Notice to those updating from 2.0.0 to 2.1.0 in the middle of a playthrough: - There will be some errors printed in the Papyrus log when the new version is installed. - The new mod configuration menu for AGU may take a while (less than a minute during testing) to replace the old one. - An error might be printed in the Papyrus log whenever you open the inventory menu. It shouldn't be anything to worry about.
If you find any bugs, then please provide your load order (on PasteBin) with your report.
Known issues in 2.1.1: - Custom quick slot (not the custom SkyUI group) hotkeys can sometimes act up.
- Dwarven and Daedric shields do not show up on the player's back. Differences between the Dwarven shield's model path and the names of DSR's meshes are the cause. Not sure what is wrong with the Daedric shield. It is an old bug, which has probably been around since the release of Walking Armory, but was just recently reported.
Do You have other mods enabled? maybe something colliding in functionality? I have just installed this mod on my oldrim (don't have skyui, nor those skeleton mods, just skse) and it seems to work just fine....
weapons sometimes wont be removed from back when drawed out... mod is too buggy for skyrims with alot of mods, as someone who tested both this and equipping overhaul, i can say this one is ONLY better if ur skyrim is not heavily modded and full of script, but if thats the case the EO is far less buggy
On the SE version of this mod, it says it can be used in combination with Visible Favorited Gear SE, to make bow always visible. I couldn't get that to work with oldrim versions though. Is it possible?
There's a new mod called "AllGUD - All Geared Up Derivative" that expands this one and corrects some things. It allows you to show your bows and crossbows and has an Xedit patcher so you don't need 3rd party patches for your mods. Look it up :)
Just released All Geared Up Derivative, an improved geared-up experience. https://www.nexusmods.com/skyrim/mods/99250/ Supports bows and fixes numerous bugs.
I followed the instruction like hell and it didn't work on my own, the weapons, shields, bows and staff still on the ground below at my character feet...
It's only if the bow or crossbow isn't your equipped weapon. If a bow is equipped, all other weapons will still show. Just not the other way around unfortunately.
888 comments
- There will be some errors printed in the Papyrus log when the new version is installed.
- The new mod configuration menu for AGU may take a while (less than a minute during testing) to replace the old one.
- An error might be printed in the Papyrus log whenever you open the inventory menu. It shouldn't be anything to worry about.
Known issues in 2.1.1:
- Custom quick slot (not the custom SkyUI group) hotkeys can sometimes act up.
- Dwarven and Daedric shields do not show up on the player's back. Differences between the Dwarven shield's model path and the names of DSR's meshes are the cause. Not sure what is wrong with the Daedric shield. It is an old bug, which has probably been around since the release of Walking Armory, but was just recently reported.
Supports bows and fixes numerous bugs.
help "player visualization" (with the quotation marks)
then note the id of the spell you're going to see and write again:
player.removespell xxxxx (xxxxx is the code of the spell)
player.addspell xxxxx
now you should be able to see everything this mod adds correctly.
If you've installed this mid-playthrough it should work without an issue since the start.
Will there be shield support ever?Any update to this? I know it has been long but the mod needs attention?