A ENB Preset that allows control of all available game visual controls.
For those who like the overall look of the vanilla game but find that some parts of it could have been improved upon. With multiple performance options to choose from.
This preset and all it's files are free to use as long as you give proper credits to persons who have either helped or created the code that this preset uses. This is both intended as a preset for end users to use and not mess with or just a little or a lot, but it also serves as modders resource. As I have yet to see, for instance, the same customization controls in any other preset out there. So as long as you give the proper credits when uploading your own "Full Vanilla Customization" ENB Preset I'm fine with that, and so will the other credited authors be as well.
File credits
Boris - The brains and creator of the ENBseries.
Prod80 - For the code inspiration, examples and help.
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 1.4
Changes from v1.3 to v1.4
Additions;
- Utilization of Weather Transition code, to force single TOD setting to be used during unique weathers without a time cycle. For example Apocrypha and Soulcairn weathers.
Fixes;
Alterations; - Went back to using proper FVC shader codes.
- Now it only uses the shader files to alter the visual appearance, enbseries.ini and weather.ini files are left untouched to allow an easier base to start tweaking from.
- Various visual tweaks for effects found under the [EFFECTS] section
- Various code updates, too many small changes to count them all.
Version 1.3
Changes from v1.2.2 to v1.3
Additions;
Fixes;
Alterations;
- Everything, started from scratch.
- Used Modular Shader Library as a base.
- Customized and improved ENB Post-Process.
- Customized default AGCC to be used specifically for Night Eye separate from main AGCC code.
- Default AGCC code with "hard set" Contrast, Skyrim Bloom and no Skyrim Adaptation.
- Customized and improved ENB Bloom shader, using Modular Shader Library as a base.
- Customized and improved ENB effect.txt shader, using Modular Shader Library as a base.
- Customized and improved ENB Lens shader, using Modular Shader Library as a base.
Version 1.2.2
ELEP-FVC changes from v1.2.1 to v1.2.2
Overall;
- Updated shader files, single files instead of the extra unused shader files and their effects.
- Changed White value for Exterior Day to remove the bright white snow surfaces.
Version 1.2.1
ELEP-FVC changes from v1.2 to v1.2.1
Overall;
- Added the missing shader file "elepHelpers.fxh" located in the "ELEP Additional Shaders" folder
- Added the possibility to use bloom. Use any enbbloom.fx that you feel like.
Version 1.2
ELEP-FVC changes from v1.1 to v1.2
Overall;
- Replaced the default Boris effect.txt with my own that is based on work done by Prod80
- Added the Performance preset of ELEP - FVC, with two performance options
- Created the Weather01_Clear.ini and Weather02_Cloudy.ini for those who want to make more specific changes.
- Enabled EdgeAA, end users should use their preferred Anti-Aliasing method
- Enabled Anisotropic Filtering, should always be at x16 unless you are running on a very very low end machine.
- Tweaked ForceLODBias for AA users
- Tweaked Sharpening for AA users
- Optimized all Quality settings
- Made code corrections to the BloomScale control, and adjusted appropriately
- Adjusted Bloom Threshold to visually look better between all different weathers, locations and times
- Added a Intensity control for the Night Eye effect and set it to a appropriate value - Overall fine tuning of the visuals for an even better look
Version 1.1
ELEP-FVC changes from v1.0 to v1.1
Overall;
Shader file updates, implemented full modular effect installation
Added a simple Boris effect.txt containing sharpening effect among other things
Rain Transparency increased
All locations;
Day;
Skylighting added and tweaked
Cloud added and tweaked
Ambient Intensity increased
SpecularAmount increased
SpecularfromLightNight increased
Vol Fog Opacity decreased
Vol Fog Intensity increased
Fire Intensity increased
Point Intensity increased
Sunset;
Skylighting added and tweaked
Cloud added and tweaked
Ambient Intensity increased
SpecularAmount increased
SpecularfromLightNight increased
Vol Fog Opacity decreased
Vol Fog Intensity increased
Fire Intensity increased
Night;
Skylighting added and tweaked
Cloud added and tweaked
Point Intensity decreased
Vol Fog Opacity decreased
Vol Fog Intensity increased
CloudsEdgeMoonMultiplier increased
SpecularAmount increased
SpecularfromLightNight increased
Fire Intensity increased
SSS Multiplier increased
Sunrise;
Skylighting added and tweaked
Cloud added and tweaked
Fire Intensity increased
Ambient Intensity increased
SSS Multiplier decreased
SpecularAmount increased
SpecularfromLightNight increased
Vol Fog Opacity decreased
Vol Fog Intensity increased
Interior;
Point Intensity increased
SpecularAmount increased
SpecularfromLightNight increased
Fire Intensity increased
Lightsprite Intensity increased
This preset was created for both modders and end users who like the overall look of the vanilla lighting style but found certain things to look a bit off. As well as for those who are struggling with the over the top performance killer ENB presets. You can customize your skyrim visual experience without needing to go inside the Creation Kit to do so.
