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File credits
RaceMenu by Expired Chargen Extension by Expired HDT Physics Extension by HydrogensaysHDT
Calientes Female Body Mod Big Bottom Edition -CBBE- by Caliente CHSBHC - BBP - Nude and Jiggly Mod by CherryHotaling DIMONIZED UNP female body by dimon99 UNP BLESSED BODY- UNPB REDUX PROJECT by xp32 UNP Topmodel by es2 SeveNBase a custom FemaleBodyReplacer by Sevennity & Crosscrusade Acdale EyeCandy Body ADEC by Acdale Dream Girl Body by Petrovich Touched by Dibella - Enhanced by urgarulga & themilkdrinker
SG Female Textures Renewal by HelloSanta Dream Girl SG Female Textures Renewal by Neovinci Sporty Sexy Sweat - wet body skin texture - ADEC Vanilla by Xs2reality
Perfect neck seam ADEC by Radioragae
SG Hair Pack by HelloSanta SG Female Eyebrows by HelloSanta The Eyes Of Beauty by LogRaam
+ Added Alteration perk Magic Resistance R2. + Added Conjuration spells Banish Daedra and Expel Daedra. + She will now remove diseases from herself as well. + Mod will now update scripts automatically. ! Reduced her staff's damage. It will now scale with her alteration skill. ! Fixed an issue where some spells would cost double magicka. ! Fixed healing spells not restoring stamina. ! Modified Illusion spell CallToArms. It will now affect herself as well. It will now give flat 75 health, stamina and magicka instead of 25%. ! Modified Restoration spells Lesser Poison, Poison, Greater Poison. They now reduce target's Armor by 25/50/75 instead of flat 25% and Magic Resist by 5%/10%/15% instead of flat 25%. ! She will now priorities targets near herself first then the targets near her enemy. Player is an exception and has the highest priority everywhere. - Removed Alteration spell Lesser Dragonhide. - Removed inbuilt function of trading stamina for magicka as she needs her stamina for blocking.
Version 2.43
! Fixed (hopefully) stuck issues while continuously healing with the same spell. ! Fixed auto teleportation while on a mount. ! Fixed Lesser Dragonhide spell giving double and permanent armor boost. ! Fixed poison spells not dispelling when target dies. They do 1%/2%/3% max health damage NOT 3%/4%/5% it was a description error.
Version 2.42
# Celestine now has spells that scale according to level and attributes. So now she will be useful throughout the game.
+ Added Master Alteration spell "Lesser Dragonhide" which increases armor by 30% and elemental resistances by 30.
! Fixed an error which resulted in dialogline "...." to appear. ! Fixed a condition where Celestine would get stuck while healing if the target dies. ! She will now properly cast "Soul Trap" on her enemy when their health falls below 50%. ! Spell "Resurrect" is now directed instead of aimed. This means the spell will directly hit the target removing the chances of missing. ! Ability "Celestial Presence" now improves player's Alchemy and Speechcraft by 20%. ! Summoned Wolf, Bear and SabreCat now scale upto level 150. ! Master Illusion spell "Call To Arms" now increases health, stamina and magicka by 25% instead of 75. ! Poison spells "Lesser Poison", "Poison", "Greater Poison" now scale with enemies health doing 1%/2%/3% of maximum health damage per second for 30 seconds instead of 5/10/15. They also reduce targets armor and magic resistance by 25%. ! Reduced damage of her default Staff from 15 to 10 but now has unlimited charges.
- Removed her ability to crafts jewelry/lockpicks, smelts ores, tann hides and pelts. She can still cook !
Version 2.41
+ Added a companion bonus ability "Celestial Presence" which improves speechcraft by 20%. + Added master illusion spells Harmony, Hysteria and Mayhem with 150 level cap. + Added 3 poison spells which reduces target's damage resistance by 25/50/75 and does 5/10/15 poison damage per second for 30 seconds. Resistance check against PoisonResist. + Added option "Enable Debuff Spells" in MCM.
! Changed soul gem requirement on Resurrect spell. It will cost her entire health+stamina+magicka pool instead. ! Fixed inconsistency in default summon spells casting. ! Fixed problem where settings weren't getting saved after restarting her AI. ! Mod Configuration Menu updated.
- Removed auto-casting of spells Paralyze, Invisibility from combat. - Removed MCM option "Enable IgnoreDistantTargets". AI now automatically checks for the distance.
Version 2.40
! Fixed her healing issues. ! Fixed her eyes for invisibility and underwater display. ! Fixed repeated casting of Soul Trap on the same target. ! Conjuration spells now lasts for 2mins and now summons potent versions. ! Increased starting magicka from 125 to 150. ! She will now cast invisibility on herself when she sneaks, rather than when player goes invisible (she still needs 75 illusion skill to cast invisibility spell). - Removed explosions (earthquakes) from buff spells.
Version 2.39
+ Added spells Paralyze, Invisibility. + Added LOS checks in her AI so that she wont cast spells on "invisible" enemies in combat. ! Small changes in her combat style. Highest preference to Staff and Magic.
Version 2.38
+ Added an option to remove makeup from her face. + Added perk Summoner R2. ! Updated her default makeup with new tintmasks. ! Fixed an unusual behavior where she would re-cast summoning spells even if she has an animal summoned. ! Location changed from Dawnstar - Windpeakinn To Whiterun - Temple of Kynareth.
Version 2.37
- Quick fix for some situations where she would cast low level calm / fear / infuriate spells on high level targets.
Version 2.36
All the custom spell's range has been increased slightly. Scripts cleaned and optimized for more performance.
! Elemental resistances in alteration buff spells changed from 20/30/40/50 to 10/15/20/25. Sorry... ! Summoning spells had half magicka cost than original so this has been fixed. ! All offensive apprentice+ illusion spells are now AOE spells and they will no longer affect allies. ! All healing spells are now AOE spells and they will no longer affect enemies.
