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303 comments

  1. cthunsthrall
    cthunsthrall
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    uh, why are the only options for snowy roads covered in green moss? you do realize that moss isn't very likely to grow in the snow, right
  2. riskirills
    riskirills
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    • 19 posts
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    Does ENB boost count as an ENB?
    1. AlexMH21
      AlexMH21
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      • 10 posts
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      No
    2. DeadlyDanDaMan
      DeadlyDanDaMan
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      According to someone else in a previous post, it does count. Regardless, just get the ENB version to start. If it looks weird, back out of your game, uninstall the ENB version and try the non-ENB version instead. You CANNOT damage your game in any way by doing that because these are literally just textures, nothing more. If they don't work or load, then the game will just default to the vanilla textures instead. (Assuming you are using a mod manager, which 100% of people should be. NEVER manually overwrite Vanilla textures by dragging and dropping loose files in Skyrim. THAT is how people's game's get messed up.)
  3. User_48155638
    User_48155638
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    Any recommendations for snow textures that go well with IR's snow roads?
    1. Adri75
      Adri75
      • member
      • 37 posts
      • 1 kudos
      I have the same question. I use HQ snow, and the seams are rather ugly.
  4. MrJosnei
    MrJosnei
    • member
    • 4 posts
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    Could anyone help me with this texture problems of the immersive roads mod?
    https://imgur.com/aAjnjMk
    https://imgur.com/Ksp6obV
    1. Ruubi
      Ruubi
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      • 143 posts
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      I can propose you that mod: https://www.nexusmods.com/skyrim/mods/85301/?tab=2&navtag=https%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D85301&pUp=1 But by the way what's your enb/depthoffield ?
    2. iwatermellon
      iwatermellon
      • member
      • 14 posts
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      You saved my life Ruubi! Thanks! The blended roads went fine with this mod and fixed these texture problems :3
  5. Tshmyealoo
    Tshmyealoo
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    Hey. i use Rudy ENB and i set
    FixGameBugs = true
    FixParallaxBugs = true
    FixParallaxTerrain = true
    But my roads are still flat. Does anyone know how to solve a problem?
  6. MelenElerrina
    MelenElerrina
    • member
    • 129 posts
    • 1 kudos
    Hello.I love the mod but I'm having an issue.Sometimes the road looks like its made of glass.I'm using project enb but it looks the same without enb.Here is what it looks like:
    http://imgur.com/a/2icae
    Any thoughts?
    1. jchernandez
      jchernandez
      • member
      • 819 posts
      • 31 kudos
      I read a post by nazenn somewhere that says the same and recommends Real Roads instead.
      I since stopped using this mod and switched to Real Roads so I no longer get the same issue.
    2. MelenElerrina
      MelenElerrina
      • member
      • 129 posts
      • 1 kudos
      Yep.Since nobody replied and I couldnt figure out by myself I stopped using it too.Thanks for replying
    3. Behelit79
      Behelit79
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      Just to let you know, if you want to use Real Roads, there's even "Immersive Roads swapped texture files for Real Roads" http://www.nexusmods.com/skyrim/mods/80752/?

      So you'll have these textures with Real Roads.
    4. MelenElerrina
      MelenElerrina
      • member
      • 129 posts
      • 1 kudos
      Behelit,that looks great,I will try it for sure.Thank you for suggesting it
    5. merjer
      merjer
      • supporter
      • 70 posts
      • 1 kudos
      @OP
      hey, in a comment above yours, @SlygoneLive suggested to install with the non-fomod option. you can then overwrite it with the fomod version in order to use whatever options you want. it worked for me. good luck.
    6. MelenElerrina
      MelenElerrina
      • member
      • 129 posts
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      Merjer,thank you for letting me know.I'm glad that someone found a solution and it worked for you.I will try that.
      Edit: I tested and so far no glassy roads.I'll edit my post again if I see any.
    7. dreamdweller
      dreamdweller
      • supporter
      • 14 posts
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      I had the same issue - too reflective without the normal maps from non fomod installation. Added them and now the edges of the stones look smeared just like in the screenshots - every time I look down I want to remove whole thing. I wanted to edit the texture with rough dirt and polished stones - like marble slabs . I hope someone with better skills can fix that.
    8. Anya29
      Anya29
      • member
      • 711 posts
      • 10 kudos
      You must have installed the options. If you do it doesn't install all of the specular/normals only the alternative road textures you selected. Try installed the default textures instead. The installer doesn't allow for the default (all textures) to be installed and then overwritten by the options.
  7. Homghaxxor
    Homghaxxor
    • member
    • 22 posts
    • 1 kudos
    The roads look gorgeous! But I'm having texture issues with the snow roads. They are super bright compared to the midian textures and the patch doesn't fix it. Anyone got a fix?

    EDIT: I fixed this issue by manually downloading AMD Landscape and replacing the snowroad files. Looks great now!
    1. OGFattyPattyD
      OGFattyPattyD
      • member
      • 4 posts
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      I did this as well, and it does look much better. Anyone with the same problem should probably do this.
  8. Dexter411
    Dexter411
    • member
    • 84 posts
    • 4 kudos
    Anyone mind helping me?
    https://imgur.com/a/Xs6My
    As You can see I have problem with snowy roads and I have no idea how to fix it. I'm using aMidianBorn Landscape, Immersive Roads and patch for aMidianBorn Landscape from Immersive Roads.
  9. cowgirl1776
    cowgirl1776
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    I loved this mod in oldrim, but for some reason, I just get a flat texture in Special Edition. I read the comments and tried some of the suggestions, but it has not worked. :(
  10. TelcontarTargaryen
    TelcontarTargaryen
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    • 20 posts
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    Do I REALLY need the esp? I'm one heck of a Conservative when it comes to esp files, lol.


    I would also like to know that.
    1. SnakeIsDead29
      SnakeIsDead29
      • supporter
      • 336 posts
      • 4 kudos
      Use the FO-Mod.
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