For installation and general ENB use I will re-direct you to my ENB guide which can be located here; Guide to ENBSeries And I also recommend looking into MTichneor's ENB Documentation for a even more detailed explanation of most of the ENBSeries commands and effects; ENB Evolved Or you can have a look at this guide which is the most up to date out of the three; STEP WIKI
FEATURES
The focus on this preset is to fix the vanilla lighting while at the same time offer you, the end user, new tools to customize an ENB preset. It's focus is not to overhaul the look, so the overall visual style found in the original game is kept intact.
Customize Skyrim imagespace and imagespace modifier values such as White Level, Brightness, Contrast, Saturation, Bloom Scale, Bloom Threshold, Color Filters for regular visuals, special events ("being attacked by a Spriggan" effect) and Night Eye, all three separate from each other. And they all have controls that separated between Exterior Night and Day as well as Interior Night and Day.
I have normalized and corrected the pitch black shadows caused by too high contrast values, while still keeping it at a very similar amount of darkness that you can see in it too. Color range have been increased thanks to that.
Bloom have been customized to not make everything hazy or make colors look inverted. It will only cause a slight "light aura" on very bright surfaces such as snow, the sun, reflections and similar stuff. And not in a intrusive or immersion breaking way. Have a look at the sample images in the gallery section.
Nights are slightly darker in the ambient/"shadow" lighting but fully visible compared to vanilla shadows.
Night Eye effects functions as it does in vanilla, but now you can customize it's look with a simple color filter.
Visuals are close to vanilla so any type of lighting mod that works and looks good without this ENB Preset, should look good with this preset. However I can't guarantee that to a 100%, there are always something/somethings that can look a bit off. But even if it does it would most likely only require small amount of tweaks to compensate for that visual difference.
Separate Readme files explaining all the files different commands, in very simple terms so there hopefully will not be any confusion arising.
Assigned the min and max values to all the commands to their appropriate level to not cause any faulty render/pixelation or any other issue related to using a too low or too high value.
EFFECTS AND PERFORMANCE
First and foremost the default preset was not configured to use any specific effects. You can either turn off all effects under the EFFECT section in the enbseries.ini for best performance or activate them all, I have configured all EFFECT settings around the preset.
Default EFFECTS activated, and thus recommended;
EnableDetailedShadow - Fixes the shadows and makes the need to have higher resolutions less needed. An effect I wouldn't deactivate no matter what. But feel free to do so for whatever reason you have.
EnableSunRays - Adds rays of light coming from the sun. Have also been known as "God Rays"
EnableParticleLights - For those of you who can't run with a heavy light source mod like ELFX or RLO you can activate this that will create fake lighting around certain effects by using the mesh FX to add in lighting.
EnableWater - Makes the water in the exteriors look and behave better and more realistic as well. Should be used with these two mods - Realistic Water Two and Watercolor for ENB for an even better visual look, not required however, compltetly optional.
EnableProceduralSun - Forget about needing to have high resolution sun textures without compression to reduce artefacts in the texture. Procedural Sun applies a customizable sun to the game. Control Size, transparency and glow intensity. Then there are regular Sun settings in ENVIRONMENT to use as well.
The rest of the effects in the EFFECT section of the enbseries.ini file can be activated based on your visual needs or deactivated based on your performance needs. However activating or deactivating any effects will of course alter the visuals, some in a drastic way and others less so, but none of them will destroy the preset!