.0
- Release.

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9. Source and reference
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"dwarven rifle Crossbow tipe" by mahty
>>This is Origin. I used a material. I am thankful to a great pioneer.

"SkyRevolution - Assault Rifles_Sniper Rifles and Sub-Machineguns" by Loshirai14
>>I referred to the script, the report of a rifle , and the muzzle flash.

"Dwarven GunBlade" by K Gorilla and Rizing
>>About "SlumFire". I referred to this MOD.

"Inkwell Home" by MegaKurt
>>I referred to the script (Keymapping in MCM).

"TK Combat" by tktk
>>I referred to the script (Damageconfig in MCM).

"Telescope " by Author:KettleWitch
>>I referred to the script (Zoom mode).