Skyrim

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Hein84

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Hein84

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513 comments

  1. Hein84
    Hein84
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    Sticky
    - ENB is NOT compulsory needed, I provide a NON-ENB version

    -If you install the ENB one, make sure "bDeferredShadows=1" in your SkyrimPrefs.ini and "FixParallaxBugs=true" in your enblocal.ini are set.

    -v1.8 contains a set of stronger parallax-maps for ENB users.
    Probably slightest distortions while slow movements are visible, nothing game-breaking and considering the improved depth/realism totally worth it.

    -Sorry the constant changes
    fortunately for us Boris improves ENB-parallax-coding continuously, outdoors seems nearly finished.
    Newer ENB's can handle much stronger hightmaps, will update my other mods soon...


    Install Order:
    Vivid Landscapes - Dungeons and Ruins
    Smim by Brumbek (if wanted)
    ELFX by Anamorfus (if wanted)
    Vivid SMIM patch (if Smim was installed)
    Vivid ELFX patch (if ELFX was installed)
    Better Dynamic Snow Patch (if wanted)
    Vivid NON-ENB patch (if you use Vanilla only)
    1. Octopuss
      Octopuss
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      Oh do I really need to install this mod before SMIM?
    2. Hein84
      Hein84
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      doesn't really matter if you install Vivid SMIM patch at last
    3. jakeskillman
      jakeskillman
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      So if I install a bunch of mods (like the recommended list of mods on the RealVision page) I should use that order to install, but waituntil the end (after ELFX is installed) before installing the patches?
    4. Hein84
      Hein84
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      yes, should work fine
    5. yukioson40
      yukioson40
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      do i still install the patches in this order? I use Better dynamic snow, SMIM, and ELFX.

      Vivid SMIM patch (if Smim was installed)
      Vivid ELFX patch (if ELFX was installed)
      Better Dynamic Snow Patch (if wanted)
    6. Hein84
      Hein84
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      yes, sounds right
    7. Hallodria
      Hallodria
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      ELFX has just been updated to v3.0 which means compatibility patches may have to be adapted. Or not.
    8. Hallodria
      Hallodria
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      .
    9. Hein84
      Hein84
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      oh damn. I'll look into it
    10. Hallodria
      Hallodria
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      Did you have a chance to take a look yet?
    11. Hallodria
      Hallodria
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      Well maybe you would be so kind as to explain (in layman's terms) what the ELFX patches of your mods actually do so I can get an idea if I really need that. I would sure like to try ELFX 3 in the near future...
      TIA!
    12. Hallodria
      Hallodria
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      So anyhoo, I've been using ELFX 3 for a little while now, with your old patches, whom I gave a higher priority. So far I see no ill effects. Then again, I really don't know what to look for...
    13. qwertypol012
      qwertypol012
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      @Hallodria,

      Do you put the ELFX patch from this mod below or above ELFX version 3 (in your load order)?
    14. Hallodria
      Hallodria
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      Sorry for the late reply. The patch from this mod gets a higher priority than ELFX 3 in my load order.
    15. sepulsolja
      sepulsolja
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      @ Hallodria. Hi, I just upgraded to ELFX 3. So sorry.... does this mean you installed the ELFX patch after ELFX 3?
    16. extremespider01
      extremespider01
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      if i use elfx and smim can i just NOT overwrite those mods' files with these ones? so i overwrite everything excpet those 2 mods?
  2. Thrasher935
    Thrasher935
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    Port for Skyrim SE?
  3. Kulharin
    Kulharin
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    Why is beauty of skyrim dungeons recommended? Wouldnt they overwrite?
    1. Hein84
      Hein84
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      right, most stuff will get overwritten, but Beauty of Skyrim contains some textures which aren't affected by my mod
  4. Jena84Plissken
    Jena84Plissken
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    Endorse this mod god work
  5. jimb111
    jimb111
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    Help! I installed the non enb 1K version with all the appropriate patches. I love how it looks, but i decided to revert to another mod for aesthetic reasons, but now the dungeon walls in particular have a twitchy, smeared kind of look, even with vanilla. I have tried everything, but no luck. Does anyone know how to fix this? Thank you.

    *edit* fixed! looks great thank you
  6. GravitationalPull
    GravitationalPull
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    wish there was a port to sse
    1. nitojmg
      nitojmg
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      Hi, if youre using Vortex: download the mod and then add it to Vortex manually, then INSTALL the mod BUT DON'T ACTIVATE it, just install, then right click on the mod installed and select "open in file manager" and delete the meshes folder.
      Now Activate te mod and solve te conflicts, load after another retex mod you have, and that's it, for me it's working perfect, some textures feels little wonky, but the walls and most of them are fine.
      If youre using MO2, install the mod and hide the meshes folder, then put after any retex mod you have, VOILA!
      Hope it helps.
  7. Morgenrod
    Morgenrod
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    I'm not using any ENB presets, but I'm using ENBoost with the enblocal.ini tweaked accordingly to S.T.E.P. So should I use the ENB version or the vanilla one?

    Vivid Landscapes - Dungeons and Ruins, Volcanic Area, Imperial Forts, Castle Volkihar and Orc and Farmhouses are mandatory mods for me.

    Thank you!
  8. DarkWandererAmon
    DarkWandererAmon
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    The candles in the dungeons arent all lit. Some are l?t some are not how can I fix this?
  9. MiKeczsk98
    MiKeczsk98
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    it totaly ruin my skyrim i dunno why pls help me
    1. Daimon97
      Daimon97
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      Be more descriptive
  10. Kostaskavourinos
    Kostaskavourinos
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    Is this compatible with Noble Skyrim?I'm searching all internet and I can't find an answer for it.
    1. Sleven972554
      Sleven972554
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      lol textures are always compatible.
  11. Sagacaulaid
    Sagacaulaid
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    Ok, I don't know if I'm the only one having this issue but, I decided to remove the mod using NMM's disable plugin feature and reloaded a save both before the mod was installed and after and the added ruins and such were still there. I even removed the mod entirely and uninstalled, same thing! my game is really jittery now as it has to render these huge ruins all the time! Does anyone know how to remove them?
    1. Sagacaulaid
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      Oh, and another thing, they don't seem to have custom LODs, so whenever I go by one, it makes the game go really slow while it renders the object from scratch.
    2. Sagacaulaid
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      Oh my god I'm stupid. It turns out the mod I was looking for was The Ruins not Vivid Landscapes. Great textures then! Not sure why I thought that VIVID LANDSCAPES had anything to do with adding ruins. Lol. Sorry about that.