- Removed restoration spell Lesser Grand Healing.
Version 2.35
If you already downloaded v2.35 then just overwrite it.
NOW REQUIRES SKSE 1.7.2
! She will no longer cast all her available armor spells at once when combat begins instead of the best available one. ! Healing is now more accurate thanks to SKSE 1.7.2. ! She will no longer constantly teleport back and forth after getting summoned or auto-teleported.
Version 2.34
! Small changes to her face. ! Small changes in her AI to reduce stuck issues. ! Buff spells will now apply on summoned creatures as well. ! Buff spells will no longer apply on enemies.
Version 2.33
NOW REQUIRES SKSE 1.7.1
+ Added a Command Menu from which player can give commands to her. By default there is no key binded to access it so bind a key via MCM. Command menu only appears if she is OUT OF COMBAT, CURRENTLY FOLLOWING and NEAR PLAYER.
+ Added spells resurrect and waterbreathing. Resurrection requires completely filled soul gems. Player should look at the dead target till the dead target's name appears, select the command menu, select resurrect command. If she has the respective fully filled soul gem, she will cast resurrect on it, else you will receive a notification stating which soul gem is required. Waterbreathing is accessible via command menu along with 4 other spells. All the commands from command menu will complete regardless of the spell settings in MCM.
+ Added an option to "Ignore Distant Targets". If player is melee, this should be turned OFF since she will be in the range to cast her spells. If player is ranged then turn this option ON so she wont run towards the distant target to cast something.
+ Added a summoning spell to summon Celestine from anywhere, anytime as long as her AI is active. Its located in her inventory.
! Changed buff spells. Respective buff spells will now buff magicka and elemental resistances as well. ! Changed summoning spells. Summoned animals will no longer attack allies if they receive friendly damage. ! Changed the default distance required for auto-teleporting.
- Removed ward spells since she needs her magicka now more than before. - Removed tattoo from her face.
Version 2.32
- Changed eye color/texture from green to golden+green. - Makeup is changed a bit and tintmasks have been updated to HD/2k version. - Added new Staff of Lightbeam as her default staff. Enchantment does 10 points of light damage per second and pierces through enemies armor reducing it by 10 points for 2 seconds. - Added Iron Shield as her default shield (she still has ward spells). - All atronach summoning spells have been replaced by animal summoning spells. She will summon IceWolf, Snow Bear, Snowy SabreCat. - Added fear and infuriate spells. She will now infuriate enemies around her target, fear enemies near herself, calm enemies if players weapons are sheathed. - Added perks "Aspect of Terror", "Rage". - She will now heal the undead player and allies. - She will now start healing a bit early. - Lesser Grand Healing/Grand Healing spells are now targeted ranged spells rather than self casting spells. - Added auto teleportation so she will auto teleport to player if she falls behind. - Mod Menu has been updated. Translation is now supported. Please see the file "Interface/translations/Celestine_english.txt" for the text strings. - Added option to enable/disable summoning spells. - Fixed a bug where she would stalk player after dismissing. - Potion making is disabled for now till i find a better way to create custom potions.
Version 2.31
- Alteration buff spells will now stack with normal spells. - Fixed problem where alteration buff spells were getting delayed until combat ends.
Version 1.00
Initial Release
Version 0.06
+ Added CBBE Slim and CBBE Slim TBBP HDT meshes. ! Updated CBBE Curvy and CBBE Curvy TBBP HDT meshes.
Version 0.05
- Added seam-fix to the meshes. - Updated CBBE and CBBE-TBBP meshes.
- Added more UNP based meshes. - Repackaged into NMM friendly format.
Version 0.02
- Replaced SeveNBase body type changed from Bombshell to Natural. - ADEC body patched, neck-seam is almost gone. - Replaced all BBP bodies with TBBP HDT bodies. - Replaced specular maps in Dream Girl body. - UNPB body type changed from normal to saggy. - Fixes corrupted vertex order in the femalebody_1.nif from Version C1.1 (removed messy "spikes") by original author. - Fixes major error in the vertex weighting (fixes all "holes" in the mesh) by original author.
AI - Does not initiate combat. - Goes invisible and moves quietly when sneaking. - Gives light to player in caves, ruins and on player's command. - Converts ores automatically and on players command. - Calms targets when player does not want to fight. - Summons animals in combat. - Fears targets around herself. - Infuriates targets around her enemy. - Debuffs and poisons her enemy. - Buffs player and allies when combat begins and on player's command. - Heals player and allies in combat. - Removes all hostile effects from player after combat. - Resurrects target under player's cross-hair on player's command. - Allows player to breathe under water on player's command. - Cooks food, crafts potions.
See this article for detailed information on custom AI.
Location Whiterun - Temple Of Kynareth
Installation
1. Download Common Files from STEP-1 and extract it manually or activate it via manager. 2. Download one of the Body Files from STEP-2 and extract it manually or activate it via manager. 3. Activate the Celestine.esp manually or via manager.
Updating
1. Dismiss her from your followers in-game. If you are in a interior location then go outside. If you are in a exterior location then fast travel to somewhere else. Save your game. Quit the game. 3. Now download the updated files and overwrite with the existing files. Go in the game and check if its working properly.
Uninstallation
1. Disable "Enable Custom AI" from Mod Configuration Menu then close the menu OR type "stopquest tpCelestineAIQuest" in console. 2. Dismiss her from your followers in-game. If you are in a interior location then go outside. If you are in a exterior location then fast travel to somewhere else. Save your game. Quit the game. 3. Deactivate the Celestine Common Files and Celestine Body Files then delete them.