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About this mod

This is a vanilla-game-house Proudspire Manor(PM) remake mod. Attempt to make this house more elegant and functional completeness, but not go too far from the vanilla house. And it is made for DLC Hearthfire users.

Permissions and credits
======Farewell and License

After 1000 hours playtime and five mods published, I(author) am leaving SKYRIM.
Now, you are free to modify all my five TNF house mods; including releasing bug fixes or improving on the features my file adds to the game, and upload it as a separate file, publish it as your own mod without asking, as long as you give me proper credits.

This is a Proudspire Manor(PM) remake mod. Attempt to make this house more elegant and functional completeness, but not go too far(really?) from the vanilla house. And it is made for DLC Hearthfire users.

Require DLC Hearthfire!

You can go to steward purchasing rooms as if everything was vanilla.

Purchase List :
Bedroom---------Bedroom, Small library
Enchanting------Enchanting table, Armory area, Blacksmith workshop
Alchemy lab-----Alchemy lab, Planters
Living room-----Living room, Trophy pedestals, Bathroom
Kitchen---------Kitchen, Dining area, Bar counter
Patio-----------(out of back door)table, chairs, planters
Become thane----Housecarl room

First, make a back up SAVE until you are sure this mod works fine for your game.
If this mod fails eventually, delete ".esp and .bsa" and any save file which is made after the back up one.

Install with NMM
Put the .esp and .bsa to Data folder.

---For your Latest Save have NOT bought PM yet---
Just install this mod, activate it and play.

---For your Latest Save have bought(entered?) PM, purchased rooms already---
Take steps

1. Pick up all items you want to keep in game and ask every NPC get out of the house, then leave the house.

2. Go to any other interior cell. Such as The Winking Skeever.

3. Make a NEW Save, then Quit to desk top.

4. Activate this mod "ProudspireManorTNF.esp".

5. Load up the NEW Save, enter the house, check if everything works fine.

Check OK? Play!

Anything wrong? do the following

a. Reload the NEW Save(by step 3). Open console, type "pcb",press Enter. then type "resetinterior solitudeproudspiremanor",press enter, Leave console.
b. Save game. Play!

Handy console commands :
These commands can help you tidy your room, but basically they are not a "fix" for this mod.

1."recycleactor" : Put item, such as cups, back to original position.
Open console, left click on your target, type "recycleactor", enter.

2."disable" or "markfordelete" : Eliminate things you don't want.
Open console, left click on your target, type "disable" or "markfordelete", enter.

Do steps 12345ab but uninstall with NMM or delete .esp and .bsa at step 4.

1. Two cooking pot :
Unofficial Hearthfire Patch added a cooking pot to PM too. If you are using Unofficial Hearthfire Patch, after purchase kitchen, you will find there are two cooking pots, but we just need one here.
Choose just one of Solution A or B.
Solution A : console command "markfordelete".
Open console, left click on the pot(xx10c205), type "markfordelete", enter, then go outside and return.
Solution B : Load Unofficial Hearthfire Patch in CK or TES5Edit delete(remove) the pot.

2. NPCs lost their way at PM.
NPCs may stuck from time to time. Seems after couple days in game the situation would be better, but I'm not sure how much they will recover. Making sure your latest save is clean before install this mod, or deleting dirty saves would really help, in my game, I did this and it's working.

About other typical bugs of PM, Please check this wiki first :

This mod is incompatible with any mod(includes lighting and sound mods) which ALTERS PM directly.

Q: How to edit other mods staying clear from PM interior, so I can use them with this mod side by side?
A: You can use TES5Edit too achieve this easily. Load the .esp file you want to edit in TES5Edit, find SolitudeProudspireManor in Cell/Block8/Sub-Block7 , right click on SolitudeProudspireManor and hit "Remove", done. This will make that mod do nothing to PM, but retain the modification of that mod in other locations.


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Window light changes to blue at night. Similar to ELnFX does in Blue Palace.

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