Skyrim
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--JawZ--

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--JawZ--

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About this mod

A ENB Preset that allows control of all available game visual controls.
For those who like the overall look of the vanilla game but find that some parts of it could have been improved upon. With multiple performance options to choose from.

Requirements
Permissions and credits
Changelogs
This preset was created for both modders and end users who like the overall look of the vanilla lighting style but found certain things to look a bit off. As well as for those who are struggling with the over the top performance killer ENB presets.
You can customize your skyrim visual experience without needing to go inside the Creation Kit to do so.


For installation and general ENB use I will re-direct you to my ENB guide which can be located here;
Guide to ENBSeries
And I also recommend looking into MTichneor's ENB Documentation for a even more detailed explanation of most of the ENBSeries commands and effects;
ENB Evolved
Or you can have a look at this guide which is the most up to date out of the three;
STEP WIKI


FEATURES

The focus on this preset is to fix the vanilla lighting while at the same time offer you, the end user, new tools to customize an ENB preset.
It's focus is not to overhaul the look, so the overall visual style found in the original game is kept intact.

  • Customize Skyrim imagespace and imagespace modifier values such as White Level, Brightness, Contrast, Saturation, Bloom Scale, Bloom Threshold, Color Filters for regular visuals, special events ("being attacked by a Spriggan" effect) and Night Eye, all three separate from each other. And they all have controls that separated between Exterior Night and Day as well as Interior Night and Day.

  • I have normalized and corrected the pitch black shadows caused by too high contrast values, while still keeping it at a very similar amount of darkness that you can see in it too. Color range have been increased thanks to that.

  • Bloom have been customized to not make everything hazy or make colors look inverted. It will only cause a slight "light aura" on very bright surfaces such as snow, the sun, reflections and similar stuff. And not in a intrusive or immersion breaking way. Have a look at the sample images in the gallery section.

  • Nights are slightly darker in the ambient/"shadow" lighting but fully visible compared to vanilla shadows.

  • Night Eye effects functions as it does in vanilla, but now you can customize it's look with a simple color filter.

  • Visuals are close to vanilla so any type of lighting mod that works and looks good without this ENB Preset, should look good with this preset. However I can't guarantee that to a 100%, there are always something/somethings that can look a bit off. But even if it does it would most likely only require small amount of tweaks to compensate for that visual difference.

  • Separate Readme files explaining all the files different commands, in very simple terms so there hopefully will not be any confusion arising.

  • Assigned the min and max values to all the commands to their appropriate level to not cause any faulty render/pixelation or any other issue related to using a too low or too high value.


EFFECTS AND PERFORMANCE

First and foremost the default preset was not configured to use any specific effects. You can either turn off all effects under the EFFECT section in the enbseries.ini for best performance or activate them all, I have configured all EFFECT settings around the preset.

Default EFFECTS activated, and thus recommended;

  • EnableDetailedShadow - Fixes the shadows and makes the need to have higher resolutions less needed. An effect I wouldn't deactivate no matter what. But feel free to do so for whatever reason you have.

  • EnableSunRays - Adds rays of light coming from the sun. Have also been known as "God Rays"

  • EnableParticleLights - For those of you who can't run with a heavy light source mod like ELFX or RLO you can activate this that will create fake lighting around certain effects by using the mesh FX to add in lighting.

  • EnableWater - Makes the water in the exteriors look and behave better and more realistic as well. Should be used with these two mods - Realistic Water Two and Watercolor for ENB for an even better visual look, not required however, compltetly optional.

  • EnableProceduralSun - Forget about needing to have high resolution sun textures without compression to reduce artefacts in the texture. Procedural Sun applies a customizable sun to the game. Control Size, transparency and glow intensity. Then there are regular Sun settings in ENVIRONMENT to use as well.


The rest of the effects in the EFFECT section of the enbseries.ini file can be activated based on your visual needs or deactivated based on your performance needs.
However activating or deactivating any effects will of course alter the visuals, some in a drastic way and others less so, but none of them will destroy the preset!



MODS USED DURING CREATION

All Bethesda DLC's - Does not require you to have them!
Bethesda HD Textures
Mindflux Particle Patch - with Subsurface Patch and Ice Shader Fix


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Ultimate HD Fire Effects
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Superior Lore Friendly Hair, Rough version
SkySight Skins - Ultra HD 4K and 2K - Male Textures
Cover Khajiit's
Better Dynamic Snow
Skyrim Project Optimization


And/Or

STEP Extended


CREDITS

Boris - The brains and creator of the ENBseries.
Prod80 - For the code inspiration, examples and help.